LESSON 14: MOTION, INFORMATION AND MEDIA
__What is a Motion Media?
__is visual media that gives the appearance of a movement can be a collection of graphics, footage, videos.
It is combined with audio, text and /or interactive content to create multimedia
Informal - created by individuals often for personal use
Formal– created by professionals who follow industry standards in creating, editing and producing motion media
Writing the Story
Script is written and dialogue is recorded
Animators sketch major scenes, inbetweeners fill in the gaps
background music and background details are added
drawings are rendered
ACCORDING TO FORMAT:
ANIMATION – Animated GIFs (Graphic Interchange Format), Flash, Shockwave, Dynamic HMTL
VIDEO FORMATS / VIDEO CODECS – MP4, DivX, MPG, 3GP, AVI, MKV, etc.
ACCORDING TO PURPOSE:
Entertainment
Advertising
Education
ACCORDING TO SOURCE:
Personal
Social Media
Media Companies
ACCORDING TO AUDIENCE:
Private / Public
General / Directed
Determining the Credibility of Motion Media:
Validity of Information
Source
Relationship of the Author to the event
Technical Methods to Detect Fake/Tampered Video:
Smoothness of the Video - This is often detected when movements are not smooth; when action seems to jump from one position to another, as if some action was missing
Lighting Coverage Matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow
Scale and Size Consistent - scale refers to how the size of the objects in reference to one another are near the real thing.
If the picture is reduced or enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
It captures motion in a manner that can be viewed repeatedly
It can show processes in detail and in sequence
It enables learning with emotions
It can cut across different cultures and groups
It allows scenes, history, events and phenomenon to be recreated
Compared to other forms of visual media the viewer cannot always interrupt the presentation.
It is often times more costly than other forms of visual media.
Other data may be presented best using still images. Examples are graphs, diagrams, maps.
It is subject to misinterpretation
Do you remember the different design principles and elements you learned in previous lessons on different media and information (text, visual, audio)? Can you identify them?
Speed - A fast movement gives vigor and vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or sadness.
Direction - indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object.
Timing - can be objective or subjective. Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt.
Timing can be used to clarify or intensify the message or the event. Using a pause can help time the events.
Transition – used to switch between scenes
Sound and Color – adds meaning to the motion
Blurring – In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency
__What is a Motion Media?
__is visual media that gives the appearance of a movement can be a collection of graphics, footage, videos.
It is combined with audio, text and /or interactive content to create multimedia
Informal - created by individuals often for personal use
Formal– created by professionals who follow industry standards in creating, editing and producing motion media
Writing the Story
Script is written and dialogue is recorded
Animators sketch major scenes, inbetweeners fill in the gaps
background music and background details are added
drawings are rendered
ACCORDING TO FORMAT:
ANIMATION – Animated GIFs (Graphic Interchange Format), Flash, Shockwave, Dynamic HMTL
VIDEO FORMATS / VIDEO CODECS – MP4, DivX, MPG, 3GP, AVI, MKV, etc.
ACCORDING TO PURPOSE:
Entertainment
Advertising
Education
ACCORDING TO SOURCE:
Personal
Social Media
Media Companies
ACCORDING TO AUDIENCE:
Private / Public
General / Directed
Determining the Credibility of Motion Media:
Validity of Information
Source
Relationship of the Author to the event
Technical Methods to Detect Fake/Tampered Video:
Smoothness of the Video - This is often detected when movements are not smooth; when action seems to jump from one position to another, as if some action was missing
Lighting Coverage Matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow
Scale and Size Consistent - scale refers to how the size of the objects in reference to one another are near the real thing.
If the picture is reduced or enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
It captures motion in a manner that can be viewed repeatedly
It can show processes in detail and in sequence
It enables learning with emotions
It can cut across different cultures and groups
It allows scenes, history, events and phenomenon to be recreated
Compared to other forms of visual media the viewer cannot always interrupt the presentation.
It is often times more costly than other forms of visual media.
Other data may be presented best using still images. Examples are graphs, diagrams, maps.
It is subject to misinterpretation
Do you remember the different design principles and elements you learned in previous lessons on different media and information (text, visual, audio)? Can you identify them?
Speed - A fast movement gives vigor and vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or sadness.
Direction - indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object.
Timing - can be objective or subjective. Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt.
Timing can be used to clarify or intensify the message or the event. Using a pause can help time the events.
Transition – used to switch between scenes
Sound and Color – adds meaning to the motion
Blurring – In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency