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Intro to Computing – Weeks 1 & 2
Intro to Computing – Weeks 1 & 2
Week 1 – Importance & Scope of Information Technology
IT turns former dreams into present-day realities; many existing conveniences have been enhanced through computing.
Societal dependence on IT spans communication, commerce, science, health, art, governance, and daily living.
Ethical lens: wider access → digital divide; innovation → obligation to build inclusive, secure, and sustainable tech.
Why Choose a Career in Computing?
Job Market
Government forecasts predict high demand “well into the future.”
\text{IT unemployment rate} \approx \text{half the national average in many countries} (contextual industry fact).
Social Dimension
Work is highly collaborative; communication skills are rewarded.
Mobility
Global demand allows remote work, freelancing, or relocation abroad.
Innovative Space
Graduates design “the world of tomorrow” → continuous creativity.
Flexibility
Options: \text{full-time office} \; | \; \text{part-time remote} \; | \; \text{short-term contracts}.
Variety
Roles span development, design, management, research → reduced boredom.
Nature of the BS in IT Field of Study
Covers planning, installation, customization, operation, administration & maintenance of hardware + software infrastructure.
Goal: produce computing solutions tailored to organizational needs.
Graduates select, develop, integrate & manage tech across the enterprise.
Program Goal (CSTA BSIT)
Produce
globally competent, innovative, socially & ethically responsible
professionals.
Emphasis on lifelong learning & contributing to national development.
Industries Actively Hiring IT Graduates
Transportation / Travel
AI for self-driving cars; safer avionics.
Jobs: software engineer, logistics engineer, supply-chain engineer, data scientist.
Education
Ed-Tech products aim to reform learning.
Roles: technical implementation analyst, web developer, IS analyst.
Healthcare
Tech drives medical research & clinical systems.
Roles: clinical informatics manager, interface developer, business analyst.
Retail & E-Commerce
Digital storefronts, immersive in-store experiences.
Roles: customer analytics manager, mobile experience manager, data scientist.
Media & Entertainment
5G → new content forms; disruption & growth.
Roles: web/app developer, audiovisual engineer, data analyst.
Finance & Insurance
Secure, efficient data handling.
Roles: business analyst, applications architect, network admin.
Manufacturing
Highest-paid title: information technology manager.
Need for secure, optimized shop-floor systems.
Telecommunications
Critical dependence on IT for network operations.
Roles: data-center ops manager, IT director, info-sec specialist.
Week 2 – Professions & Careers in Computing
Computer & Information Research Scientist – invent new tech & improve existing.
Computer Network Architect – design WAN/LAN/intranets.
CNC Programmers/Operators – laser cutting, EDM, lathes.
Computer Programmer – write code instructing computers.
IT / IS Manager – oversee organizational tech.
Computer Scientist (theorist, analyst, DB admin).
Computer Teacher – academia & training.
Computer Technician – install/repair hardware.
Computer Hardware Engineer – design & optimize physical systems.
Computer Operator – run & secure hardware systems.
Software Engineer – develop OS, games, word processors.
Support Specialist – help-desk & tech support.
Systems Analyst – design networks, advise on equipment/software.
Database Administrator – organize & secure data.
Information Security Analyst – defend against cyber-threats.
Application Software Developer – programs for PCs, phones, SaaS.
Systems Software Developer – OS, game engines, cloud platforms.
Systems Administrator – ensure network uptime meets user needs.
Web Developer – HTML, CSS, JS, Ruby, Perl, ASP, PHP.
Game Developer – build playable products from design docs.
UI/UX Designer – research, wire-frame, prototype interfaces.
Graphic Designer – craft visual communications.
Computing Domains (Academic & Research Perspectives)
Computer Science Theory
Limits of computation, algorithmic complexity.
Cryptography – encryption/decryption security models.
Machine Learning – design new algorithms & learning bounds.
Hardware Engineering – chip architecture, circuit design.
Networking – protocols, QoS, P2P algorithms, load balancing.
Graphics – animation, data visualization.
Programming Languages – optimization, functionality, productivity.
Software Engineering – large-scale design & implementation.
Systems Programming – OS, DBMS, distributed computing; resource profiling.
(Number skipped in transcript) 9. Information Technology – end-to-end creation, storage, security & exchange of e-data; coined by Harvard Business Review.
Five Computing Disciplines
Computer Engineering
– design circuits, microchips, instruction sets.
Computer Science
– architectures & programming foundations.
Information Systems
– business-oriented application of tech; fits students with lighter math aptitude.
Information Technology
– hands-on equipment/software deployment, security, maintenance.
Software Engineering
– disciplined creation of reliable, scalable software, often safety-critical.
Core IT Knowledge Areas
IT Fundamentals – keyboarding, word-processing, core concepts.
Human-Computer Interaction – user-centered design lifecycle.
Information Assurance & Security – human factors, risk, ethics.
Information Management – DB design, SQL, data modeling.
Integrative Programming & Technologies – APIs, scripting, middleware.
Math & Statistics for IT – discrete math, counting, digital logic.
Networking – layered models, distributed computing, security.
Platform Technologies – CPU, memory, OS internals, I/O, multi-user systems.
Programming Fundamentals – logic formulation, problem solving.
System Administration & Maintenance – Windows/Linux account & resource mgmt.
System Integration & Architecture – strategies & emerging trends.
Social & Professional Issues – ethics, privacy, IP, cyberlaw, digital divide.
Web Systems & Technologies – (content truncated in source) web foundations.
Definition of a Computer
General-purpose programmable device executing arithmetic & logic automatically.
Historical term “computer” (17th c.) originally described human calculators.
Early Computing Devices & Their Significance
Abacus
(c.2400\,\text{BC} Babylonia; developed in China 12^{th} century AD) – first manual data-processing frame.
Napier’s Bones
(1617) – reduced multiplication to addition via logarithms.
Oughtred’s Slide Rule
(17th c.) – two logarithmic rulers → rapid multiply/divide.
Leibniz Stepped Reckoner
(completed 1694) – add, subtract, multiply, divide, extract \sqrt{\phantom{x}}.
Babbage Difference Engine
(started 1822) – polynomial root/log table automation.
Babbage Analytical Engine
(concept) – operation cards + variable cards → ancestor of stored-program idea.
Hollerith Tabulating Machine
(1890 US Census) – 3\,\times5 inch punched cards; processed 300 cards/min; progenitor of IBM.
Jacquard Loom
(demonstrated 1801) – punched-card controlled textile patterns → inspired computing input media.
Arithmometer
(patented 1820; manufactured 1851–1915) – first dependable office calculator.
Comptometer
(patented 1887) – key-driven, ultra-fast mechanical calculator.
Pioneering Electronic & Electro-Mechanical Computers
Colossus
(prototype 1943; operational 1944) – first programmable electronic digital computer; cracked Lorenz cipher.
Harvard Mark I / ASCC
(completed 1944)
\approx50\,\text{ft} long × 8\,\text{ft} high.
700{,}000 moving parts; processed 8-digit numbers; multiplied three 8-digit nums in 1\,\text{s}.
ENIAC
(1943-1946)
18{,}000 vacuum tubes; >1000× faster than electro-mechanical peers.
Solved nuclear physics problem in 2 hours vs 100 years manually.
EDVAC
(1946-1949)
Introduced binary arithmetic + stored-program capability.
EDSAC
(first run 6\,\text{May }1949) – built at Cambridge; mercury delay-line memory.
Atanasoff-Berry Computer
(1939-1942)
Solved up to 29 unknown linear equations.
Court ruling 1973 credited Atanasoff as originator of electronic digital concepts.
UNIVAC I
(commercial release 1951) – first U.S. commercial computer.
Influential Personalities
Ada Lovelace
(1815–1852) – authored first algorithm → “first programmer.”
Charles Babbage
(1791–1871) – “father of the modern computer;” programmable machine concept.
Computer Generations (Electronics Milestones)
First Generation
– vacuum tubes.
Second Generation
– transistors.
Third Generation
– integrated circuits.
Fourth Generation
– very-large-scale integration (VLSI); current mainstream.
Fifth Generation
(emerging) – AI, quantum, nanotech.
Ethical & Practical Implications (Cross-Topic)
Cybersecurity threats → mandatory IA&S knowledge.
Data privacy laws (e.g., GDPR, DMCA) influence system design.
Social justice: bridging digital divide, ensuring accessibility & inclusivity.
Lifelong learning: tech half-life demands continual upskilling (~2-3 years per major paradigm shift).
Real-World Connections & Study Tips
Map academic domains to job roles (e.g., Networking → Network Architect; HCI → UI/UX Designer).
Build foundational math & logic early; underpins algorithms, cryptography, AI.
Practice ethical decision-making scenarios (privacy breach, IP theft, bias in ML).
Follow historical evolution to appreciate current abstractions (cards → assembly → high-level languages → cloud APIs).
Engage in projects spanning multiple knowledge areas (e.g., web app with secure DB + responsive UI) for integrative competence.
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Ch 8 - Systems Development
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Chapter 19 - Human Effects on Ecosystem
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The Odyssey Books 10-13 Notes
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Studied by 42 people
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Unit 4: Cell Communication and Cell Cycle
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Studied by 5 people
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Chapter 7.3 Scientific Revolution
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Chapter 3: Biological Bases of Behavior
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