CI7831 Design Thinking Theory and Practice_Coursework Handbook 2025TB2

Overview of CI7831 Design Thinking: Theory and Practice

  • Module Code: CI7831

  • Module Leader: Dr. Makayla Lewis (m.m.lewis@kingston.ac.uk)

  • Academic Year: 2024-2025

  • Assessments: Project Proposal and Portfolio

Assessment Details

Assessment 1: Project Proposal (20%)

  • Deadline: 27 February 2025 – 11:59 PM

  • Submission Format: Online to Canvas; must use assessment template.

  • Key Points:

    • Outline project objectives and problem it addresses.

    • Summarise research and design phases;

    • Include a timeline and key milestones.

Assessment 2: Portfolio (80%)

  • Deadline: 29 April 2025 – 11:59 PM

  • Submission Format: Online to Canvas; must use assessment template.

  • Key Points:

    • Document the entire design process, emphasizing iterative and user-centered approaches.

    • Must provide clear evidence of user engagement and how feedback shaped the design.

Table of Contents

  • Assessment Outline

  • Module Learning Outcomes

  • Assessment Brief and Criteria

  • Project Brief

  • Suggested Topics

  • Exclusions and Constraints

  • Assessment Criteria

  • General, Academic, and Industry-Facing Evaluation Criteria

  • Prototypes and Feedback Process

  • Deadlines and Extensions

  • Referencing and Plagiarism

  • Individual Marking Rubrics for Assessments

Module Learning Outcomes

  1. Research user needs and implications of modality and social conduct.

  2. Analyze multi-modal interactions, user groups, and contexts of use.

  3. Design input/output media and interactive content for target audiences.

  4. Prototype human interactions in social/technical contexts.

  5. Evaluate user experiences throughout user journeys.

  6. Reflect on design practices and assess various methodologies.

Project Outline - Designing Connected Journeys in Modern Digital Lifestyles

  • Focus on planning, researching, designing, prototyping, and evaluating multimedia applications.

  • Assess user experiences leveraging personal computing, intelligent environments, and cloud-based information.

  • Involves qualitative user research with participatory feedback on prototypes.

  • Project examples include personalized well-being applications, social networking aids, and financial tools.

Suggested Topics for Projects

  • Personalized Well-Being: Apps for health tracking, productivity, and stress management.

  • Social Networking: Enhance remote/hybrid work collaboration with IoT solutions.

  • Cultural Engagement: Curate educational materials for enhanced cultural experiences.

  • Smart Living: Coordinate household routines through technology.

  • Entertainment: Personalize recommendations based on user activity.

Important Design Process Guidelines

  1. User Engagement: Conduct interviews, focus groups, and participatory design workshops.

  2. Iterative Development: Use feedback to refine and improve prototypes continuously.

  3. Documentation: Maintain organized records of user research, ethics documentation, and all phases of design.

Ethics Considerations

  • Must include participant information sheets, consent forms, and debrief forms.

  • Compliance with ethical standards is critical for research.

Project Timeline and Management

  • Gantt Chart: Create to outline project milestones and deadlines.

  • Trello Board: Document tasks and manage progress.

Referencing

  • Use Harvard-style referencing throughout.

  • Plagiarism will be strictly checked using Turnitin.

Feedback and Evaluation

  • Feedback will be provided for each assessment approximately four weeks after submission.

  • Marking Rubrics will assess various components from user research to prototype evaluation.

Marks and Feedback Process

  • Access to feedback is through Canvas.

  • Follow guidelines for disputing marks or seeking clarifications.

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