Module Code: CI7831
Module Leader: Dr. Makayla Lewis (m.m.lewis@kingston.ac.uk)
Academic Year: 2024-2025
Assessments: Project Proposal and Portfolio
Deadline: 27 February 2025 – 11:59 PM
Submission Format: Online to Canvas; must use assessment template.
Key Points:
Outline project objectives and problem it addresses.
Summarise research and design phases;
Include a timeline and key milestones.
Deadline: 29 April 2025 – 11:59 PM
Submission Format: Online to Canvas; must use assessment template.
Key Points:
Document the entire design process, emphasizing iterative and user-centered approaches.
Must provide clear evidence of user engagement and how feedback shaped the design.
Assessment Outline
Module Learning Outcomes
Assessment Brief and Criteria
Project Brief
Suggested Topics
Exclusions and Constraints
Assessment Criteria
General, Academic, and Industry-Facing Evaluation Criteria
Prototypes and Feedback Process
Deadlines and Extensions
Referencing and Plagiarism
Individual Marking Rubrics for Assessments
Research user needs and implications of modality and social conduct.
Analyze multi-modal interactions, user groups, and contexts of use.
Design input/output media and interactive content for target audiences.
Prototype human interactions in social/technical contexts.
Evaluate user experiences throughout user journeys.
Reflect on design practices and assess various methodologies.
Focus on planning, researching, designing, prototyping, and evaluating multimedia applications.
Assess user experiences leveraging personal computing, intelligent environments, and cloud-based information.
Involves qualitative user research with participatory feedback on prototypes.
Project examples include personalized well-being applications, social networking aids, and financial tools.
Personalized Well-Being: Apps for health tracking, productivity, and stress management.
Social Networking: Enhance remote/hybrid work collaboration with IoT solutions.
Cultural Engagement: Curate educational materials for enhanced cultural experiences.
Smart Living: Coordinate household routines through technology.
Entertainment: Personalize recommendations based on user activity.
User Engagement: Conduct interviews, focus groups, and participatory design workshops.
Iterative Development: Use feedback to refine and improve prototypes continuously.
Documentation: Maintain organized records of user research, ethics documentation, and all phases of design.
Must include participant information sheets, consent forms, and debrief forms.
Compliance with ethical standards is critical for research.
Gantt Chart: Create to outline project milestones and deadlines.
Trello Board: Document tasks and manage progress.
Use Harvard-style referencing throughout.
Plagiarism will be strictly checked using Turnitin.
Feedback will be provided for each assessment approximately four weeks after submission.
Marking Rubrics will assess various components from user research to prototype evaluation.
Access to feedback is through Canvas.
Follow guidelines for disputing marks or seeking clarifications.