march 26 (3/26)
What is Esport
- Esport refers to professional computer game tournaments.
- It has become a global phenomenon similar to traditional sports.
- The industry is male-dominated, reflecting gender and racial imbalances found in traditional sports contexts.
- The debate continues on whether esport should be included as an Olympic event.
Major Asian Esport Tournaments
- 2022 Asian Games included various popular esports titles:
- Arena of Valor
- DOTA 2
- FIFA-branded soccer games
- Hearthstone
- League of Legends
- PUBG Mobile
- Esport was part of the 19th Asian Games held in Hangzhou in 2022.
Esport Statistics and Growth
- The esports market is projected to grow to $5.18 billion by 2029.
- Worldwide, over 410 million people engage with esports, including viewers and gamers.
- 6.6 billion hours are spent watching esports videos every year.
- There are 2 million athletic scholarships available for colleges in North America.
Current & Emerging Issues in Esports
- Integrity Issues:
- Concerns about performance-enhancing drugs (PEDs) and e-doping.
- Issues of match-fixing, hacking, and gambling.
- Stigma and Violence:
- Negative perceptions about esports participation.
- Associations of aggressive behavior with esports athletes.
- Gaming Addiction and Mental Health:
- The impact of gaming addiction on players.
- Importance of mental health awareness in esports.
- Social Inequality:
- Disparities in earnings between male and female players.
- Racism and Ethnicity:
- Examination of racialized ideas and structures in esports.
- Gender Issues:
- Concerns about masculinities and harassment faced by female gamers.
The Gender Gap in Esports
- Women make up 46% of the gamer population, but only 5% of professional gamers are women.
- Out of 476 esports players at the 2022 Asian Games, only 8 were women.
- Female gamers often face judgments about their skills compared to male counterparts, and experience higher rates of online harassment.
- Approximately 30% of game developers are women.
Gendered Portrayals in Video Games
- Examination of the number and portrayal of female lead characters in games.
The Gender Pay Gap
- No women are listed among the top 400 highest-earning esports players.
- Example:
- Johan "Notail" Sundstein: $7,184,163 earnings
- Sasha "Scarlett" Hostyn: $444,461 earnings.
Geek Masculinity
- Defined as a specific form of masculinity emphasizing intellectualism and technical skills over physical strength.
- Often intersects with narratives of technological mastery within gaming.
Case Study: Kim "Geguri" Se-yeon
- A professional Overwatch player known for her skill in the game.
- Faced accusations of cheating that were later disproven.
- Her experience represents struggles for recognition and respect among female gamers.
Aftermath of Geguri’s Case
- Despite harassment, she gained significant support and recognition from fans.
- Issues of sexism were highlighted through discussions around her appearance and skills in gaming.
- Debates about the existence and necessity of gender distinctions in gaming communities ensued.
Post-Feminism in Esports
- The viewpoint that feminism has achieved significant success leads to a culture emphasizing meritocracy in esports.
- Challenging the notion that gender plays a role in gaming performance presents both liberating and complex implications for female gamers.
Summary of The Case of Geguri
- The accusations highlight entrenched male dominance in esports.
- Geguri's performance challenges traditional gender norms by questioning the links between biological sex and gaming performance ability.