Media Industry Definition: Online platforms where people share thoughts and opinions.
Traditional Media: Evolving through news, technology, and changing beliefs.
Traditional Media Types
Film: Entertainment, storytelling, historical value.
TV: Entertainment, information, advertising.
Radio: Entertainment, information, education.
Print: Advertising, news, factual information.
Understanding Traditional Media
Film: For all ages, provides entertainment and knowledge.
TV: For all ages, includes entertainment and education.
Radio: Appeals to various ages, offers music and news.
Print: Typically for ages 16+, includes newspapers and magazines.
Media Start: Research origins, year, and country.
Evolution: Changes in target audiences and technology over time.
Modern Media
Forms: Social Media, TV Channels, Radio, Podcasts, Subscriptions.
Changes: Technology advancements, global connections, online shopping.
Declining Media
Radio: Declining due to TV, phones, and podcasts.
Survival Strategies: Fewer ads, focus on programs, better viewing experiences.
Key Points: Population of 2100, social hub, affordable pricing needed.
Suggestions for Cinema Owners
Top Hits: Release successful movies.
Partnerships: Collaborate with businesses.
Lower Prices: Make tickets affordable.
Diverse Genres: Offer a variety of genres and cultural themes.
Definition: Financially successful films with widespread viewership.
Impact: Increases cinema attendance.
Reasons for Visits: Entertainment, stress relief, escapism.
Popularity: Profitable channels.
Evolution: Increased channels, better quality.
Impact: Quality issues, health concerns from excessive watching.
TV Evolution Timeline
1930s: Marconi 702 TV.
1940s: Motorola Golden View.
1960: RCA Victor remote control.
1970s: Popularity of video games and VHS.
2000s: Flat-screen TVs.
2010s: Introduction of 3D TVs.
History: Declined in the 1940s-50s, adapted with listener-driven programs in the 1980s-90s.
Survival Reasons: Provides entertainment, news, and information.
Teen Engagement: Online through podcasts.
Problems: Weather interference, limited content variety.
Podcast Themes (2024)
Children's Sports: [Description]
University Education: [Description]
Food Cooking: [Description]
Types: Books, Newspapers, Newsletters, Magazines, Handouts/Leaflets.
Print Advertising Effectiveness
Newspaper: Trusted and informative.
Magazine: Tangible, targeted audience.
Directories: Quick access to information.
Community Magazines: Local events.
Business Cards: Contact information.
Banners: Highly visible.
Signs: Effective guiding.
Pens: Reinforce brand awareness.
Letterhead/Stationery: Professionalism.
Definition: Digital, interactive, and online platforms.
Top Sectors:
Interactive Media
Internet
Computer Games
Digital Publishing
New Media Video Insights
Interactive Media: Game creation, sound engineering.
App Development: Common due to mobile reliance.
Ratings/Feedback: Crucial for app success.
Definition: Distribution of content via digital platforms.
Key Points: Emerging companies, time investment, audience targeting, be cautious of low-quality services.
Digital Publishing Platforms
Joomag: Content marketing and communication.
Yumpu: E-publishing tools.
Readz: Digital experiences.
Zmags: Shoppable content.
Adobe: Creative and marketing tools.
Aquafades: Mobile app development.
Magloft: Customized apps.
Quark: Content automation.
Flipsnack: Interactive flipbooks.
FlipHTML5: HTML5-based eBooks.
Definition: Production of sound content.
Products:
Music Tracks
Radio Programs
Podcasts
Audio Dramas
Movie Soundtracks
Audio Books
Audiobook Audience
Popularity: For convenience and accessibility, beneficial for visual impairments.
Podcast Script
Name: Technology Advancements
Characters:
Joe Rogan: Tesla advancements.
Elon Musk: Electric benefits.
Definition: Creation, production, and distribution of music.
Evolution: From physical formats to digital streaming.
Current Trends
Decline in Physical Media: Reduced CD purchases.
Digital Growth: 10% increase in digital purchases.
Concert Trends: Higher ticket prices, declining attendance.
Online Consumption: Increased due to electronic devices.
Demographic Shifts: Older demographics not buying MP3s.
YouTube: Helps access older music.
Touring Revenue: Significant income from touring.
Merchandise Sales: Additional revenue source.
Innovation: Streaming and CDs reviving the industry.
Music in Crisis: Increased importance during crises.
Media Tie-ins: Effective when associated with ads, TV, or games.
Adaptation (2024-2027)
Environmental Initiatives: Renewable energy, eco-friendly practices.
Virtual Concerts: Expected growth.
Free Tracks for Exposure: Initial free releases.
AI in Music: Enhanced listening experiences.
Promotion: Increasing visibility and sales.
Entertainment: Content for enjoyment.
Information: Content for education.
Pre-Production: Planning before creation.
Post-Production: Editing after creation.
CGI: Computer-generated imagery.
Distribution: Delivering content to the audience.
Types:
Stop Motion & Claymation
Line Drawing Animation
2D & 3D Computer Animation
Uses:
Movies
TV Shows
Advertisements
Video Games
Leaflets: Concise, visually appealing info. (All ages, business, charity, food).
Magazines: Detailed info. (Men, women, teens).
Business Cards: Contact info. (Professionals).
Posters: Attention-catching messages. (General public).
Newspapers: Current events. (Older adults).