Children’s Culture Exploring How Children are Constructed in Contemporary Video Games
Research Question
- How are children constructed in Roblox and Minecraft games?
Rationale
- Video games like Minecraft and Roblox play a significant role in children’s lives today.
- These games serve as collective media for:
- Socialization
- Creativity
- Identity formation
- Better communication skills
- Problem-solving
- Cultural expression
- Teamwork
- Exploring themes, messages, and marketing strategies in both games reveals how they portray childhood.
- Analysing cultural beliefs, values, and identity represented in childhood shows how the games differ in their themes.
- Many children watch YouTubers who play Minecraft or Roblox to gain knowledge about the games.
- The evolving nature of children’s media use, especially on YouTube, requires reexamination of what is child-appropriate content in the digital age (Balanzategui 2021).
- Roblox and Minecraft are available on various platforms: Mac, Playstation, PC, phones, and Xbox.
- Difference between Roblox and Minecraft:
- Roblox: focused on game creation and social interaction.
- Minecraft: focused on exploration, survival, and creativity (JetLearn 2025).
- Similarities between Roblox and Minecraft:
- Fostering creativity
- Educational benefits
- Problem-solving
- Social interaction
- Teamwork
- Collaboration (JetLearn 2025)
Which Game is Better?
- Minecraft is considered better due to its long-term experience in delivering quality content, but player preference varies (Zalace 2023).
- Both games support online play.
- Minecraft is suitable for ages 8+:
- Allows players to explore and create buildings and items from scratch using materials found in the world.
- Roblox is suitable for ages 13+:
- Players can create and design their own games and play in a multiplayer environment.
- For children's safety:
- Minecraft is more suitable for younger children because they can play solo or with specific friends.
- Roblox has parental controls and other features to provide a safe environment (Knorr 2016).
Ethnographic Methods
- Engaging with children allows researchers to capture complex interactions.
- Provides insights into children's:
- Family dynamics
- Community influence
- Living conditions in their socio-cultural contexts.
- Useful in studying and analysing how children's culture and identity behaviours are shaped.
- Shows children's interactions with social norms and marketing.
- Focusing on children's experiences allows researchers to see the implications of marketing actions and consumer culture on their socialisation and development (Hains & Jennings 2021).
Educational Benefits Comparison
- Roblox:
- Known for its educational benefits.
- Provides an immersive and interactive platform for learning.
- Helps children develop skills like:
- Collaboration
- Problem-solving
- Creativity
- Players can create their own games and experiences which encourages creativity and imagination.
- Helps children learn design, coding, and other skills related to Roblox development (JetLearn 2025).
- Minecraft:
- Educational benefits are well-recognized by parents.
- Open-world environment encourages creativity, exploring, and problem-solving.
- Perfect tool for learning development.
- Teaches essential skills such as spatial reasoning, maths, and geometry (JetLearn 2025).
- Players use critical thinking skills to handle the game’s world with different structures and shapes.
- Players build structures using blocks and gather resources to survive, helping them understand sustainability and the significance of budgeting and planning (JetLearn 2025).
Primary Sources
- This project explores how children are constructed in video games such as Roblox and Minecraft and the difference between both games.
- Marketing strategies:
- Advertisements
- Movies
- Promotional content
- Trailers for both games
- Showing how they have been marketing towards children.
- Minecraft movie (directed by Jared Hess):
- About the journey of four misfits transported into the over-world, characterized by cubic landscapes.
- They work together to solve puzzles, build and craft tools to survive and find a way back home (IMDb 2025).
- Roblox movie (directed by Amir Brown):
- Features footage from the game itself.
- About a powerful hacker called Mr. Hacker who awakens from 6000-years.
- A hero challenges Mr. Hacker to prevent his sinister plans to save the world in RobloxCity.
- Themes: technology, struggle between evil and good in the digital realm, and heroism (IMDb 2019).
- Primary sources:
- Minecraft game (created and released 2009) by Markus Persson.
- Roblox game (created 2004 but released 2006) by David Baszucki.
- Minecraft movie (2025) by Jared Hess.
- Roblox movie (2019) by Amir Brown.
Method
- Conducting textual analysis:
- Analysing how Roblox and Minecraft are being promoted and aimed at children.
- Showing the different themes and messaging between players in the games.
- Analysing the characters present in the game.
- Messages Roblox and Minecraft convey about childhood.
- How both games examine themes of cultural values, beliefs, and identity as represented in childhood.
- Watching both Roblox and Minecraft movies and comparing them.
- Minecraft:
- Themes: different game modes, artistic style, musical themes, and visual alterations.
- Roblox:
- Themes: customisable fonts, colours, and pre-designed visuals to modify the feel and look of the platform.
- Both games promote thinking, math skills, problem-solving, collaboration, and reasoning (Knorr 2016).
- Both games are suitable for all players of all ages.
- Roblox has parent control to control messages and dictate who can send messages, and they can see the games their child’s played.
- Minecraft is a one-time purchase, unlike Roblox.
- Players can choose to play Roblox for free or pay for monthly membership to get Robux (Lennox 2023).
- Social aspects:
- Roblox: lets players turn off chatting, report or block people for bad behaviour.
- Minecraft: doesn’t restrict what you say but lets you “ignore” other players (Knorr 2016).
Annotated Bibliography
- Balanzategui, J, 2021, 'Disturbing' Children's YouTube Genres and The Algorithmic Uncanny’, New Media & Society.
- Discusses concerns surrounding YouTube content targeted towards children, emphasising how algorithms affect the content’s aesthetic qualities and thematic.
- Explores children’s representation in contemporary video games by analysing how digital platforms like YouTube influence the media children consume and how they are portrayed.
- Highlights anxieties about the influences of algorithm-driven content, especially the potential for inappropriate and harmful materials in children’s entertainment.
- Reflects broader themes in children's media and how character representations and narratives can shape interactions and insights in gaming contexts.
- Hains, R.C., Jennings, N.A. 2021, ‘Critiquing Children's Consumer Culture: An Introduction to The Marketing of Children's Toys’, In The Marketing of Children's Toys: Critical Perspectives on Children's Consumer Culture, Palgrave Macmillan.
- Discusses children's consumer culture, particularly in relation to marketing and toys, which can be increasingly applied to contemporary video games.
- Toys and video games play an important role in forming children’s experiences and identities.
- Designed to let children engage in traditional toys, usually incorporating aspects of marketing, socialisation, and branding.
- Explores how narratives and characters within these games can influence children’s insights of social norms, consumer behaviour, and gender roles.
- Reflects how toys have developed to mirror marketing strategies and societal values; video games also transmit cultural messages and shape consumer identities.
- Exposure to particular representations of reality can affect their understanding of themselves and their place within society through gameplay.
- Marketing of video games and toys targets children as key consumers, shaping their desires from a young age.
- Inspecting the intersections of play, technology, and marketing in video games can help understand how contemporary narratives and gameplay contribute to the construction of children's identities in a consumerist culture.
- JetLearn, 2025, Roblox vs. Minecraft: which block-building game reigns supreme?.
- Compares Minecraft and Roblox, highlighting their popularity across all ages.
- Minecraft offers a survival, creativity, and exploration experience within a sandbox environment, encouraging players to navigate and build different challenges.
- Roblox focuses on social interaction and creation, providing tools for players to create their own games, serving as a creative platform and virtual socialisation.
- Addresses aspects such as educational benefits, gameplay mechanics, community engagement, and how both games provide learning skills such as collaboration, teamwork, and problem-solving.
- Illustrates how these platforms provide players with social interaction, creative expression, and identity formation.
- Through gameplay, children can develop different skills, such as building new relationships and expressing their individuality, underscoring the importance of video games in childhood development.
- Knorr, C, 2016, Minecraft vs. Roblox: How These Games Stack Up for Kids. Common Sense Media.
- Compares Roblox and Minecraft by outlining their features, community aspects, and gameplay mechanics.
- Highlights how Roblox allows players to share and create their games in a social environment, while Minecraft offers players a sandbox experience focusing on creativity and exploration.
- Examines factors like social dynamics, pricing, educational benefits, and safety for both Minecraft and Roblox.
- Shows how these platforms facilitate identity formation, creative expression, and social interaction.
- Through gameplay, children can gain building relationships, express their individuality, and develop problem-solving skills.
- Lennox, J, 2023, Minecraft vs. Roblox, Digital Trends.
- Emphasises their appeal as determined games that let children be engaged for years.
- Highlights how both Minecraft and Roblox serve as sandbox and creative experiences where players can explore and build their ideas to create whatever they want.
- Addresses the social interactions, educational applications, different modes, parental control, and multiplayer experiences, providing perceptions into how children interact and learn from both Minecraft and Roblox.
- Gives a better understanding on how contemporary video games shape children’s development and experiences through creativity, social interaction, and play.
- Zalace, J, 2023, Roblox Vs. Minecraft: Which Game Is Better?, THEGAMER.
- Focuses on creative expression, safety, pricing, and multiplayer environments.
- Minecraft is conferred as a sandbox game that encourages creativity and exploration, allowing players to build and create in a blocky world.
- Roblox is a free-to-play platform with numerous games that serve primarily social play.
- Both games serve children’s social interactions and interests, exploring how these platforms shape children’s experiences in their friendships, engagement, gaming environment, and creativity.
- Connects to the broader themes of exploring how children are constructed in contemporary video games on children’s identity and development construction through gameplay.
References
- Balanzategui, J, 2021, 'Disturbing' Children's YouTube Genres and The Algorithmic Uncanny’, New Media & Society.
- Brown, A, 2019, The Roblox Movie.
- Hains, R.C., Jennings, N.A. 2021, ‘Critiquing Children's Consumer Culture: An Introduction to The Marketing of Children's Toys’, In The Marketing of Children's Toys: Critical Perspectives on Children's Consumer Culture, Palgrave Macmillan.
- Hess, J, 2025, The Minecraft Movie.
- IMDb, 2025, A Minecraft Movie.
- IMDb, 2025, A Minecraft Movie Plot.
- IMDb, 2019, The Roblox Movie Plot.
- IMDb, 2019, The Roblox Movie.
- JetLearn, 2025, Roblox vs. Minecraft: which block-building game reigns supreme?.
- Knorr, C, 2016, Minecraft vs. Roblox: How These Games Stack Up for Kids. Common Sense Media
- Lennox, J, 2023, Minecraft vs. Roblox, Digital Trends.
- Zalace, J, 2023, Roblox Vs. Minecraft: Which Game Is Better?, THEGAMER.