Primary factor determining consumption/saving balance.
Definition: Value of assets owned.
Wealth Effect:
Increased wealth leads to increased consumption and decreased saving.
Decreased wealth leads to decreased consumption and increased saving.
Ability to borrow increases consumption beyond disposable income.
Short-term consumption increases require future decreases to repay debt.
Future prices and income expectations influence spending/saving decisions.
Concerns about job loss lead to reduced spending and increased saving.
Lower interest rates:
Increase consumption due to reduced borrowing costs.
Decrease saving due to lower interest earnings.
Definition: Firm spending on capital to increase future production.
Marginal Benefit vs. Marginal Cost:
Marginal Benefit: Expected rate of return (additional profit/cost).
Marginal Cost: Interest rate for borrowed funds.
Investment occurs when: Marginal Benefit > Marginal Cost.
Willingness, Interest Rates, Expected Returns, Costs of Capital, Taxes, Excess Capacity, Technological Progress, Economic Expectations.
Highly volatile due to business cycle effects.
Influenced by actual profits and future expectations.
Increased spending raises real GDP, creating further income and spending cycles.
Spending Multiplier: Measures how much a nation's GDP changes when its spending changes.
Formula: Multiplier = change in real GDP / initial change in spending.
If investment spending rises by $2,000,000 and the multiplier is 3, real GDP will increase by $6 million.
Initial changes in spending can originate in consumer, government, and net export sectors.
Smaller percentage of income consumed leads to a smaller spending multiplier.
Example: If initial change in spending is $1,000 and MPC is 0.9, spending multiplier is 10 (1/0.1).
Change in GDP: $10,000.
If MPC is 0.5, spending multiplier is only 2 (1/0.5), leading to a $2,000 change in GDP from the initial $1,000 change in spending.
Actual estimates are complicated by purchases of imports, taxes, and inflation.
Economists estimate the actual US spending multiplier is somewhere between 0 and 2.5.