Brief History of Manipulative Media
Johann Heinrich Pestalozzi (1746-1827)
- Swiss pedagogue
- First person who strongly believed and advocated the use of hands-on learning
or manipulative. Specifically as an educational tool - Created “Pestalozzi Method”
- Motto is “Learning by Head, Heart, and Hand”
- Children must first understand what is concrete before abstract concepts
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Friedrich Wilhelm August Frobel (1782-1852)
- German pedagogue
- Student of Pestalozzi
- Laid the foundation for modern education
- “Father of kindergarten”
- Developed the educational toys known as Frobel Gifts or Frobel gabe
- Included geometric building blocks and pattern activity books
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Maria Tecla Artemesia Montessori (1870-1952)
- An Italian physician and educator
- Developed the use of manipulative
- Goal “learn through personal investigation and exploration”
- Her gifts are multisensory, sequential and self-correcting materials
“Montessori Method of Learning”
- Stresses development of a child’s own initiative and natural abilities, especially
through practical play.
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Jean Piaget (1896-1980)
- Swiss developmental psychologist
- Outlined a particular cognitive development of children
- Stressing the importance of “concrete operation”
- Says, children must first construct knowledge through “concrete operations”
before moving on to “formal operations”
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Main Function of Manipulative
- Connect ideas and concept to physical objects
- Promote better understanding
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Types of Manipulative Media
- Real Objects
- Models
- Field Trips
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Traditional/Concrete Manipulative
Real Object
- Most accessible and involving material in educational use
- There is no substitute for the real thing when learning some tasks
- They give meaning to otherwise, abstract
- May be modified to make instruction better
- Ex. Currencies, Tools, Plants, Artifacts
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Attribute Blocks
- Attribute blocks can be used to teach sorting, patterns, and identifying
attributes. - The Attribute Blocks set includes five basic shapes (triangle, square, rectangle, circle, and hexagon) displaying different attributes. The basic shapes come in three different colors, two different thicknesses. Geared Clocks
- It allows children to explore telling time on analog clocks and calculating elapsed time.
Two-Color Counters
- It can be used to introduce students to basic ideas of probability.
Color Cubes
- It helps the children through hands-on exploration of basic mathematics and geometric relationships as they stack, count, sort, and work with patterns.
Pattern Blocks
- Pattern Blocks make it possible for the shapes to nest together and provides for a wide range of explorations.
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Models
- Three-dimensional representations of a real thing
- Can provide learning experiences that real things can’t provide
- Can be disassembled
- Can be larger or smaller than the real object they represent
- Ex. Anatomical Models, Molecular Models, Animal Models, Play Money, Models
of Buildings, Globe/Map, Solar System Model
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Real Objects and Models
- Familiarize yourself
- Practice presentation
- Make sure the audience doesn’t get the wrong impression
- Encourage the students to handle and manipulate the objects and model
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Field Trips
- Excursion outside the classroom
- Students can encounter phenomena that can’t be brought into the classroom
- Particularly valuable for learners who have kinesthetic perceptual strength
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Advantages of Concrete Manipulative
- Simpler, more moveable
- Tactile experience adds a dimension of learning
- Allows student to be more creative
- Student has more control
- Allows trial and error
- Units are easier to distinguish, make the whole easier to see
- Easier to relate real-world applications
- Less expensive than technology
- Allows me to be more cognitive of the operations I am performing
- Requires more thinking
- Allows teacher to involve the whole class in an interactive lesson
- Allows information to be received visually and kinesthetically
- Learning through play
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Disadvantages of Concrete Manipulative
- Limited
- Cannot see the actual number on the manipulatives so you may miss the
concept - No feedback on whether you are right or wrong
- Not very challenging
- Children focus on manipulative instead of the instruction
- Needs supervision
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Digital/Virtual Manipulative
- Integration of traditional media
- Enable physical objects to move, sense, and interact with one another, as a
result, make systems – related concepts more salient to (can be manipulated by)
children - Ex. 2048, Tetris, xoxo
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Concrete vs Virtual Manipulatives
- Virtual manipulatives are more practical for teachers than concrete
manipulatives due to issues on homeroom management - Virtual manipulatives depends on the availability of computers and requires
some basic computer skills from both the teacher and student - Virtual manipulatives need no clean up unlike concrete manipulatives
- Virtual manipulatives’ appearance can be easily reformatted unlike concrete
manipulatives
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Advantages of Digital Manipulative
- Fun learning tool
- Involves problem solving skills
- Increases motivation
- Catches attention
- Availability at home
- Student centered
- Discovery learning
- Catches attention
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Disadvantages of Digital Manipulative
- Made lead to misconception of some ideas (color, size, etc.)
- Some students may not be able to grasp the abstract concept represented by the manipulatives
- May consume too much time
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