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Children’s Culture Exploring How Children are Constructed in Contemporary Video Games

Research Question

  • How are children constructed in Roblox and Minecraft games?

Rationale

  • Video games like Minecraft and Roblox play a significant role in children’s lives today.
  • These games serve as collective media for:
    • Socialization
    • Creativity
    • Identity formation
    • Better communication skills
    • Problem-solving
    • Cultural expression
    • Teamwork
  • Exploring themes, messages, and marketing strategies in both games reveals how they portray childhood.
  • Analysing cultural beliefs, values, and identity represented in childhood shows how the games differ in their themes.
  • Many children watch YouTubers who play Minecraft or Roblox to gain knowledge about the games.
  • The evolving nature of children’s media use, especially on YouTube, requires reexamination of what is child-appropriate content in the digital age (Balanzategui 2021).
  • Roblox and Minecraft are available on various platforms: Mac, Playstation, PC, phones, and Xbox.
  • Difference between Roblox and Minecraft:
    • Roblox: focused on game creation and social interaction.
    • Minecraft: focused on exploration, survival, and creativity (JetLearn 2025).
  • Similarities between Roblox and Minecraft:
    • Fostering creativity
    • Educational benefits
    • Problem-solving
    • Social interaction
    • Teamwork
    • Collaboration (JetLearn 2025)

Which Game is Better?

  • Minecraft is considered better due to its long-term experience in delivering quality content, but player preference varies (Zalace 2023).
  • Both games support online play.
  • Minecraft is suitable for ages 8+:
    • Allows players to explore and create buildings and items from scratch using materials found in the world.
  • Roblox is suitable for ages 13+:
    • Players can create and design their own games and play in a multiplayer environment.
  • For children's safety:
    • Minecraft is more suitable for younger children because they can play solo or with specific friends.
    • Roblox has parental controls and other features to provide a safe environment (Knorr 2016).

Ethnographic Methods

  • Engaging with children allows researchers to capture complex interactions.
  • Provides insights into children's:
    • Family dynamics
    • Community influence
    • Living conditions in their socio-cultural contexts.
  • Useful in studying and analysing how children's culture and identity behaviours are shaped.
  • Shows children's interactions with social norms and marketing.
  • Focusing on children's experiences allows researchers to see the implications of marketing actions and consumer culture on their socialisation and development (Hains & Jennings 2021).

Educational Benefits Comparison

  • Roblox:
    • Known for its educational benefits.
    • Provides an immersive and interactive platform for learning.
    • Helps children develop skills like:
      • Collaboration
      • Problem-solving
      • Creativity
    • Players can create their own games and experiences which encourages creativity and imagination.
    • Helps children learn design, coding, and other skills related to Roblox development (JetLearn 2025).
  • Minecraft:
    • Educational benefits are well-recognized by parents.
    • Open-world environment encourages creativity, exploring, and problem-solving.
    • Perfect tool for learning development.
    • Teaches essential skills such as spatial reasoning, maths, and geometry (JetLearn 2025).
    • Players use critical thinking skills to handle the game’s world with different structures and shapes.
    • Players build structures using blocks and gather resources to survive, helping them understand sustainability and the significance of budgeting and planning (JetLearn 2025).

Primary Sources

  • This project explores how children are constructed in video games such as Roblox and Minecraft and the difference between both games.
  • Marketing strategies:
    • Advertisements
    • Movies
    • Promotional content
    • Trailers for both games
  • Showing how they have been marketing towards children.
  • Minecraft movie (directed by Jared Hess):
    • About the journey of four misfits transported into the over-world, characterized by cubic landscapes.
    • They work together to solve puzzles, build and craft tools to survive and find a way back home (IMDb 2025).
  • Roblox movie (directed by Amir Brown):
    • Features footage from the game itself.
    • About a powerful hacker called Mr. Hacker who awakens from 6000-years.
    • A hero challenges Mr. Hacker to prevent his sinister plans to save the world in RobloxCity.
    • Themes: technology, struggle between evil and good in the digital realm, and heroism (IMDb 2019).
  • Primary sources:
    • Minecraft game (created and released 2009) by Markus Persson.
    • Roblox game (created 2004 but released 2006) by David Baszucki.
    • Minecraft movie (2025) by Jared Hess.
    • Roblox movie (2019) by Amir Brown.

Method

  • Conducting textual analysis:
    • Analysing how Roblox and Minecraft are being promoted and aimed at children.
    • Showing the different themes and messaging between players in the games.
    • Analysing the characters present in the game.
    • Messages Roblox and Minecraft convey about childhood.
    • How both games examine themes of cultural values, beliefs, and identity as represented in childhood.
  • Watching both Roblox and Minecraft movies and comparing them.
  • Minecraft:
    • Themes: different game modes, artistic style, musical themes, and visual alterations.
  • Roblox:
    • Themes: customisable fonts, colours, and pre-designed visuals to modify the feel and look of the platform.
  • Both games promote thinking, math skills, problem-solving, collaboration, and reasoning (Knorr 2016).
  • Both games are suitable for all players of all ages.
  • Roblox has parent control to control messages and dictate who can send messages, and they can see the games their child’s played.
  • Minecraft is a one-time purchase, unlike Roblox.
  • Players can choose to play Roblox for free or pay for monthly membership to get Robux (Lennox 2023).
  • Social aspects:
    • Roblox: lets players turn off chatting, report or block people for bad behaviour.
    • Minecraft: doesn’t restrict what you say but lets you “ignore” other players (Knorr 2016).

Annotated Bibliography

  • Balanzategui, J, 2021, 'Disturbing' Children's YouTube Genres and The Algorithmic Uncanny’, New Media & Society.
    • Discusses concerns surrounding YouTube content targeted towards children, emphasising how algorithms affect the content’s aesthetic qualities and thematic.
    • Explores children’s representation in contemporary video games by analysing how digital platforms like YouTube influence the media children consume and how they are portrayed.
    • Highlights anxieties about the influences of algorithm-driven content, especially the potential for inappropriate and harmful materials in children’s entertainment.
    • Reflects broader themes in children's media and how character representations and narratives can shape interactions and insights in gaming contexts.
  • Hains, R.C., Jennings, N.A. 2021, ‘Critiquing Children's Consumer Culture: An Introduction to The Marketing of Children's Toys’, In The Marketing of Children's Toys: Critical Perspectives on Children's Consumer Culture, Palgrave Macmillan.
    • Discusses children's consumer culture, particularly in relation to marketing and toys, which can be increasingly applied to contemporary video games.
    • Toys and video games play an important role in forming children’s experiences and identities.
    • Designed to let children engage in traditional toys, usually incorporating aspects of marketing, socialisation, and branding.
    • Explores how narratives and characters within these games can influence children’s insights of social norms, consumer behaviour, and gender roles.
    • Reflects how toys have developed to mirror marketing strategies and societal values; video games also transmit cultural messages and shape consumer identities.
    • Exposure to particular representations of reality can affect their understanding of themselves and their place within society through gameplay.
    • Marketing of video games and toys targets children as key consumers, shaping their desires from a young age.
    • Inspecting the intersections of play, technology, and marketing in video games can help understand how contemporary narratives and gameplay contribute to the construction of children's identities in a consumerist culture.
  • JetLearn, 2025, Roblox vs. Minecraft: which block-building game reigns supreme?.
    • Compares Minecraft and Roblox, highlighting their popularity across all ages.
    • Minecraft offers a survival, creativity, and exploration experience within a sandbox environment, encouraging players to navigate and build different challenges.
    • Roblox focuses on social interaction and creation, providing tools for players to create their own games, serving as a creative platform and virtual socialisation.
    • Addresses aspects such as educational benefits, gameplay mechanics, community engagement, and how both games provide learning skills such as collaboration, teamwork, and problem-solving.
    • Illustrates how these platforms provide players with social interaction, creative expression, and identity formation.
    • Through gameplay, children can develop different skills, such as building new relationships and expressing their individuality, underscoring the importance of video games in childhood development.
  • Knorr, C, 2016, Minecraft vs. Roblox: How These Games Stack Up for Kids. Common Sense Media.
    • Compares Roblox and Minecraft by outlining their features, community aspects, and gameplay mechanics.
    • Highlights how Roblox allows players to share and create their games in a social environment, while Minecraft offers players a sandbox experience focusing on creativity and exploration.
    • Examines factors like social dynamics, pricing, educational benefits, and safety for both Minecraft and Roblox.
    • Shows how these platforms facilitate identity formation, creative expression, and social interaction.
    • Through gameplay, children can gain building relationships, express their individuality, and develop problem-solving skills.
  • Lennox, J, 2023, Minecraft vs. Roblox, Digital Trends.
    • Emphasises their appeal as determined games that let children be engaged for years.
    • Highlights how both Minecraft and Roblox serve as sandbox and creative experiences where players can explore and build their ideas to create whatever they want.
    • Addresses the social interactions, educational applications, different modes, parental control, and multiplayer experiences, providing perceptions into how children interact and learn from both Minecraft and Roblox.
    • Gives a better understanding on how contemporary video games shape children’s development and experiences through creativity, social interaction, and play.
  • Zalace, J, 2023, Roblox Vs. Minecraft: Which Game Is Better?, THEGAMER.
    • Focuses on creative expression, safety, pricing, and multiplayer environments.
    • Minecraft is conferred as a sandbox game that encourages creativity and exploration, allowing players to build and create in a blocky world.
    • Roblox is a free-to-play platform with numerous games that serve primarily social play.
    • Both games serve children’s social interactions and interests, exploring how these platforms shape children’s experiences in their friendships, engagement, gaming environment, and creativity.
    • Connects to the broader themes of exploring how children are constructed in contemporary video games on children’s identity and development construction through gameplay.

References

  • Balanzategui, J, 2021, 'Disturbing' Children's YouTube Genres and The Algorithmic Uncanny’, New Media & Society.
  • Brown, A, 2019, The Roblox Movie.
  • Hains, R.C., Jennings, N.A. 2021, ‘Critiquing Children's Consumer Culture: An Introduction to The Marketing of Children's Toys’, In The Marketing of Children's Toys: Critical Perspectives on Children's Consumer Culture, Palgrave Macmillan.
  • Hess, J, 2025, The Minecraft Movie.
  • IMDb, 2025, A Minecraft Movie.
  • IMDb, 2025, A Minecraft Movie Plot.
  • IMDb, 2019, The Roblox Movie Plot.
  • IMDb, 2019, The Roblox Movie.
  • JetLearn, 2025, Roblox vs. Minecraft: which block-building game reigns supreme?.
  • Knorr, C, 2016, Minecraft vs. Roblox: How These Games Stack Up for Kids. Common Sense Media
  • Lennox, J, 2023, Minecraft vs. Roblox, Digital Trends.
  • Zalace, J, 2023, Roblox Vs. Minecraft: Which Game Is Better?, THEGAMER.