Chapter 1: Units, Physical Quantities, and Vectors
- Physics is an experimental science. * Physicists observe the phenomena of nature and try to find patterns that relate these phenomena. * These patterns are called physical theories or, when they are very well established and widely used, physical laws or principles.
- No theory is ever regarded as the final or ultimate truth. The possibility always exists that new observations will require that a theory be revised or discarded.
- Problem-Solving Strategy for solving Physics Problems: * 1**. IDENTIFY** the relevant concepts. * 2.SET UP the problem. * Given the concepts you have identified and the known and target quantities, choose the equations that you’ll use to solve the problem and decide how you’ll use them. * 3.EXECUTE the solution. * Study the worked examples to see what’s involved in this step. * 4.EVALUATE your answer * Compare your answer with your estimates, and reconsider things if there’s a discrepancy.
- In physics a model is a simplified version of a physical system that would be too complicated to analyze in full detail.
- Any number that is used to describe a physical phenomenon quantitatively is called a physical quantity. * Example: weight, height etc.
- When we measure a quantity, we always compare it with some reference standard. * Such a standard defines a unit of the quantity. * The meter is a unit of distance, and the second is a unit of time.
- Some units of length, Mass and time:

- <<An equation must always be dimensionally consistent.<<
- An uncertainty in the measurement is also called the error because it indicates the maximum difference there is likely to be between the measured value and the true value. * The uncertainty or error of a measured value depends on the measurement technique used.
- When a physical quantity is described by a single number, it is a scalar quantity.
- In contrast, a vector quantity has both a magnitude and a direction in space. * The simplest vector quantity is displacement. * Displacement is simply a change in the position of an object. * Displacement is a vector quantity because we must state not only how far the object moves but also in what direction
- A vector with the same magnitude but in the opposite direction is known as a negative vector.
- When two vectors and have opposite directions, whether their magnitudes are the same or not, we say that they are antiparallel.
- The magnitude of a vector quantity is a scalar quantity (a number) and is always positive
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- A vector can never be equal to a scalar because they are different kinds of quantities.
- Suppose a particle undergoes a displacement A followed by a second displacement B . * The final result is the same as if the particle had started at the same initial point and undergone a single displacement C. * We call displacement the vector sum, or resultant, of displacements and We express this relationship symbolically as
C= A+B
* If we make the displacements and in reverse order, with first B and second A, the result is the same.
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- Multiplying a vector by a positive scalar changes the magnitude (length) of the vector, but not its direction.
- Multiplying a vector by a negative scalar changes its magnitude and reverses its direction.
- A vector can be divided into its horizontal component( Ax) and a vertical component (Ay).


- Components are not vectors. The components and of a vector are just numbers; they are not vectors themselves.
- Imagine that the vector originally lies along the x axis and that you then rotate it to its correct direction, as indicated by the arrow in figure below on the angle theta. * If this rotation is from the +x axis toward the +y axis, then theta is positive * If the rotation is from the +x axis toward the -y axis, theta is negative.
- Thus the +y axis is at an angle of 90°, the at 180°, and the at 270° (or If is measured in this way, then from the definition of the trigonometric function).

The trigonometric functions for this vector and theta are:

- Unit vectors describe directions in space. A unit vector has a magnitude of 1, with no units. * The unit vectors i,j and k aligned with the x-, y-, and z-axes of a rectangular coordinate system, are especially useful.
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- The scalar product C=A.B of two vectors A and B is a scalar quantity. * It can be expressed in terms of the magnitudes of A and B and the angle phi between the two vectors, or in terms of the components of A and B. * The scalar product is commutative. * The scalar product of two perpendicular vectors is zero.

- The vector product C=AxB of two vectors A and B is another vector. * The magnitude of depends on the magnitudes of A and B and the angle phi between the two vectors. * ==The direction of the vector product is perpendicular to the plane of the two vectors being multiplied, as given by the right-hand rule.== * The components of the vector product can be expressed in terms of the components of A and B. * The vector product is not commutative. * The vector product of two parallel or antiparallel vectors is zero.

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