Skill – The learned ability of bring about pre-determined results with the minimum outlay of time, energy, or both.
- Accuracy, efficiency, consistency, learned, aesthetically pleasing, control, goal directed.
Accuracy – perform with little error, high success rate
Efficiency – using up the minimum amount of energy, effort, time needed.
Consistency – Being able to repeat the skill multiple times with similar accuracy and results.
Learned – being able to learn the skill.
Aesthetically pleasing – when the skill looks good effortlessly.
Control – being able to do the skill with good awareness of the body’s position.
Goal directed – working towards a specific goal.
Skill continuums
Muscular involvement continuum
Fine ----------------------------------------Gross
Small muscle groups large muscle groups
Environmental influence – conditions
Open ------------------------------------------ Closed
Team individual. (predictable)
Difficulty continuum
Simple ------------------------------------------- Complex
Little decision making + info lots of decision making + info
Continuity continuum
Discreet ---------------- Serial ------------------- Continuous
Clear s+f no of discreet. No clear s+f
Organisational Continuum
Low ------------------------------------------------High
Easily broken down can’t be broken down
Pacing continuum
Self ------------------------------------------------ External
Transfer of learning
The learning of a skill and the impact of this (positive and negative) on the learning of a future skill.
Positive
- The learning of one skill can positively impact the learning of another – (also using equipment)
- Need similar shapes/skills/form/technique
- E.g. over arm throw in cricket – javelin throw
Negative
- The learning of one skill can negatively impact the learning of one skill (in similar environments)
- E.g. forehands in tennis vs in badminton
Zero transfer
- Two unrelated skills with no impact on each other
- Different environments, no similarities
- E.g. darts vs pole vault
Bilateral transfer
- Learning one skill on one side of the body can be positively transferred onto the other side of the body.
- E.g. kicking a football with either foot
Practise methods – 30.09.24
Whole practise
- Practising the whole skill in its entirety
- Fast skill
- High organisation
- Simple
- Skilled learner
- Kinaesthesis
Adv
- Feel the whole motion/skill
- Allows the skill to be fluent
- More realistic – competitive
Disadv
- Could learn it the wrong way – bad habits
- Overwhelming
- Fatiguing/frustration for new learners
Whole part whole
- Access the skill as a whole, identify the weakness, then put it back together
- Whole skill first
- Practise weakness
- Beginners/developing
- Low organisation – broken down
Adv
- Feel for the whole skill
- Work on weaknesses
- Less intimidation/overwhelming
- Realistic
- Consistency and fluency
Disadv
- Can be demotivating if not gone back to whole
- Lose progress in part
Progressive part
- Breaking down a skill then building it up gradually
- Low organisation – broken down
- Serial organisation – skills
Adv
- Perfect each skill – weaknesses are addressed immediately
- Low pressure – not overwhelming
- Not tiring/fatiguing
- Improve confidence
Disadv
- Could be boring – time consuming
- No realism
- No feel for the whole skill
Types of practise
Massed practise
- No rest intervals during training
- Skill that needs to be repeated and the same every time
- Closed skill
- Discreet
- Simple
Adv
- Improve fitness
- Long term memory – habitual
- Consistency
Disadv
- Fatigue/ tiredness
- Negative transfer of learning – fatigue
- Less motivation