Institution: University "St. Cyril and Methodius" - Skopje
Faculty: Faculty of Computer Science and Engineering
Program: Multimedia Technologies
Instructor: Dr. Mile Jovanov
1. Application of Multimedia .......................................................................................... 5
1.1. Definitions for Multimedia .................................. 5
1.2. Evolution of Multimedia ................................................. 5
1.3. Elements of Multimedia ................................................... 6
1.3.1. Text ......................................................................................... 6
1.3.2. Graphics ................................................................................ 7
1.3.3. Animation ............................................................................. 7
1.3.4. Sound ..................................................................................... 7
1.3.5. Video ..................................................................................... 8
1.4. Multimedia Systems ................................................................. 8
1.5. Application of Multimedia .................................................. 8
1.6. Workers in Multimedia Projects ......................................... 8
2. Multimedia Projects ............................................................................................. 10
2.1. Planning and Designing Multimedia Applications ................ 10
2.2. DDD-E Model ...................................................................... 10
2.2.1. Decision Making ................................................................ 11
2.2.2. Planning and Designing ............................................................... 11
2.2.3. Development ................................................................... 14
3. Text ...................................................................................................................... 16
3.1. The Power of Meaning ......................................................... 16
3.2. Writing Standards ................................................................ 17
3.2.1. Fonts ................................................................................. 17
3.2.2. Styles .................................................................................. 18
3.2.3. Readability .......................................................................... 18
3.3. Text on Screen .................................................................................. 19
3.4. Hypertext and Hyperlinks .................................................... 20
3.5. Navigation ................................................................................ 20
3.6. Text on the Internet ................................................................. 21
4. Video .................................................................................................................... 22
4.1. Introduction and History .................................................. 22
4.2. Video Standards ................................................................. 22
4.2.1. Analog Standards .................................................... 22
4.2.2. Digital Standards ................................................... 23
4.3. Types of Video ................................................................. 23
4.4. Digital Video ................................................................. 24
4.4.1. Bit Rate ........................................................................... 24
4.4.2. Video Editing .............................................................. 24
4.4.3. Special Effects ............................................................. 24
4.4.4. Digitizing Analog Video ...................................... 25
4.4.5. Compression ................................................................. 25
4.4.6. Frames Per Second ............................................................ 26
4.5. Data Rate and Video Formats ......................................... 26
4.6. Live and Internet Video ....................................................... 27
4.7. Streaming Video .......................................................... 27
4.8. Guidelines for Creating Video Projects ................................ 28
5. Graphics ............................................................................................................... 29
5.1. Designing and Digitizing ....................................................... 29
5.2. Colors ........................................................................................... 30
5.3. Raster Graphics ............................................................... 32
5.4. Vector Graphics ........................................................... 33
5.5. Compression ......................................................................... 35
5.6. Software for Raster Graphics .......................................... 36
5.7. Software for Vector Graphics ........................................ 38
5.8. Software for 3D and Image Editing ................................ 39
6. Animation ........................................................................................................... 41
6.1. Definitions for Animation ............................................. 41
6.2. History of Animation .......................................................... 42
6.3. Traditional Animation Methods .......................................... 43
6.3.1. Keyframes ............................................................................... 43
6.3.2. Cell Animation .................................................................... 43
6.3.3. Rotoscoping ........................................................................ 44
6.4. Current Animation Methods ................................................ 45
6.5. Steps in Animation Creation ................................................ 46
6.6. Animation Quality Parameters .................................................. 47
6.7. Computer Animation............................................................ 48
6.7.1. Morphing ................................................................................ 49
6.7.2. 3D Morphing ........................................................................ 49
6.8. Rendering ............................................................................. 50
7. Interactivity and Virtual Reality ........................................................... 52
7.1. Interactive Interfaces ................................................... 52
7.2. Interactive Technologies ...................................................... 52
7.3. Augmented Reality ........................................................ 55
7.4. Mixed Reality .................................................................... 56
7.5. Virtual Reality ............................................................... 56
7.5.1. Features of Virtual Reality ......................................... 57
7.5.2. Origins ............................................................................. 58
7.5.3. Development .............................................................. 58
7.5.4. Applications of Virtual Reality.................................... 61
7.5.5. Simulation-based Virtual Reality .......................... 66
8. Sound .................................................................................................................. 79
8.1. Physical Characteristics of Sound ................................. 79
8.2. Use of Sound ........................................................................... 81
8.3. Digital and Analog Sound........................................... 82
8.3.1. Sound Quality ............................................................... 83
8.4. Special Effects ................................................................. 83
8.5. Sound Recording............................................................... 84
8.6. Sound Conversion.............................................................. 85
8.7. Sound Effects ......................................................................... 83
8.8. MIDI ........................................................................................ 87
8.9. Speech ............................................................ 88
8.10. Synthesis ........................................ 89
8.10.1. Text to Speech......................................... 89
8.10.2. Speech to Text ............................................. 89
8.11. Sound Compression ........... 89
8.12. Sound File Formats ... 90
8.13. Embedding Sound in Multimedia Applications ........ 91
9. Project Creation ......................................................................................... 95
9.1. Development of Computer Systems .................................. 95
9.2. Importance of Design ........................................................ 95
9.3. Selection of Appropriate Design .................................... 96
9.4. Design of User Interface .................................................. 96
9.4.1. User Interface ............................................................... 96
9.4.2. Appropriate User Interface .......................................... 97
9.5. Appropriate Use of Multimedia ........................................ 98
9.5.1. Audio Use ...................................................................... 98
9.5.2. Graphic Use ................................................................... 98
9.5.3. Video Use ...................................................................... 100
9.6. Testing the Multimedia System ...................................... 100
9.7. Cognitive User Interfaces ................................................... 101
9.8. APE Model of Cognitive Systems .................................... 102
9.9. Examples of Cognitive Systems ......................................... 102
9.10. Cognitive Web Pages .............. 103
9.11. Authorization ...................................................... 103
9.12. Multimedia Architect ........................................... 104