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Agile Team Organization and Scrum
Agile Team Organization and Scrum
Agile Team Organisation
Why Agile?
Agile is rooted in empirical process control due to the complexity and unpredictability of systems development.
Traditional plan-based systems were deemed unsuitable because they assumed an assembly line approach.
Empirical process control relies on:
Frequent, first-hand inspection
Immediate adjustments based on inspection results
Agile Manifesto
Values:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
The items on the right are valuable, but the items on the left are more valued.
What Agile Means in Practice
Small teams (3-12 software developers)
Frequent, short, structured team meetings and informal communication
Small deliveries of features for review
Customer engagement
Maintenance of design and code quality through continual testing, analysis, review, and refactoring
Automation wherever possible
Frequent review and change of project objectives and priorities
Frequent measurement and review of software processes and adjustment to enhance performance
Agile Methods and Practices
Various practices associated with agility:
Xtreme Programming
Scrum
Lean
Feature Driven Development
Crystal Clear
Kanban
Test driven development
Behaviour driven development
Planning poker
Refactoring
Pair programming
Retrospectives
Continuous integration and deployment
Risks of Agile Development
Lack of customer engagement
Stakeholder conflict
Complex contractual arrangements
Loss of organisational memory
Poor code quality
Poor team coordination or cohesion
What Agile Is Not
Doing every single agile practice within a single project regardless of context.
Achieving flexibility through uncontrolled change to objectives or process.
Scrum
Focuses on the team, project, and process management aspects of software development.
Can be used as a wrap around for other agile practices that cover technical concerns.
Name is derived from rugby.
Roles (in Scrum and Beyond)
Scrum master
Product owner
Team Manager
Quality assurance manager
Toolsmith
Chief architect
UX designer
Developer
Managing Work in Scrum
Releases are marked by release planning meetings.
Some teams begin a first sprint with a project launch meeting.
A release comprises one or more sprints.
Each sprint lasts (normally) between 1 and 3 weeks.
A sprint starts with a planning meeting and ends with a review meeting and retrospective.
Stand-ups or scrums take place throughout the sprint
Scrum Workflow
Backlog → Sprint Backlog → Incremental Improvement and Delivery → New Deployment → Customer
Project Launch Meeting
Determines the major features to be delivered to a customer over a series of sprints.
Understand customers long term objectives and identify a minimum viable product.
Decide on the goals for within the project course.
Develop an initial set of user stories.
Refine the user stories into tasks and populate a backlog of issues on GitLab.
Triage items in the backlog to establish cost estimates and priorities.
Release Planning Meetings
Longer projects will comprise multiple releases, each of several sprints.
Identify the high level set of features or improvements to be delivered in a release.
Create a roadmap of milestones aligned with your customer priorities and the customer days.
Populate the roadmap with key features from the backlog.
Assume that these will be changed in the sprint planning meetings.
Sprint Planning Meeting
Decide on main goal for the sprint:
Major new feature set
Performance or other enhancements
Bugs to be corrected
Code to be improved
Select tasks from the backlog on your issue tracker that match the goal.
Ensure all selected issues are sufficiently detailed.
Cost estimates
Priorities
Assignees
Ensure that task cost estimates are within the project velocity.
Determining Project Velocity - Burn down Charts
story points
time
Monitoring Progress in Stand-ups
Hold a stand-up at least once a week in TP3 during semester 1.
Facilitated by the scrum master.
Each team member is asked:
What did you accomplish last week?
What are you working on now?
Do you have any blockers?
Should not last more than 10 minutes
Try documenting the stand up on your wiki to begin with.
Experiment with more frequent stand-ups, particularly early on.
Managing Delays - Deadlines or Feature Driven?
Adding more resources
Reviewing a Sprint
Review the progress on the project in the Sprint Review Meeting
Review the software team’s process in the Retrospective Meeting
Sprint Review Meeting
Deliver and demonstrate new version of software developed over the course of the sprint.
Summarise progress compared with planned work for sprint.
Explain reason for deviations from plan.
Identify new features to be added to the system.
Additional work completed
Missed features
Key point
Agile methods manage project risk through frequent reviews and small adjustments to project objectives and process.
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Explore Top Notes
Mount Saint Helens ~ Case Study
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Chapter 15: Violent Asphyxial Death
Note
Studied by 50 people
5.0
(2)
Human Body Systems
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Studied by 171 people
5.0
(3)
Deutsch - Term 1 Exam
Note
Studied by 218 people
5.0
(1)
Spaced Repetition Research + Knowt Algo Planning
Note
Studied by 142 people
4.0
(1)
Anak Krakatau, Indonesia - December 2018
Note
Studied by 3 people
5.0
(1)