BS

MENT Exam 1

8/28/25 – Introduction to OB

What is Organizational Behavior (OB)?
  • The study of attitudes and behaviors of individuals and groups within organizations.

  • Focus: how people act, think, and feel at work → goal is to predict, explain, and improve workplace behavior.

Why Organizations Matter
  • Definition: collection of people working together with resources toward a purpose not achievable alone.

  • Organizations are hierarchies (org chart: team leader → managers → directors → CEO).

Resource-Based View (RBV)
  • Org success comes from rare, valuable, inimitable resources (esp. people).

  • You can’t just copy another company’s practices.

  • Examples:

    • Google/Meta: playful, collaborative culture → attracts innovators.

    • Apple: top-down, design-focused culture → creates consistent brand.

  • Message: success = unique people + culture, not a template.

Rule of ⅛ (why change fails)
  1. ½ of organizations don’t believe people drive profit.

  2. ½ of those that do only try one superficial change.

  3. ½ of those fail to stick with it long-term.
    → Only 1 in 8 organizations truly change → sustainable improvements are rare.

Future of Work
  • Talent = scarce resource.

  • Companies offering flexibility, purpose, and growth win the best employees.

Levels of Analysis in OB
  • Individual: personality, motivation, perception.

  • Group/Team: leadership, communication, conflict.

  • Organization: culture, structure, change.

Why You Hate Work (Energy Project, NYT)
  • Only 30% of employees engaged.

  • Four universal human needs:

    1. Physical: rest, recovery, energy management.

    2. Emotional: feeling valued and respected.

    3. Mental: focus, autonomy, control.

    4. Spiritual: sense of purpose and meaning.

  • Companies that meet more needs → higher productivity & profits.

Google & Prasad Setty’s People Analytics
  • Data-driven HR decisions.

  • Promotions based on committee evaluation, not just one manager.

  • Eight traits of great managers (on exam): coaching, empowerment, caring, results focus, communication, career support, vision, technical expertise.

  • gDNA study: gratitude predicts long-term happiness at work.


9/2/25 – OB Research Methods

Ways of Knowing
  • Experience: personal, but biased.

  • Intuition: gut feeling, but error-prone.

  • Authority: experts can be wrong.

  • Science: systematic, replicable, least biased.

Evidence-Based Management (EBM)
  • Use scientific research to make managerial decisions, rather than tradition or gut instinct.

Examples of OB Findings
  • Structured interviews = stronger predictors of success than unstructured ones.

  • General mental ability (GMA) = best predictor of job performance.

  • Conscientiousness + emotional stability = better hires than just agreeable people.

  • Specific + challenging goals > vague “do your best.”

  • Money only motivates when tied to performance in a fair system.

  • Team gender diversity boosts performance in complex problem-solving.

Research Process
  • Theory → Hypothesis → Data → Verification → Theory.

  • Theory = framework (what, how, why, when).

  • Hypothesis = specific prediction.

  • Data = behaviors, outcomes, surveys.

  • Verification = statistics.

Data Collection Methods
  • Surveys: Likert scales, large sample sizes.

  • Experiments: manipulate variables to show causation.

  • Archival data: preexisting records (ex: CEO narcissism study using photos/letters).


9/4/25 – Scientific Method & Measurement

Scientific Method
  • Steps: observe → research → hypothesis → test → analyze → share results.

  • Meta-analysis: study that summarizes findings across many studies.

Measurement
  • Reliability = consistency (e.g., weighing yourself three times and getting the same number).

  • Validity = accuracy (the scale actually measures true weight).

  • Can be reliable but not valid → consistently wrong.

Correlation vs. Causation
  • Correlation coefficient r = -1 to +1.

  • Stronger correlation = tighter data cluster.

  • Correlation does not imply causation → need:

    1. Temporal precedence (cause before effect)

    2. Covariation (they change together)

    3. Elimination of alternatives

Job Performance
  • Behaviors (what you do) vs Outcomes (results).

  • 3 components:

    1. Task performance = duties in job description (routine, adaptive, creative).

    2. Citizenship behavior = voluntary extra-role behaviors.

    3. Counterproductive behavior = actions harming org.


9/9/25 – Job Performance & Commitment

Citizenship Behaviors (OCBs)
  • Organizational: Voice, Civic Virtue, Boosterism.

  • Interpersonal: Helping, Courtesy, Sportsmanship.

  • OCBs improve team effectiveness and morale.

Counterproductive Behaviors (CWB)
  • Production deviance: wasting resources, substance abuse.

  • Property deviance: theft, sabotage.

  • Political deviance: gossip, incivility.

  • Personal aggression: harassment, abuse.

Organizational Commitment
  • Affective: emotional attachment, want to stay.

  • Continuance: costs of leaving, need to stay.

  • Normative: moral obligation, ought to stay.

  • Erosion model: employees with fewer social bonds more likely to leave.

Performance Management Systems
  • MBO: goal-setting, progress reviews.

  • BARS: behaviorally anchored rating scales → concrete examples.

  • 360-degree feedback: ratings from peers, subordinates, self.

  • Forced ranking: stack employees → creates competition but can harm teamwork.

Exit-Voice-Loyalty-Neglect (EVLN)
  • Exit: leaving the job.

  • Voice: constructive feedback.

  • Loyalty: passive support.

  • Neglect: withdrawal, reduced effort.

  • Types of employees:

    • Stars (high commitment + performance) → use voice.

    • Citizens (high commitment, low performance) → show loyalty.

    • Lone Wolves (low commitment, high performance) → likely to exit.

    • Apathetics (low commitment + performance) → neglect.


9/11/25 – Personality

Why Personality Matters
  • Hiring, promotions, and team fit often based on personality.

  • Shapes job satisfaction, leadership, communication.

Personality Frameworks
  • Type A/B → outdated, oversimplified.

  • MBTI → popular but unreliable (low test-retest reliability, poor prediction of performance).

  • Big Five (OCEAN) → most valid, used in research.

Big Five Traits
  1. Openness: imaginative, curious, creative.

    • High = adaptability in dynamic jobs.

    • Low = practical, prefer routine.

  2. Conscientiousness: organized, dependable, achievement-oriented.

    • Strongest predictor of performance and commitment.

  3. Extraversion: outgoing, assertive, talkative.

    • Linked to leadership & job satisfaction.

  4. Agreeableness: cooperative, warm, trusting.

    • Good for customer service, teamwork.

    • Not strong predictor of performance.

  5. Neuroticism: anxious, insecure, moody.

    • High = emotional instability, stress-prone.

    • Low (emotional stability) = better performance & commitment.


9/16/25 – Personality & Perception

Nature vs Nurture
  • Twin studies: ~50% of personality is genetic.

  • Personality stable but can change with life experience.

Perception
  • Process of interpreting environment → guides behavior.

  • Perceptions can matter more than reality in shaping actions.

Attribution Theory
  • How people explain causes of behavior.

  • 3 Cues:

    • Consensus: do others act this way?

    • Distinctiveness: does this happen across situations?

    • Consistency: does it happen often with same person/event?

  • Internal attribution = blame the person.

  • External attribution = blame the situation.


9/18/25 – Perception Biases

Common Biases
  • Fundamental Attribution Error: overestimate personal factors, underestimate situational ones (others).

  • Self-Serving Bias: success = me, failure = external (ourselves).

  • Confirmation Bias: seek info that supports pre-existing beliefs.

  • Selective Perception: see what you want to see.

  • Self-Fulfilling Prophecy: belief leads to behavior that makes it true.

  • Halo Effect: one positive trait → overly positive impression overall.

  • Horns Effect: one negative trait → overly negative impression overall.