MH Learning Leach

Learning Overview

  • Learning is the process of acquiring new, relatively enduring information or behaviors through experience.

What is Learning?

  • Defining Learning: Process of acquiring new skills, information, or behaviors.

  • Types of Learning:

    • Habituation: Adapting to unchanging stimuli through repeated experience.

    • Evolution vs. Learning: Contrast between genetic adaptations over generations and individual experiences.

Behaviorism and Learning

  • Behaviorists:

    • Focus on observable behaviors rather than internal processes.

    • Emphasize that knowledge is learned through interactions with the environment.

Classical Conditioning

  • Definition: Learning occurs by associating environmental stimuli with behavioral responses.

  • Key Concept: Learning happens when one event predicts another event.

  • Pavlov's Contribution: Ivan Pavlov’s experiments laid the foundation of classical conditioning.

Pavlov's Apparatus

  • Components of the Experiment:

    • Tube for collecting saliva from dogs to measure response.

    • Harness to restrict movement of the subjects.

Classical Conditioning Stages

Before Conditioning

  • Unconditioned Stimulus (US): Meat powder that naturally triggers salivation (Unconditioned Response - UR).

During Learning

  • Neutral Stimulus (NS): Initially, a tone that does not elicit salivation; paired with US to form association.

  • Repeated Pairing: NS (tone) paired with US (meat powder) leads towards UR (salivation).

After Learning

  • Conditioned Stimulus (CS): The tone that now elicits salivation alone, showing the association is learned.

  • Conditioned Response (CR): Salivation in response to the CS (tone).

Summary of Conditioning Stages

  • Before Conditioning:

    • US (food) leads to UR (salivation).

  • During Conditioning:

    • NS (tone) does not lead to salivation.

  • After Conditioning:

    • NS becomes CS when it leads to salivation, establishing a CR.

Importance of Timing in Conditioning

  • Types of Conditioning:

    • Forward Conditioning: CS precedes UCS.

    • Delayed Conditioning: CS precedes UCS and remains present during UCS.

    • Simultaneous Conditioning: CS and UCS occur at the same time.

    • Backward Conditioning: UCS precedes CS.

Important Terms in Conditioning

  • Acquisition: Initial learning of the conditioned response.

  • Extinction: Gradual weakening of the conditioned response when the CS is presented without the US.

  • Spontaneous Recovery: Reappearance of the conditioned response after a pause.

Additional Terms

  • Stimulus Generalization: Responding to stimuli similar to the original CS.

  • Stimulus Discrimination: Ability to differentiate stimuli based on specific characteristics.

Higher-order Conditioning

  • A neutral stimulus can be made into a CS by being paired with an existing CS.

  • Creates complex associations beyond the initial CS.

Learning Phobias

  • Phobias can be acquired through classical conditioning principles.

  • Ethical concerns arise in methods used to create phobias in humans (e.g., Watson's experiments).

The Little Albert Experiment

  • Demonstrated classical conditioning in humans by associating a fear response with a previously neutral stimulus.

    • During Conditioning: US (loud noise) produces UCR (fear), paired with CS (white rat).

    • After Conditioning: CS alone (white rat) elicits CR (fear).

Behavioral Therapy Inspired by Classical Conditioning

  • Systematic Desensitization: Gradual exposure to anxiety-inducing stimuli combined with relaxation techniques.

  • Aversive Conditioning: Pairing negative experiences with unwanted behaviors to reduce those behaviors.

Observational Learning

  • Albert Bandura: Studied the impact of learning through observation.

  • Cognitive Processes in Learning:

    • Attention: Focusing on models.

    • Retention: Remembering observed behaviors.

    • Reproduction: Physically replicating the behavior.

    • Motivation: Desire to perform the learned behavior.

Antisocial Outcomes of Learning

  • Media influences (e.g., violent video games) can lead to aggressive behaviors.

  • Consideration of the effects of various types of media consumption on behavior.

Prosocial Outcomes of Learning

  • Positive modeling behaviors, such as parenting and helping behaviors, can be taught and reinforced.

Conclusion

  • Summary of learning types and their applications, illustrating the complexity and depth of human learning processes.

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