Media Industries Week 1 Notes
What Makes Media an Industry?
Media industries are defined as any industry involved in producing, distributing, or selling media, broadly construed.
- Traditional/legacy sectors: film and television production, radio, music recording, video distribution, telecommunications.
- Expanded scope includes: social media influencing, AI/software development, streaming piracy, marketing/ads, screen tourism, zine publishing.
- Key question: what is the utility of studying these diverse activities together?
Why this not be the only or simplest question (context from the slide): exploring the industrial dynamics and politics often yields more actionable understanding than simply labeling media as an industry.
Why is it Important to Study the Industrial Aspects of Media?
- The industrial perspective helps explain how media is funded, produced, and circulated, and how profits shape content and access.
- It illuminates power relations among performers, creators, and capital, including how profit motives influence work practices and ideologies.
- It reveals how different cultures and political systems shape media industries across locales.
- It examines how technology transforms industrial and labor formations in new media forms.
- It considers the role of digital media companies in reorganizing production and distribution over the last two decades.
The Idea of Media Industries
- Definition recap: industries involved in creating, distributing, or selling media goods.
- Traditional focus vs broader inclusion:
- Legacy media: film, TV, radio, music, telecommunications, video distribution.
- Modern expansions: social media influencing, AI/software, streaming piracy, advertising ecosystems, screen tourism, zines.
- Why group these together? To understand how production, circulation, and value capture operate across different media forms and platforms.
The Rise of Digital Media and Global Societies
- Digital media technologies have become central to societies globally, altering the way media is produced, distributed, and consumed.
- This shift affects labor practices, financing, distribution infrastructures, and regulatory/policy environments.
Some Media Industrial Questions
- How is media funded? Who decides what content gets produced and distributed?
- What are the relations between performers/creators and the profit motives of capitalist media? How do work practices and ideological commitments affect systems?
- How do different cultures, societies, and political systems shape media industries across places?
- How does technology influence industrial and labor formations of emerging media forms?
- What is the role of digital media firms in reshaping media production and distribution over the last 20+ years?
A Key Tautology of Media Industry Studies
- Is it more important to study media as a cultural product or as a business? These are not mutually exclusive.
- In the twenty-first century, much media content is subject to value capture under capitalist production imperatives.
- The module invites thinking about how to synthesize culture and industry in analysis.
Eurovision Lens: Culture vs Industry
- A thought experiment: should we study events like a Eurovision bout through culture or industry? What would that reveal about the relationship between media industries, public good, and democracy?
The Eurovision 2026 RTÉ Statement (contextual example)
- RTÉ statement (Sept 11, 2025) outlines Ireland’s position regarding participation in the 2026 Eurovision Song Contest if Israel participates.
- Ireland would not participate if Israel goes ahead; decision would follow the EBU’s ruling.
- The statement emphasizes concerns about ongoing Gaza fatalities, targeting of journalists, and access restrictions in Gaza.
Media as Cultural Commodity
- Traditional view: media as cultural goods that we receive, experience, and interpret as expressions of culture and society.
- Public good vs commodity: some societies treat media as a public good with cultural imperatives; others rely on market forces and profit motives.
- Public sphere and democracy: the production and circulation of media shape public discourse and democratic processes.
- Geography matters: different places assign different roles to culture and commerce in media systems.
Co-Productions: Culture and Finance
- Example: Poor Things (Lanthimos) – UK/US/Ireland co-production.
- Public financing treated media as a cultural good, with tax breaks enabling local talent employment.
- Profitability is secondary to cultural cooperation and prestige, though well-known stars or directors contribute to market value.
- Why public funding for culture? to support cultural collaboration, national prestige, and access to international talent.
Doctor Who and the Media Franchise (BBC / Disney+)
- Disney acquired international distribution rights for Doctor Who in 2022, boosting production budgets for recent seasons.
- A 2024 report questioned the long-term stability of the Disney-BBC deal and its future prospects.
How Do Media Industrial Formations Respond to, Reproduce, or Change Existing Social Systems?
- Guiding question for analyzing media industries in relation to social, political, and cultural systems.
Horkheimer and Adorno’s The Culture Industry
- Origin: 1944, in Dialectic of Enlightenment; critique of how US capitalism consolidates culture under monopoly.
- Core claim: culture is captured by capitalist media (notably Hollywood), making mass culture a vehicle for capitalist ideology; this is dangerous for democracy.
- Key aim: interrogate whether culture remains autonomous under capitalist production; assess risk of mass deception.
The Frankfurt School
- A school of thought from the Institute for Social Research at Goethe University Frankfurt.
- Key figures: Adorno, Horkheimer, Kracauer, Benjamin, Habermas.
- Grounded in Marxist critique; aimed at analyzing how culture shapes political ideologies and power relations, especially in the context of fascism and modern capitalism.
- Tradition: critical theory—critiquing power structures in society, with attention to culture and knowledge.
The Culture Industry: Enlightenment as Mass Deception (Key Themes)
- Mass culture under monopoly tends to be homogenized; production and distribution are interlocked with corporate power.
- Culture is framed as business; this frame legitimizes the finished products as socially necessary, while eroding genuine artistic autonomy.
- Industries produce for classification and consumption; consumer segmentation mirrors marketing and propaganda practices.
- The logic of capital drives all media products, shaping what is perceived as legitimate culture.
The Culture Industry: Further Reflections
- The integration of production elements across media (novel concept, film, sound effects) demonstrates the unity of the production process under capital.
- Media serve to perpetuate the power of invested capital and normalize the dominance of capital in everyday life.
- The portrayal of cultural products as interchangeable and standardized reinforces social control and expropriated workers’ position.
The Mass Ornament
- A reference to broader critiques of how mass culture organizes life and consumption; points to ongoing debates about whether Frankfurt School analyses still apply in the digital era.
Critiques of the Culture Industry Argument
- David Hesmondhalgh, summarizing Bernard Miège’s critiques (Cultural and Creative Industries, 2008):
- The culture industry idea underplays how technological innovations transform artistic practice.
- It overemphasizes markets and commodities at the expense of viewing culture as a production process with its own limits and problems.
- It risks treating culture as a unified field rather than a diverse set of industries competing for attention, advertising revenue, and labour.
- Contemporary study of cultural industries seeks to account for technology, plurality, and the complex interdependencies across media sectors.
The Social Power of Media (Lotz & Havens)
- Media holds tremendous social influence; while this book focuses on business, the social power of media cannot be separated from its economic and political roles.
- Media shapes what we know and do not know, influencing public opinion and social norms, in ways users may not realize.
Utility of the Culture Industry Concept Today
- The culture industry framework remains useful for understanding power and ideology in industrial formations.
- It helps illustrate how capitalism and other social systems influence what media content is produced and how it circulates.
- The challenge is to adapt these concepts to digital culture industries, social media, and platform capitalism while avoiding economic determinism.
Media as Industry (Lotz & Havens – Module Orientation)
- The textbook demonstrates how traditional understandings of media industries can be adapted to the digital age.
- Media industries blend art and commerce, creating different motivations for creators and different measures of success.
- The industry depends on production and distribution of media commodities, spanning geographies, infrastructures, labour, financing, and coordination toward a finished product.
The Profit Motive and Economies of Scale
- Large media enterprises tend to maximize economies of scale, seeking proportionate gains in profits for larger production.
- Media is inherently risky; larger-scale productions are perceived as safer bets due to wider potential distribution.
- The rise of streaming and interconnected platforms increases competition for attention, complicating the value of “safe bets.”
- Example dynamic: superhero franchises as a response to risk aversion; but the streaming era raises new risks and opportunities for original content.
John Carter (Andrew Stanton, 2012) – Case Study
- John Carter was a high-budget production (≈ €200 million) that performed poorly due to marketing and adaptation issues.
- This case demonstrates the interaction between perceived cultural value and industrial strategy, highlighting accountability in content decisions.
- Related resources: a short overview video and a detailed article analyzing the film’s failure.
Services and Subscription Models vs. Box Office and Live Event
- The shift to streaming/subscription models reconfigures distribution, financing, and marketing.
- Online services emerged to mitigate large-scale production risk while driving new business practices.
- TV still negotiates tensions between event-style releases and bingeable content.
- The proliferation of platforms changes cultural norms around monocultural media events.
Digital Media Industries
- Daily media consumption increasingly happens on social platforms.
- Key issues: participatory culture, AI, misinformation, and algorithmic bias.
- Reflect on: what gets made, bought, and sold on social media; how production paradigms influence social relations.
- These are central media industrial questions for the semester.
Course Logistics and Roadmap
- NEXT WEEK (WEEK 2) – Approaches to Media Industries: online lecture; not in Theater P; pre-readings required.
- Required readings for Week 2: Lotz & Havens Chapter 1; Kellner; Miller et al., Chapter 1, Global Hollywood 2.
UNIT 1 – HISTORY AND THEORY OF THE MEDIA INDUSTRIES
- Why study media industries? Analyzing production to distribution, political economy, cultural theory, public goods vs commodities.
- How distribution technologies shift production/consumption and profit models.
- Global and local geographies of media industries.
- On-the-ground research methods (e.g., interviews, fieldwork) for final project.
UNIT 2 – LABOUR AND PRACTICE
- Applying theory to practical industrial scenarios, with a focus on labor formations, exploitation, policy.
- Media industries involve long hours, precarious work, and intense competition, but also longstanding unionization and labor organization.
- Unit concludes with case studies in traditional and non-traditional sectors (screen tourism, AI/software, music, streaming/influencing).
ASSESSMENT OVERVIEW
- Two primary assessments:
- Take-home midterm exam (40%) – Week 7 (20–22 October)
- Final interview project (60%) – due 24 November
- Midterm specifics:
- Two 800-word answers to short prompts; three days to complete.
- Must reference and integrate 3 direct quotes from different module texts; interpret critically.
- Open 20 October 8:00, due 22 October 17:00.
- Final project specifics:
- Multi-part project centered on an interview with a media industry worker.
- Ethics assessment, consent form, and interview guide due 7 November.
- Interview and critical reflection due 24 November (800–1000 words).
- Submit audio plus written reflection; post audio in a discussion forum; engage with two classmates’ materials by 28 November.
ENGAGEMENT AND CLASS PARTICIPATION
- Engagement with two classmates’ materials in online exhibition is worth 10%.
- If you do not post, 2 percentage points may be deducted.
- Responses should reflect on critical theories and consider future careers in media industries; 3–4 sentences or longer.
GENERAL ASSESSMENT GUIDELINES
- Consult syllabus and Brightspace for detailed guidelines; refer to UCD policies on plagiarism and citation.
- Academic integrity is strongly monitored; use a recognized citation style.
- Generative AI usage is not tolerated in this module and will be penalised.
Data Center Emissions and AI Footprint (Contemporary Context)
- Data center energy use is a growing concern with potential climate impact.
- Global electricity consumption attributed to data centers was around 1\% \text{ to } 1.5\% in 2022, prior to the AI surge.
- AI workloads are significantly more energy-intensive; a single ChatGPT query can require roughly 10 \times the energy of a Google search.
- Projections suggest data center power demand could grow by 160\% by 2030.
- Some analyses estimate global data center emissions could reach about 2.5 \text{ billion metric tons of CO}_2\text{e} by 2030.
- In-house data center emissions can be notably higher than official tallies; figures cited include roughly 7.62\times higher than declared or 662\% higher in certain analyses.
NEXT WEEK (WEEK 2) – APPROACHES TO MEDIA INDUSTRIES
- The Week 2 lecture will be online only (not in Theatre P).
- Pre-readings for Week 2:
- Lotz & Havens, Chapter 1, "Media Industries in the Twenty-First Century"
- Kellner, "Media Industries, Political Economy, and Media/Cultural Studies"
- Miller et al., Chapter 1, Global Hollywood 2
- The recorded lecture will be posted on Brightspace with essential information for the take-home exam and Week 3 material.