cs ch4
Chapter 4: Writing Classes
Focuses on developing foundational skills in Java programming by creating classes from scratch instead of relying solely on existing Java API classes.
Key Concepts
Introduction to Classes
Programs utilize predefined classes from the Java API.
Transition to designing programs with self-defined classes, starting from the main method.
True object-oriented programming involves creating classes that represent real-world objects with defined characteristics and behaviors.
Anatomy of a Class
A class serves as a blueprint for objects, containing:
Data Declarations: Variables that store data relevant to the class (e.g., int size, weight).
Method Declarations: Functions that define the behaviors of the objects.
Instance data differs for each object created from a class, enabling unique state representation.
Encapsulation
Two perspectives of an object:
Internal: Details of the variables and methods.
External: Services provided to other parts of the system.
Encapsulation keeps the internal workings hidden, allowing interaction only through defined methods.
Visibility modifiers such as
public
,private
, andprotected
enforce data access levels and control encapsulation.
Methods in Classes
Method Declaration:
Includes method name, return type, and parameter list.
Control flow jumps to called methods and returns upon completion.
Accessors and Mutators: Methods allowing controlled access to private instance variables, often named
getX
for access andsetX
for modification.Mutators can impose restrictions, ensuring valid state for the object.
Example Classes
Die Class:
Represents a die with attributes and methods to manipulate its state (e.g.,
roll
method).
Account Class:
Manages bank account operations: deposit, withdraw, and add interest.
Demonstrates encapsulation, using private variables and public methods for operations.
Structure of Programs
Driver Programs: These display or test functionality of classes, such as
Transactions
that manages multipleAccount
objects.
Graphical User Interfaces (GUI)
Created using controls, events, and event handlers:
Controls: Elements like buttons and text fields interact with users.
Events: Represent user actions (e.g., clicking a button).
Event Handlers: Methods that respond to events, modified to handle specific outcomes based on user interactions.
Layouts: JavaFX provides different layout options for arranging controls (e.g.,
StackPane
,GridPane
).
JavaFX and Arcs
The
Arc
class represents a segment of an ellipse with params for center, radius, start angle, and arc length.Demonstrates dynamic visualizations using JavaFX.
Important Definitions
Constructors
Special methods for initializing object state, sharing the name with the class, and having no return type.
Instance Data vs. Local Data
Instance data: Variable scoped to the class, permitting multi-instance data retention (e.g.,
faceValue
inDie
).Local data: Exists only within the method context and is discarded after execution.
UML Diagrams
Unified Modeling Language (UML) diagrams illustrate class structures, relationships, and attributes, serving as visual documents for class design.
Summary of Topics
Writing classes: class definitions, instance data, encapsulation, Java modifiers, method declarations, parameter passing, constructors, and GUI elements including events and event handlers.