Missing Information:
When facts are omitted, individuals tend to fill in the gaps with assumptions.
This leads to misunderstandings and misalignment among people involved.
Memory Trick: “No info = Instant friction.”
a. Rewards:
Competition for rewards, such as promotions or recognition, can create rivalry among individuals or teams.
This fosters a "me vs. you" environment, where people are pitted against each other.
Memory Trick: “Rewards = Race mode.”
b. Resource Interdependence:
This involves situations where people must share resources like time, money, and manpower to achieve their goals.
Conflict arises when everyone’s needs are high, but the available resources are limited, leading to competition and potential disputes.
Memory Trick: “Sharing stress = Tug-of-war.”
“Lack of info, reward rivalry, and resource tug-of-wars fuel conflict.”
Style: Not cooperative, very assertive.
Nickname: “My way or the highway.”
Problem-Solving Term: Insist.
AFNC Approach: Control (Directive).
Memory Trick: “Compete = Command”
Think: “I’m in charge!” – pushes forward even if others resist.
Style: Not cooperative, not assertive.
Nickname: Evades conflict entirely.
Problem-Solving Term: Evade.
AFNC Approach: Avoid (Passive).
Memory Trick: “Avoid = Vanish”
Think: “If I don’t look at it, it’ll go away.”
Style: Kind of cooperative, kind of assertive.
Nickname: Only get some of what you want.
Problem-Solving Term: Settle.
AFNC Approach: Compromise (Middle-ground).
Memory Trick: “Compromise = Cut in the middle”
Think: “We both lose a little, but move on.”
Style: Very cooperative, not assertive.
Nickname: Gives in to others.
Problem-Solving Term: Comply.
AFNC Approach: Accommodate (Yield).
Memory Trick: “Accommodate = All yours”
Think: “You win, I’ll step back.”
Style: Very cooperative, very assertive.
Nickname: Wants the best for each other.
Problem-Solving Term: Cooperate.
AFNC Approach: Collaborate (Integrate).
Memory Trick: “Collaborate = Combine to Climb”
Think: “We both rise by working together.”
INSIST: High Task Orientation, Low People Orientation - Competing/Forcing
EVADE: Low Task Orientation, Low People Orientation - Avoiding
SETTLE: Middle ground of Task and People Orientation - Compromising
COOPERATE: High Task Orientation, High People Orientation - Collaborating
COMPLY: Low Task Orientation, High People Orientation - Accommodating