Introduction of three-dimensional space for calculus and higher mathematics.
Building on 2D coordinate systems by adding a third axis (z-axis) for depth.
Utilization of vectors to describe lines and planes in 3D space.
A vector in 3D is represented as a directed line segment, defined by an initial point (A) and terminal point (B).
Definition 1.4: Vector represented by directed line segment AB has length |AB|.
Component form: For a vector v = P Q, where P and Q in standard position, v = (x2 - x1, y2 - y1, z2 - z1).
Vector Addition: u + v = (u1 + v1, u2 + v2, u3 + v3).
Scalar Multiplication: k * u = (k * u1, k * u2, k * u3).
Geometric interpretation of vector addition via parallelogram law.
Definition 1.13: The dot product u • v = u1 * v1 + u2 * v2 + u3 * v3.
Algebraic Properties: Additivity, homogeneity, symmetricity.
Geometrical Meaning: u • v = |u| * |v| * cos(ϕ), ϕ is the angle between u and v.
Cross product of two vectors results in a third vector orthogonal to the plane defined by the first two.
Definition 1.28: u × v = (|u| |v| sin(ϕ))n, where n is a unit vector orthogonal to the plane.
Algebraic Properties: Additivity, homogeneity, anticommutativity.
Definition 1.32: Box product hu × v, wi = |u × v| |w| cos(ϕ), relating to triple scalar product.
Geometrical Meaning: The absolute value of the box product equals the volume of the parallelepiped determined by vectors u, v, w.
A line in space defined by a point P0 and a direction vector v.
Vector Form: ` = r0 + λv, λ ∈ R.
Parametric Form: x = x0 + λv1, y = y0 + λv2, z = z0 + λv3.
Canonical equation for a line through P0 parallel to v can be expressed without zero components.
Defined by a point and a direction vector (normal vector).
Plane through point R0, orthogonal to vector n: a(x - x0) + b(y - y0) + c(z - z0) = 0.
Intersecting Two Lines: Solve system for λ1 and λ2.
Intersecting a Line and a Plane: Substitute line equation into the plane equation to find intersection point.
Example: Determine intersection between specific line and plane equations.
Distance from Point to Line: Use vector projection and determine point on line closest to given point.
Distance from Point to Plane: Calculate shortest distance by moving perpendicularly from point to plane.
Distance between two points in space extended from 2D to three dimensions.
Example problems illustrating calculations for distances between points, lines, and planes.
Understanding these foundational concepts is vital for comprehending higher mathematics and applications involving geometry in three-dimensional space.