MIS 301 MIDTERM 1 VOCAB
MIS 301 MIDTERM 1 VOCAB
1. Internet of Things (IoT): A vision where low-cost sensors, processors, and communication are embedded into a wide array of products and our environment,
allowing a vast network to collect data, analyze input, and automatically coordinate
collective action.
2. Sarbanes-Oxley Act: Also known as Sarbox or SOX; U.S. legislation enacted in the wake of the accounting scandals of the early 2000s. The act raises executive
and board responsibility and ties criminal penalties to certain accounting and
financial violations. Although often criticized, SOX is also seen as raising stakes
for mismanagement and misdeeds related to a firm's accounting practices.
3. IPO: Initial public stock offering, the first time a firm makes shares available via
a public stock exchange, also known as "going public."
4. scale advantages: Advantages related to size.
5. distribution channels: The path through which products or services get to
customers.
6. private: As in "to go private" or "take a firm private." Buying up a publicly
traded firm's shares. Usually done when a firm has suffered financially and when
a turnaround strategy will first yield losses that would further erode share price.
Firms (often called private equity, buyout, LBO, or leveraged buyout firms) that take
another company private hope to improve results so that the company can be sold
to another firm or they can reissue shares on public markets.
7. information asymmetry: A decision situation where one party has more or
better information than its counterparty
8. viral marketing: Leveraging consumers to promote a product or service.
9. switching cost: The cost a consumer incurs when moving from one product to
another. It can involve actual money spent (e.g., buying a new product) as well as
investments in time, any data loss, and so forth.
10. strategic positioning: Performing different tasks than rivals, or the same tasks
in a different way.
11. APIs: Programming hooks, or guidelines, published by firms that tell other
programs how to get a service to perform a task such as send or receive data.
For example, Amazon provides APIs to let developers write their own applications
and websites that can send the firm orders
12. economies of scale: When costs can be spread across increasing units
of production or in serving multiple customers. Businesses that have favorable economies of scale (like many Internet firms) are sometimes referred to as being
highly scalable.
13. inventory turns: Sometimes referred to as inventory turnover, stock turns, or
stock turnover. It is the number of times inventory is sold or used during a given
period. A higher figure means that a firm is selling products quickly.
14. resource-based view of competitive advantage: The strategic thinking approach
suggesting that if a firm is to maintain sustainable competitive advantage,
it must control an exploitable resource, or set of resources, that have four critical
characteristics. These resources must be valuable, rare, imperfectly
imitable, and nonsubstitutable.
15. operational effectiveness: Performing the same tasks better than rivals perform
them.
16. value chain: The set of activities through which a product or service is created
and delivered to customers
17. fast follower problem: Exists when savvy rivals watch a pioneer's efforts,
learn from their successes and missteps, then enter the market quickly with a
comparable or superior product at a lower cost before the first mover can dominate.
18. brand: The symbolic embodiment of all the information connected with a
product or service.
19. affiliates: Third parties that promote a product or service, typically in exchange
for a cut of any sales.
20. imitation-resistant value chain: A way of doing business that competitors
struggle to replicate and that frequently involves technology in a key enabling role.
21. augmented-reality: A technology that superimposes content, such as images
and animation, on top of real-world images.
22. dense wave division multiplexing (DWDM): A technology that increases the
transmission capacity (and hence speed) of fiber-optic cable. Transmissions using
fiber are accomplished by transmitting light inside "glass" cables. In DWDM, the
light inside fiber is split into different wavelengths in a way similar to how a prism
splits light into different colors.
23. Porter's five forces: Also known as Industry and Competitive Analysis. A
framework considering the interplay between (1) the intensity of rivalry among
existing competitors, (2) the threat of new entrants, (3) the threat of substitute
goods or services, (4) the bargaining power of buyers, and (5) the bargaining power
of suppliers.
24. straddling: Attempts to occupy more than one position, while failing to match
the benefits of a more efficient, singularly focused rival.
25. commodity: A basic good that can be interchanged with nearly identical
offerings by others—think milk, coal, orange juice, or to a lesser extent, Windows
PCs and Android phones. The more commoditized an offering, the greater the
likelihood that competition will be based on price.
26. sustainable competitive advantage: Financial performance that consistently
outperforms industry averages.
27. price transparency: The degree to which complete information is available.
28. Non-Practicing Entities: Commonly known as patent trolls, these firms make
money by acquiring and asserting patents, rather than bringing products and
services to market.
29. network effects: Also known as Metcalfe's Law, or network externalities. When
the value of a product or service increases as its number of users expands.
30. PDAs: Personal digital assistants, an early name for handheld mobile computing
devices.
31. logistics: Coordinating and enabling the flow of goods, people, information,
and other resources among locations.
32. contract manufacturing: Outsourcing production to third-party firms. Firms
that use contract manufacturers don't own the plants or directly employ the workers
who produce the requested goods.
33. value chain: The set of activities through which a product or service is created
and delivered to customers.
34. point-of-sale (POS) system: Transaction processing systems that capture
customer purchases. Cash registers and store checkout systems are examples of
point-of-sale systems. These systems are critical for capturing sales data and are
usually linked to inventory systems to subtract out any sold items.
35. return on investment (ROI): The amount earned from an expenditure
36. greige: Goods to be further customized based on designer/manager collaboration.
37. RFID: Small chip-based tags that wirelessly emit a unique identifying code for
the item that they are attached to. Think of RFID systems as a next-generation bar
code.
38. vertical integration: When a single firm owns several layers in its value chain.
39. showrooming: The concept where customers browse at physical retailers, but
purchase products from lower-cost online rivals.
40. operations: The organizational activities that are required to produce goods
or services. Operations activities can involve the development, execution, control,
maintenance, and improvement of an organization's service and manufacturing
procedures.
41. information system (IS): An integrated solution that combines five components:
hardware, software, data, procedures, and the people who interact with and
are impacted by the system.
42. omnichannel: omnichannel
An approach to retail that offers consumers an integrated and complementary set
of shop, sales, and return experiences (e.g., retail store, online, and sometimes
even phone and catalog).
43. silicon wafer: A thin, circular slice of material used to create semiconductor
devices. Hundreds of chips may be etched on a single wafer, where they are
eventually cut out for individual packaging.
44. volatile memory: Storage (such as RAM chips) that is wiped clean when
power is cut off from a device.
45. flash memory: Nonvolatile, chip-based storage, often used in mobile phones,
cameras, and MP3 players. Sometimes called flash RAM, flash memory is slower
than conventional RAM, but holds its charge even when the power goes out.
46. grid computing: A type of computing that uses special software to enable
several computers to work together on a common problem, as if they were a
massively parallel supercomputer.
47. cluster computing: Connecting server computers via software and networking
so that their resources can be used to collectively solve computing tasks.
48. software as a service (SaaS): A form of cloud computing where a firm
subscribes to a third-party software and receives a service that is delivered online.
49. microcontrollers: Special-purpose computing devices that don't have an operating
system and can't do as much as general purpose computers or smartphones.
Most microcontrollers, like those based on the popular open-source Arduino
platform, contain a processor, memory and input/output (I/O) peripherals on
a single chip.
50. server farm: A massive network of computer servers running software to
coordinate their collective use. Server farms provide the infrastructure backbone
to SaaS and hardware cloud efforts, as well as many large-scale Internet services.
51. latency: A term often used in computing that refers to delay, especially when
discussing networking and data transfer speeds. Low-latency systems are faster
systems.
52. fabs: Semiconductor fabrication facilities; the multibillion-dollar plants used to
manufacture semiconductors.
53. supercomputers: Computers that are among the fastest of any in the world at
the time of their introduction.
54. semiconductor: A substance such as silicon dioxide used inside most computer
chips that is capable of enabling as well as inhibiting the flow of electricity.
From a managerial perspective, when someone refers to semiconductors, they are
talking about computer chips, and the semiconductor industry is the chip business.
55. microprocessor: The part of the computer that executes the instructions of a
computer program.
56. random-access memory (RAM): The fast, chip-based volatile storage in a
computing device.
57. Moore's Law: Chip performance per dollar doubles every eighteen months.
58. massively parallel: Computers designed with many microprocessors that
work together, simultaneously, to solve problems.
59. multicore microprocessors: Microprocessors with two or more (typically lower
power) calculating processor cores on the same piece of silicon.
60. optical fiber line: A high-speed glass or plastic-lined networking cable used
in telecommunications.
61. HPC: A term for massively parallel computers specifically designed to deliver
significantly more calculating power than conventional off-the-shelf computing
technologies. The term is often used interchangeably with supercomputing.
62. nonvolatile memory: Storage that retains data even when powered down
(such as flash memory, hard disc, or DVD storage).
63. price elasticity: The rate at which the demand for a product or service fluctuates
with price change. Goods and services that are highly price elastic (e.g.,
most consumer electronics) see demand spike as prices drop, whereas goods and
services that are less price elastic are less responsive to price change (think heart
surgery).
64. e-waste: Discarded, often obsolete technology; also known as electronic
waste.
65. solid state electronics: Semiconductor-based devices. Solid state components
often suffer fewer failures and require less energy than mechanical counterparts
because they have no moving parts. RAM, flash memory, and microprocessors
are solid state devices. Hard drives are not.
66. cloud computing: Replacing computing resources—either an organization's
or individual's hardware or software—with services provided over the Internet.
67. KPIs: Key Performance Indicators—measurable values defined by a firm to
demonstrate progress toward a given goal. Examples are quite broad and could
include customer acquisition, cost reduction, or improvement in the ROI of online
ad campaigns.
68. blockchain: A distributed and decentralized ledger that records and verifies
transactions and ownership, making it difficult to tamper with or shut down.
69. bitcoin: An open source, decentralized payment system (sometimes controversially
referred to as a digital, virtual, or cryptocurrency) that operates in a
peer-to-peer environment, without bank or central authority.
70. cryptocurrencies: A digital asset where a secure form of mathematics (cryptography)
is used to handle transactions, control the creation of additional units,
and verify the transfer of assets. Cryptocurrencies usually take advantage of a
technology known as a blockchain.
71. virtual machine: virtual machine
A software-based representation of a physical computer, complete with operating
system and any attendant software that are part of the model being instantiated.
You can use a virtual machine like a physical machine, and install software, create
files, etc. Virtual machines can also be subject to viruses, security vulnerabilities,
and other weaknesses of physical computing, although a cloud computing provider
can take some measures to prevent attacks and provide backup and redundancy.
72. bursting: Shifting capacity to a cloud provider during periods of high demand.
A firm that can take advantage of bursting to scale its information systems should
never see its resources overtaxed since it can always rely on its partner to pick up
any slack, as needed.
73. liquidity problems: Problems that arise when organizations cannot easily
convert assets to cash. Cash is considered the most liquid asset—that is, the most
widely accepted with a value understood by all.
74. operating income: Income you generate through your operations. Sales
through daily business operations minus related expenses. Net income is overall
"profit" but can include things such as income from investments, expenses related
to financing costs or taxes, or one-time income or expenses such as a gain from
a sales or a corporate fine.
75. collaborative filtering: A classification of software that monitors trends among
customers and uses this data to personalize an individual customer's experience.
76. white label: A fully supported product or service that's made by one company
but sold by another. The term was popular by branded appliances, like Sears
Kenmore, which were often designed and manufactured by established firms such
as Maytag and General Electric. The term is now used in all sorts of products and
services, including white label apps offered by GrubHub/LevelUp, which power
branded apps at the salad firm Sweetgreen, or Amazon's Alexa Custom Assistant,
used to produce custom voice assistants for Fiat Chrysler.
77. fulfillment costs: Include receiving and packaging costs, in addition to shipping
costs.
78. deep learning: A type of machine learning that uses multiple layers of interconnections
among data to identify patterns and improve predicted results.
Deep learning most often uses a set of techniques known as neural networks
and is popularly applied in tasks like speech recognition, image recognition, and
computer vision.
79. instance: A software-based copy using a pre-defined model of the object
being created. For example, an instance of a Windows computer creates a virtual
software representation that works and acts exactly like the computer hardware
and software it is modeled after.
80. dynamic pricing: Pricing that shifts over time, usually based on conditions that
change demand (e.g., charging more for scarce items).
81. two-sided network effect: Products or services that get more valuable as two
distinct categories of participants expand (e.g., buyers and sellers).
82. serverless: A cloud computing model that allows a software developer to
create systems without having to think about servers, and often without needing
to think about specific software products like databases. Amazon's Lambda and
Google's Cloud Firestore are example of serverless products, where a software
developer simply writes code to execute on Amazon or Google's computers,
without worrying about allocating servers, installing operating systems, or buying
additional software products (or, in the case of Cloud Firestore, databases) to support the effort. The cloud vendor does all of this behind the scenes, leaving
the developer free to focus just on programming the application.
83. channel conflict: Exists when a firm's potential partners see that firm as a
threat. This threat could come because it offers competing products or services via
alternative channels or because the firm works closely with especially threatening
competitors.
84. account payable: Money owed for products and services purchased on credit.
85. DMCA: Digital Millennium Copyright Act—U.S. law protecting copyrighted
works from unauthorized digital distribution.
86. data warehouse: A set of databases designed to support decision-making in
an organization.
87. A/B test: A randomized group of experiments used to collect data and compare
performance among two options studied (A and B). A/B testing is often used in
refining the design of technology products, and A/B tests are particularly easy
to run over the Internet on a firm's website. Amazon, Google, and Facebook are
among the firms that aggressively leverage hundreds of A/B tests a year in order
to improve their product offerings.
88. cookie: A line of identifying text, assigned and retrieved by a given Web server
and stored by your browser
89. cash conversion cycle: Period between distributing cash and collecting funds
associated with a given operation (e.g., sales).
90. digital divide: Term referring to the difference in access to technologies such
as computing, wireless, and broadband Internet among wealthy and poor communities.
Poor communities with less access often face less opportunity for everything
from home schooling to easy access to online public resources.
91. hybrid clouds: Cloud computing architectures that combine on-premises infrastructure
with public cloud services, such as those provided by AWS or Microsoft
Azure. A hybrid cloud might "turn on" public cloud resources as needed, if an
organization's existing infrastructure can't meet surging demand.
92. flash sales: Offering deep discounts of a limited quantity of inventory. Flash
sales often run for a fixed period or until inventory is completely depleted. Players
include Gilt Groupe and Amazon's Zulily in fashion, and One Kings Lane in home
décor.
93. noSQL: A term used for non-tabular databases that are structured differently
than relational tables.
94. goodwill: An accounting term for an intangible asset above and beyond the
operations value of the firm. Goodwill can include the perceived value of the
company's brand name, customer base, and loyalty, positive employee relations,
as well as proprietary technology and patents.
95. technology stack: All of the technology products and services used to build
and run one single information technology solution.
96. fork: In software development (sometimes also called project fork). When
developers start with a copy of a project's program source code, but modify it,
creating a distinct and separate product from the original base.
97. SQL: Structured Query Language—the industry-standard language used to
create and manipulate databases.
98. thin devices: Thin or thin client computing devices have very little computing
power in the device itself, and instead perform the bulk of computing and storage
over the network, "in the cloud." Smart speakers and television streaming sticks
are all examples of thin clients. The term "thin client" is also sometimes used
to describe applications that run in a browser, but where most of the computing
happens remotely (e.g., SaaS tools like Salesforce).
99. IRL: In Real Life—online acronym for interactions outside of pre-produced
videos, podcasts, etc.
100. affiliate marketing program: Marketing practice where a firm rewards partners
(affiliates) who bring in new business, often with a percentage of any resulting
sales.
101. cross-side exchange benefit: When an increase in the number of users on
one side of the market (console owners, for example) creates a rise in the other
side (software developers).
102. oligopoly: A market dominated by a small number of powerful sellers.
103. freemium: A product with a free version—sometimes with limited features or
that stops working after a period of time—to allow customers to try a product and
hopefully entice them into making a product purchase or subscription decision.
104. complementary benefits: Products or services that add additional value to
the primary product or service that makes up a network.
105. platforms: Products and services that allow for the development and integration
of software products and other complementary goods, effectively creating an ecosystem of value-added offerings. Windows, iOS, the Kindle, and the standards
that allow users to create Facebook apps are all platforms.
106. daily active users: Also known by the acronym DAU, this refers to the number
of unique visitors, on average, who use a product or service.
107. total cost of ownership: An economic measure of the full cost of owning a
product (typically computing hardware and/or software). includes direct costs such
as purchase price, plus indirect costs such as training, support, and maintenance.
108. technological leapfrogging: Competing by offering a new technology that is
so superior to existing offerings that the value overcomes the total resistance that
older technologies might enjoy via exchange, switching cost, and complementary
benefits.
109. social proof: The positive influence created when someone finds out that
others are doing something.
110. blue ocean strategy: An approach where firms seek to create and compete
in uncontested "blue ocean" market spaces, rather than competing in spaces and
ways that have attracted many similar rivals.
111. staying power: The long-term viability of a product or service.
112. envelopment: When one market attempts to conquer a new market by making
it a subset, component, or feature of its primary offering.
113. congestion effects: When increasing numbers of users lower the value of a
product or service.
114. adaptor: A product that allows a firm to tap into the complementary products,
data, or user base of another product or service.
115. one-sided market: A market that derives most of its value from a single class
of users (e.g., instant messaging).
116. convergence: When two or more markets, once considered distinctly separate,
begin to offer features and capabilities. As an example: The markets for mobile
phones and media players have converted (and smartphones won).
117. same-side exchange benefits: Benefits derived by interaction among members
of a single class of participant (e.g., the exchange value when increasing
numbers of IM users gain the ability to message each other).
118. two-sided market: Network market that comprises two distinct categories of
participant, both of which are needed to deliver value for the network to work (e.g.,
video game console owners and developers of video games).
119. customer acquisition costs: The amount of money a firm spends to convince
a customer to buy (or in the case of free products, try or use) a product or
service.
120. monopoly: A market where there are many buyers but only one dominant
seller.
121. backward compatibility: The ability to take advantage of complementary
products developed for a prior generation of technology.
122. The Osborne Effect: When a firm preannounces a forthcoming product or
service and experiences a sharp and detrimental drop in sales of current offerings
as users wait for the new item.
MIS 301 MIDTERM 1 VOCAB
1. Internet of Things (IoT): A vision where low-cost sensors, processors, and communication are embedded into a wide array of products and our environment,
allowing a vast network to collect data, analyze input, and automatically coordinate
collective action.
2. Sarbanes-Oxley Act: Also known as Sarbox or SOX; U.S. legislation enacted in the wake of the accounting scandals of the early 2000s. The act raises executive
and board responsibility and ties criminal penalties to certain accounting and
financial violations. Although often criticized, SOX is also seen as raising stakes
for mismanagement and misdeeds related to a firm's accounting practices.
3. IPO: Initial public stock offering, the first time a firm makes shares available via
a public stock exchange, also known as "going public."
4. scale advantages: Advantages related to size.
5. distribution channels: The path through which products or services get to
customers.
6. private: As in "to go private" or "take a firm private." Buying up a publicly
traded firm's shares. Usually done when a firm has suffered financially and when
a turnaround strategy will first yield losses that would further erode share price.
Firms (often called private equity, buyout, LBO, or leveraged buyout firms) that take
another company private hope to improve results so that the company can be sold
to another firm or they can reissue shares on public markets.
7. information asymmetry: A decision situation where one party has more or
better information than its counterparty
8. viral marketing: Leveraging consumers to promote a product or service.
9. switching cost: The cost a consumer incurs when moving from one product to
another. It can involve actual money spent (e.g., buying a new product) as well as
investments in time, any data loss, and so forth.
10. strategic positioning: Performing different tasks than rivals, or the same tasks
in a different way.
11. APIs: Programming hooks, or guidelines, published by firms that tell other
programs how to get a service to perform a task such as send or receive data.
For example, Amazon provides APIs to let developers write their own applications
and websites that can send the firm orders
12. economies of scale: When costs can be spread across increasing units
of production or in serving multiple customers. Businesses that have favorable economies of scale (like many Internet firms) are sometimes referred to as being
highly scalable.
13. inventory turns: Sometimes referred to as inventory turnover, stock turns, or
stock turnover. It is the number of times inventory is sold or used during a given
period. A higher figure means that a firm is selling products quickly.
14. resource-based view of competitive advantage: The strategic thinking approach
suggesting that if a firm is to maintain sustainable competitive advantage,
it must control an exploitable resource, or set of resources, that have four critical
characteristics. These resources must be valuable, rare, imperfectly
imitable, and nonsubstitutable.
15. operational effectiveness: Performing the same tasks better than rivals perform
them.
16. value chain: The set of activities through which a product or service is created
and delivered to customers
17. fast follower problem: Exists when savvy rivals watch a pioneer's efforts,
learn from their successes and missteps, then enter the market quickly with a
comparable or superior product at a lower cost before the first mover can dominate.
18. brand: The symbolic embodiment of all the information connected with a
product or service.
19. affiliates: Third parties that promote a product or service, typically in exchange
for a cut of any sales.
20. imitation-resistant value chain: A way of doing business that competitors
struggle to replicate and that frequently involves technology in a key enabling role.
21. augmented-reality: A technology that superimposes content, such as images
and animation, on top of real-world images.
22. dense wave division multiplexing (DWDM): A technology that increases the
transmission capacity (and hence speed) of fiber-optic cable. Transmissions using
fiber are accomplished by transmitting light inside "glass" cables. In DWDM, the
light inside fiber is split into different wavelengths in a way similar to how a prism
splits light into different colors.
23. Porter's five forces: Also known as Industry and Competitive Analysis. A
framework considering the interplay between (1) the intensity of rivalry among
existing competitors, (2) the threat of new entrants, (3) the threat of substitute
goods or services, (4) the bargaining power of buyers, and (5) the bargaining power
of suppliers.
24. straddling: Attempts to occupy more than one position, while failing to match
the benefits of a more efficient, singularly focused rival.
25. commodity: A basic good that can be interchanged with nearly identical
offerings by others—think milk, coal, orange juice, or to a lesser extent, Windows
PCs and Android phones. The more commoditized an offering, the greater the
likelihood that competition will be based on price.
26. sustainable competitive advantage: Financial performance that consistently
outperforms industry averages.
27. price transparency: The degree to which complete information is available.
28. Non-Practicing Entities: Commonly known as patent trolls, these firms make
money by acquiring and asserting patents, rather than bringing products and
services to market.
29. network effects: Also known as Metcalfe's Law, or network externalities. When
the value of a product or service increases as its number of users expands.
30. PDAs: Personal digital assistants, an early name for handheld mobile computing
devices.
31. logistics: Coordinating and enabling the flow of goods, people, information,
and other resources among locations.
32. contract manufacturing: Outsourcing production to third-party firms. Firms
that use contract manufacturers don't own the plants or directly employ the workers
who produce the requested goods.
33. value chain: The set of activities through which a product or service is created
and delivered to customers.
34. point-of-sale (POS) system: Transaction processing systems that capture
customer purchases. Cash registers and store checkout systems are examples of
point-of-sale systems. These systems are critical for capturing sales data and are
usually linked to inventory systems to subtract out any sold items.
35. return on investment (ROI): The amount earned from an expenditure
36. greige: Goods to be further customized based on designer/manager collaboration.
37. RFID: Small chip-based tags that wirelessly emit a unique identifying code for
the item that they are attached to. Think of RFID systems as a next-generation bar
code.
38. vertical integration: When a single firm owns several layers in its value chain.
39. showrooming: The concept where customers browse at physical retailers, but
purchase products from lower-cost online rivals.
40. operations: The organizational activities that are required to produce goods
or services. Operations activities can involve the development, execution, control,
maintenance, and improvement of an organization's service and manufacturing
procedures.
41. information system (IS): An integrated solution that combines five components:
hardware, software, data, procedures, and the people who interact with and
are impacted by the system.
42. omnichannel: omnichannel
An approach to retail that offers consumers an integrated and complementary set
of shop, sales, and return experiences (e.g., retail store, online, and sometimes
even phone and catalog).
43. silicon wafer: A thin, circular slice of material used to create semiconductor
devices. Hundreds of chips may be etched on a single wafer, where they are
eventually cut out for individual packaging.
44. volatile memory: Storage (such as RAM chips) that is wiped clean when
power is cut off from a device.
45. flash memory: Nonvolatile, chip-based storage, often used in mobile phones,
cameras, and MP3 players. Sometimes called flash RAM, flash memory is slower
than conventional RAM, but holds its charge even when the power goes out.
46. grid computing: A type of computing that uses special software to enable
several computers to work together on a common problem, as if they were a
massively parallel supercomputer.
47. cluster computing: Connecting server computers via software and networking
so that their resources can be used to collectively solve computing tasks.
48. software as a service (SaaS): A form of cloud computing where a firm
subscribes to a third-party software and receives a service that is delivered online.
49. microcontrollers: Special-purpose computing devices that don't have an operating
system and can't do as much as general purpose computers or smartphones.
Most microcontrollers, like those based on the popular open-source Arduino
platform, contain a processor, memory and input/output (I/O) peripherals on
a single chip.
50. server farm: A massive network of computer servers running software to
coordinate their collective use. Server farms provide the infrastructure backbone
to SaaS and hardware cloud efforts, as well as many large-scale Internet services.
51. latency: A term often used in computing that refers to delay, especially when
discussing networking and data transfer speeds. Low-latency systems are faster
systems.
52. fabs: Semiconductor fabrication facilities; the multibillion-dollar plants used to
manufacture semiconductors.
53. supercomputers: Computers that are among the fastest of any in the world at
the time of their introduction.
54. semiconductor: A substance such as silicon dioxide used inside most computer
chips that is capable of enabling as well as inhibiting the flow of electricity.
From a managerial perspective, when someone refers to semiconductors, they are
talking about computer chips, and the semiconductor industry is the chip business.
55. microprocessor: The part of the computer that executes the instructions of a
computer program.
56. random-access memory (RAM): The fast, chip-based volatile storage in a
computing device.
57. Moore's Law: Chip performance per dollar doubles every eighteen months.
58. massively parallel: Computers designed with many microprocessors that
work together, simultaneously, to solve problems.
59. multicore microprocessors: Microprocessors with two or more (typically lower
power) calculating processor cores on the same piece of silicon.
60. optical fiber line: A high-speed glass or plastic-lined networking cable used
in telecommunications.
61. HPC: A term for massively parallel computers specifically designed to deliver
significantly more calculating power than conventional off-the-shelf computing
technologies. The term is often used interchangeably with supercomputing.
62. nonvolatile memory: Storage that retains data even when powered down
(such as flash memory, hard disc, or DVD storage).
63. price elasticity: The rate at which the demand for a product or service fluctuates
with price change. Goods and services that are highly price elastic (e.g.,
most consumer electronics) see demand spike as prices drop, whereas goods and
services that are less price elastic are less responsive to price change (think heart
surgery).
64. e-waste: Discarded, often obsolete technology; also known as electronic
waste.
65. solid state electronics: Semiconductor-based devices. Solid state components
often suffer fewer failures and require less energy than mechanical counterparts
because they have no moving parts. RAM, flash memory, and microprocessors
are solid state devices. Hard drives are not.
66. cloud computing: Replacing computing resources—either an organization's
or individual's hardware or software—with services provided over the Internet.
67. KPIs: Key Performance Indicators—measurable values defined by a firm to
demonstrate progress toward a given goal. Examples are quite broad and could
include customer acquisition, cost reduction, or improvement in the ROI of online
ad campaigns.
68. blockchain: A distributed and decentralized ledger that records and verifies
transactions and ownership, making it difficult to tamper with or shut down.
69. bitcoin: An open source, decentralized payment system (sometimes controversially
referred to as a digital, virtual, or cryptocurrency) that operates in a
peer-to-peer environment, without bank or central authority.
70. cryptocurrencies: A digital asset where a secure form of mathematics (cryptography)
is used to handle transactions, control the creation of additional units,
and verify the transfer of assets. Cryptocurrencies usually take advantage of a
technology known as a blockchain.
71. virtual machine: virtual machine
A software-based representation of a physical computer, complete with operating
system and any attendant software that are part of the model being instantiated.
You can use a virtual machine like a physical machine, and install software, create
files, etc. Virtual machines can also be subject to viruses, security vulnerabilities,
and other weaknesses of physical computing, although a cloud computing provider
can take some measures to prevent attacks and provide backup and redundancy.
72. bursting: Shifting capacity to a cloud provider during periods of high demand.
A firm that can take advantage of bursting to scale its information systems should
never see its resources overtaxed since it can always rely on its partner to pick up
any slack, as needed.
73. liquidity problems: Problems that arise when organizations cannot easily
convert assets to cash. Cash is considered the most liquid asset—that is, the most
widely accepted with a value understood by all.
74. operating income: Income you generate through your operations. Sales
through daily business operations minus related expenses. Net income is overall
"profit" but can include things such as income from investments, expenses related
to financing costs or taxes, or one-time income or expenses such as a gain from
a sales or a corporate fine.
75. collaborative filtering: A classification of software that monitors trends among
customers and uses this data to personalize an individual customer's experience.
76. white label: A fully supported product or service that's made by one company
but sold by another. The term was popular by branded appliances, like Sears
Kenmore, which were often designed and manufactured by established firms such
as Maytag and General Electric. The term is now used in all sorts of products and
services, including white label apps offered by GrubHub/LevelUp, which power
branded apps at the salad firm Sweetgreen, or Amazon's Alexa Custom Assistant,
used to produce custom voice assistants for Fiat Chrysler.
77. fulfillment costs: Include receiving and packaging costs, in addition to shipping
costs.
78. deep learning: A type of machine learning that uses multiple layers of interconnections
among data to identify patterns and improve predicted results.
Deep learning most often uses a set of techniques known as neural networks
and is popularly applied in tasks like speech recognition, image recognition, and
computer vision.
79. instance: A software-based copy using a pre-defined model of the object
being created. For example, an instance of a Windows computer creates a virtual
software representation that works and acts exactly like the computer hardware
and software it is modeled after.
80. dynamic pricing: Pricing that shifts over time, usually based on conditions that
change demand (e.g., charging more for scarce items).
81. two-sided network effect: Products or services that get more valuable as two
distinct categories of participants expand (e.g., buyers and sellers).
82. serverless: A cloud computing model that allows a software developer to
create systems without having to think about servers, and often without needing
to think about specific software products like databases. Amazon's Lambda and
Google's Cloud Firestore are example of serverless products, where a software
developer simply writes code to execute on Amazon or Google's computers,
without worrying about allocating servers, installing operating systems, or buying
additional software products (or, in the case of Cloud Firestore, databases) to support the effort. The cloud vendor does all of this behind the scenes, leaving
the developer free to focus just on programming the application.
83. channel conflict: Exists when a firm's potential partners see that firm as a
threat. This threat could come because it offers competing products or services via
alternative channels or because the firm works closely with especially threatening
competitors.
84. account payable: Money owed for products and services purchased on credit.
85. DMCA: Digital Millennium Copyright Act—U.S. law protecting copyrighted
works from unauthorized digital distribution.
86. data warehouse: A set of databases designed to support decision-making in
an organization.
87. A/B test: A randomized group of experiments used to collect data and compare
performance among two options studied (A and B). A/B testing is often used in
refining the design of technology products, and A/B tests are particularly easy
to run over the Internet on a firm's website. Amazon, Google, and Facebook are
among the firms that aggressively leverage hundreds of A/B tests a year in order
to improve their product offerings.
88. cookie: A line of identifying text, assigned and retrieved by a given Web server
and stored by your browser
89. cash conversion cycle: Period between distributing cash and collecting funds
associated with a given operation (e.g., sales).
90. digital divide: Term referring to the difference in access to technologies such
as computing, wireless, and broadband Internet among wealthy and poor communities.
Poor communities with less access often face less opportunity for everything
from home schooling to easy access to online public resources.
91. hybrid clouds: Cloud computing architectures that combine on-premises infrastructure
with public cloud services, such as those provided by AWS or Microsoft
Azure. A hybrid cloud might "turn on" public cloud resources as needed, if an
organization's existing infrastructure can't meet surging demand.
92. flash sales: Offering deep discounts of a limited quantity of inventory. Flash
sales often run for a fixed period or until inventory is completely depleted. Players
include Gilt Groupe and Amazon's Zulily in fashion, and One Kings Lane in home
décor.
93. noSQL: A term used for non-tabular databases that are structured differently
than relational tables.
94. goodwill: An accounting term for an intangible asset above and beyond the
operations value of the firm. Goodwill can include the perceived value of the
company's brand name, customer base, and loyalty, positive employee relations,
as well as proprietary technology and patents.
95. technology stack: All of the technology products and services used to build
and run one single information technology solution.
96. fork: In software development (sometimes also called project fork). When
developers start with a copy of a project's program source code, but modify it,
creating a distinct and separate product from the original base.
97. SQL: Structured Query Language—the industry-standard language used to
create and manipulate databases.
98. thin devices: Thin or thin client computing devices have very little computing
power in the device itself, and instead perform the bulk of computing and storage
over the network, "in the cloud." Smart speakers and television streaming sticks
are all examples of thin clients. The term "thin client" is also sometimes used
to describe applications that run in a browser, but where most of the computing
happens remotely (e.g., SaaS tools like Salesforce).
99. IRL: In Real Life—online acronym for interactions outside of pre-produced
videos, podcasts, etc.
100. affiliate marketing program: Marketing practice where a firm rewards partners
(affiliates) who bring in new business, often with a percentage of any resulting
sales.
101. cross-side exchange benefit: When an increase in the number of users on
one side of the market (console owners, for example) creates a rise in the other
side (software developers).
102. oligopoly: A market dominated by a small number of powerful sellers.
103. freemium: A product with a free version—sometimes with limited features or
that stops working after a period of time—to allow customers to try a product and
hopefully entice them into making a product purchase or subscription decision.
104. complementary benefits: Products or services that add additional value to
the primary product or service that makes up a network.
105. platforms: Products and services that allow for the development and integration
of software products and other complementary goods, effectively creating an ecosystem of value-added offerings. Windows, iOS, the Kindle, and the standards
that allow users to create Facebook apps are all platforms.
106. daily active users: Also known by the acronym DAU, this refers to the number
of unique visitors, on average, who use a product or service.
107. total cost of ownership: An economic measure of the full cost of owning a
product (typically computing hardware and/or software). includes direct costs such
as purchase price, plus indirect costs such as training, support, and maintenance.
108. technological leapfrogging: Competing by offering a new technology that is
so superior to existing offerings that the value overcomes the total resistance that
older technologies might enjoy via exchange, switching cost, and complementary
benefits.
109. social proof: The positive influence created when someone finds out that
others are doing something.
110. blue ocean strategy: An approach where firms seek to create and compete
in uncontested "blue ocean" market spaces, rather than competing in spaces and
ways that have attracted many similar rivals.
111. staying power: The long-term viability of a product or service.
112. envelopment: When one market attempts to conquer a new market by making
it a subset, component, or feature of its primary offering.
113. congestion effects: When increasing numbers of users lower the value of a
product or service.
114. adaptor: A product that allows a firm to tap into the complementary products,
data, or user base of another product or service.
115. one-sided market: A market that derives most of its value from a single class
of users (e.g., instant messaging).
116. convergence: When two or more markets, once considered distinctly separate,
begin to offer features and capabilities. As an example: The markets for mobile
phones and media players have converted (and smartphones won).
117. same-side exchange benefits: Benefits derived by interaction among members
of a single class of participant (e.g., the exchange value when increasing
numbers of IM users gain the ability to message each other).
118. two-sided market: Network market that comprises two distinct categories of
participant, both of which are needed to deliver value for the network to work (e.g.,
video game console owners and developers of video games).
119. customer acquisition costs: The amount of money a firm spends to convince
a customer to buy (or in the case of free products, try or use) a product or
service.
120. monopoly: A market where there are many buyers but only one dominant
seller.
121. backward compatibility: The ability to take advantage of complementary
products developed for a prior generation of technology.
122. The Osborne Effect: When a firm preannounces a forthcoming product or
service and experiences a sharp and detrimental drop in sales of current offerings
as users wait for the new item.