Module 27
Course: A.P. Psychology
Instructor: Mr. Schabo
School: Crestwood High School
Quote from Craig Swanson:
"The light goes on. I pull the lever. The food comes. It's a full life."
Explains the process of operant conditioning as a learning mechanism involving a lever press for rewards.
Classical Conditioning:
Can teach involuntary responses (e.g., salivation).
Involves reflex actions that do not result in complex voluntary actions.
Operant Conditioning:
Involves teaching voluntary behaviors (e.g., sitting up, rolling over).
Comprised of responses that an organism can control willingly.
Definition: Learning where the likelihood of a behavioral response is modified by its consequences.
Operant: Observable behavior that affects the environment.
Behavioral Responses:
Strengthened by reinforcers and weakened by punishers.
B.F. Skinner (1904-1990):
Noted for contributions to behaviorism through experiments with rats.
Expanded on Edward Thorndikeās Law of Effect which describes behaviors changing according to consequences.
Operant Chamber (Skinner Box):
A controlled environment where an animalās responses (bar pressing) are recorded for reinforcement studies.
Definition: Condition where the presence/removal of a stimulus after a response increases the likelihood of that response occurring again.
Types of Reinforcement:
Positive Reinforcement:
Includes presenting a stimulus after a response (e.g., money for grades).
Primary Reinforcement:
Naturally reinforcing stimuli (e.g., food, warmth).
Secondary Reinforcement:
Learned rewards associated with primary reinforcers (e.g., good grades).
Negative Reinforcement:
Involves removing an aversive stimulus to make a behavior more likely (e.g., taking Advil to relieve a headache).
Note: In reinforcement terminology, "positive" means adding a stimulus, while "negative" means removing a stimulus.
Definition: An averse stimulus that decreases the likelihood of a behavior repeating.
Positive Punishment:
Something unpleasant follows a behavior (e.g., detention).
Negative Punishment:
Removal of a desirable stimulus following a behavior (e.g., taking away a cell phone).
Reinforcement/Punishment Matrix:
Consequences categorized based on whether they add/take away stimuli and their effect on behavior.
Reinforcement is preferred: Must be consistent; intermittent punishment can inadvertently reward negative behavior.
Short-term Effects:
Immediate behavioral change but often ineffective long-term.
Drawbacks:
Power fades when threat is withdrawn, can evoke aggression, inhibits learning, and can be inconsistently applied.
Guidelines:
Swift, certain, limited duration, behavior-targeted, avoid mixed messages.
Most effective when using negative punishment (omission training).
Continuous Reinforcement:
Every correct response is rewarded, crucial for shaping behavior.
Examples: Vending machines provide consistent rewards for correct action.
Intermittent Reinforcement:
Some correct responses are rewarded, more effective for maintaining behavior.
Interval Schedule:
Rewards given after certain time intervals (e.g., Fixed Interval Schedule).
Example: Rats pressing levers after waiting for a time.
Variable Interval Schedule:
Unpredictable amount of time for reinforcement (e.g., pop quizzes).
Ratio Schedule:
Fixed Ratio Schedule rewards after a set number of responses (e.g., frequent shopper cards).
Variable Ratio Schedule rewards after an unpredictable number of responses (e.g., scratch-off lottery tickets).
Behavior Control:
Classical involves stimuli preceding responses; operant involves consequences following responses.
Operant conditioning emphasizes the active role of the learner.
Behavior Types:
Responses in classical conditioning are involuntary, whereas operant conditioning focuses on voluntary responses.