Operant Conditioning

Learning: Operant Conditioning

  • Module 27

  • Course: A.P. Psychology

  • Instructor: Mr. Schabo

  • School: Crestwood High School

Introduction to Operant Conditioning

  • Quote from Craig Swanson:

    • "The light goes on. I pull the lever. The food comes. It's a full life."

  • Explains the process of operant conditioning as a learning mechanism involving a lever press for rewards.

Classical vs. Operant Conditioning

  • Classical Conditioning:

    • Can teach involuntary responses (e.g., salivation).

    • Involves reflex actions that do not result in complex voluntary actions.

  • Operant Conditioning:

    • Involves teaching voluntary behaviors (e.g., sitting up, rolling over).

    • Comprised of responses that an organism can control willingly.

Key Concepts of Operant Conditioning

  • Definition: Learning where the likelihood of a behavioral response is modified by its consequences.

    • Operant: Observable behavior that affects the environment.

  • Behavioral Responses:

    • Strengthened by reinforcers and weakened by punishers.

B.F. Skinner and The Skinner Box

  • B.F. Skinner (1904-1990):

    • Noted for contributions to behaviorism through experiments with rats.

    • Expanded on Edward Thorndikeā€™s Law of Effect which describes behaviors changing according to consequences.

  • Operant Chamber (Skinner Box):

    • A controlled environment where an animalā€™s responses (bar pressing) are recorded for reinforcement studies.

Reinforcement

  • Definition: Condition where the presence/removal of a stimulus after a response increases the likelihood of that response occurring again.

  • Types of Reinforcement:

    • Positive Reinforcement:

      • Includes presenting a stimulus after a response (e.g., money for grades).

    • Primary Reinforcement:

      • Naturally reinforcing stimuli (e.g., food, warmth).

    • Secondary Reinforcement:

      • Learned rewards associated with primary reinforcers (e.g., good grades).

  • Negative Reinforcement:

    • Involves removing an aversive stimulus to make a behavior more likely (e.g., taking Advil to relieve a headache).

  • Note: In reinforcement terminology, "positive" means adding a stimulus, while "negative" means removing a stimulus.

Punishment

  • Definition: An averse stimulus that decreases the likelihood of a behavior repeating.

  • Positive Punishment:

    • Something unpleasant follows a behavior (e.g., detention).

  • Negative Punishment:

    • Removal of a desirable stimulus following a behavior (e.g., taking away a cell phone).

Reinforcement and Punishment Dynamics

  • Reinforcement/Punishment Matrix:

    • Consequences categorized based on whether they add/take away stimuli and their effect on behavior.

  • Reinforcement is preferred: Must be consistent; intermittent punishment can inadvertently reward negative behavior.

Challenges with Punishment

  • Short-term Effects:

    • Immediate behavioral change but often ineffective long-term.

  • Drawbacks:

    • Power fades when threat is withdrawn, can evoke aggression, inhibits learning, and can be inconsistently applied.

Effective Use of Punishment

  • Guidelines:

    • Swift, certain, limited duration, behavior-targeted, avoid mixed messages.

    • Most effective when using negative punishment (omission training).

Reinforcement Schedules

  • Continuous Reinforcement:

    • Every correct response is rewarded, crucial for shaping behavior.

    • Examples: Vending machines provide consistent rewards for correct action.

  • Intermittent Reinforcement:

    • Some correct responses are rewarded, more effective for maintaining behavior.

Types of Intermittent Reinforcement

  • Interval Schedule:

    • Rewards given after certain time intervals (e.g., Fixed Interval Schedule).

    • Example: Rats pressing levers after waiting for a time.

  • Variable Interval Schedule:

    • Unpredictable amount of time for reinforcement (e.g., pop quizzes).

  • Ratio Schedule:

    • Fixed Ratio Schedule rewards after a set number of responses (e.g., frequent shopper cards).

    • Variable Ratio Schedule rewards after an unpredictable number of responses (e.g., scratch-off lottery tickets).

Operant Conditioning vs. Classical Conditioning

  • Behavior Control:

    • Classical involves stimuli preceding responses; operant involves consequences following responses.

    • Operant conditioning emphasizes the active role of the learner.

  • Behavior Types:

    • Responses in classical conditioning are involuntary, whereas operant conditioning focuses on voluntary responses.

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