Dividing work improves production.
Seen in specific industries; easier in small factories.
Pin-Making Example
Unskilled: <1 pin/day; Divided: 4,800 pins/worker/day.
Steps: straightening, cutting, etc.
Division boosts manufacturing, but varies.
Developed countries specialize more.
One product involves many trades.
Farming has fewer divisions due to seasons, limiting improvement.
Rich countries excel in manufacturing.
Three Reasons for Increased Output
Skill, less task-switching, machines.
Workers specialize, get better.
Nail-Making Example
Regular smith: few nails; Specialist: 800-1000 nails/day; Boys: >2,300 nails/day.
Less task-switching saves time; frequent changes reduce productivity.
Machines ease work; division leads to inventions.
Early Steam Engine Example
Boy automates valve.
Thinkers connect ideas, improving work.
Division leads to wealth; workers trade surplus.
Benefits all, even poor.
Woolen Coat Example
Involves shepherds, weavers, etc.; needs merchants, carriers.
Even basic items need vast cooperation.
Division evolves from trading.
Humans trade; animals don't contract.
We get services via self-interest, not kindness.
Beggars also trade.
Trading drives division.
Hunter-Gatherer Example
Bow-maker trades for animals, specializes.
Talents less significant than practice.
Differences arise from jobs.
Trading makes talents useful.
Animals lack trade benefits.
Humans benefit through trade.
Division limited by market size; small markets hinder specialization.
Some industries need big towns.
Example: Porters need many people.
Rural areas: farmers self-sufficient.
Water transport expands markets.
Land vs. Water: Ships carry far more than