__What is a Motion Media?
- __is visual media that gives the appearance of a movement can be a collection of graphics, footage, videos.
- It is combined with audio, text and /or interactive content to create multimedia
- Informal - created by individuals often for personal use
- Formal– created by professionals who follow industry standards in creating, editing and producing motion media
- Writing the Story
- Script is written and dialogue is recorded
- Animators sketch major scenes, inbetweeners fill in the gaps
- background music and background details are added
- drawings are rendered
ACCORDING TO FORMAT:
- ANIMATION – Animated GIFs (Graphic Interchange Format), Flash, Shockwave, Dynamic HMTL
- VIDEO FORMATS / VIDEO CODECS – MP4, DivX, MPG, 3GP, AVI, MKV, etc.
ACCORDING TO PURPOSE:
- Entertainment
- Advertising
- Education
ACCORDING TO SOURCE:
- Personal
- Social Media
- Media Companies
ACCORDING TO AUDIENCE:
- Private / Public
- General / Directed
CREDIBILITY OF MOTION
Determining the Credibility of Motion Media:
Technical Methods to Detect Fake/Tampered Video:
Smoothness of the Video - This is often detected when movements are not smooth; when action seems to jump from one position to another, as if some action was missing
Lighting Coverage Matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow
Scale and Size Consistent - scale refers to how the size of the objects in reference to one another are near the real thing.
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If the picture is reduced or enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
- It captures motion in a manner that can be viewed repeatedly
- It can show processes in detail and in sequence
- It enables learning with emotions
- It can cut across different cultures and groups
- It allows scenes, history, events and phenomenon to be recreated
- Compared to other forms of visual media the viewer cannot always interrupt the presentation.
- It is often times more costly than other forms of visual media.
- Other data may be presented best using still images. Examples are graphs, diagrams, maps.
- It is subject to misinterpretation
Do you remember the different design principles and elements you learned in previous lessons on different media and information (text, visual, audio)? Can you identify them?
- Speed - A fast movement gives vigor and vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or sadness.
- Direction - indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object.
- Timing - can be objective or subjective. Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt.
- Timing can be used to clarify or intensify the message or the event. Using a pause can help time the events.
Transition – used to switch between scenes
Sound and Color – adds meaning to the motion
Blurring – In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency
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