march 26 (3/26)

What is Esport

  • Esport refers to professional computer game tournaments.
  • It has become a global phenomenon similar to traditional sports.
  • The industry is male-dominated, reflecting gender and racial imbalances found in traditional sports contexts.
  • The debate continues on whether esport should be included as an Olympic event.

Major Asian Esport Tournaments

  • 2022 Asian Games included various popular esports titles:
    • Arena of Valor
    • DOTA 2
    • FIFA-branded soccer games
    • Hearthstone
    • League of Legends
    • PUBG Mobile
  • Esport was part of the 19th Asian Games held in Hangzhou in 2022.

Esport Statistics and Growth

  • The esports market is projected to grow to $5.18 billion by 2029.
  • Worldwide, over 410 million people engage with esports, including viewers and gamers.
  • 6.6 billion hours are spent watching esports videos every year.
  • There are 2 million athletic scholarships available for colleges in North America.

Current & Emerging Issues in Esports

  • Integrity Issues:
    • Concerns about performance-enhancing drugs (PEDs) and e-doping.
    • Issues of match-fixing, hacking, and gambling.
  • Stigma and Violence:
    • Negative perceptions about esports participation.
    • Associations of aggressive behavior with esports athletes.
  • Gaming Addiction and Mental Health:
    • The impact of gaming addiction on players.
    • Importance of mental health awareness in esports.
  • Social Inequality:
    • Disparities in earnings between male and female players.
  • Racism and Ethnicity:
    • Examination of racialized ideas and structures in esports.
  • Gender Issues:
    • Concerns about masculinities and harassment faced by female gamers.

The Gender Gap in Esports

  • Women make up 46% of the gamer population, but only 5% of professional gamers are women.
  • Out of 476 esports players at the 2022 Asian Games, only 8 were women.
  • Female gamers often face judgments about their skills compared to male counterparts, and experience higher rates of online harassment.
  • Approximately 30% of game developers are women.

Gendered Portrayals in Video Games

  • Examination of the number and portrayal of female lead characters in games.

The Gender Pay Gap

  • No women are listed among the top 400 highest-earning esports players.
  • Example:
    • Johan "Notail" Sundstein: $7,184,163 earnings
    • Sasha "Scarlett" Hostyn: $444,461 earnings.

Geek Masculinity

  • Defined as a specific form of masculinity emphasizing intellectualism and technical skills over physical strength.
  • Often intersects with narratives of technological mastery within gaming.

Case Study: Kim "Geguri" Se-yeon

  • A professional Overwatch player known for her skill in the game.
  • Faced accusations of cheating that were later disproven.
  • Her experience represents struggles for recognition and respect among female gamers.

Aftermath of Geguri’s Case

  • Despite harassment, she gained significant support and recognition from fans.
  • Issues of sexism were highlighted through discussions around her appearance and skills in gaming.
  • Debates about the existence and necessity of gender distinctions in gaming communities ensued.

Post-Feminism in Esports

  • The viewpoint that feminism has achieved significant success leads to a culture emphasizing meritocracy in esports.
  • Challenging the notion that gender plays a role in gaming performance presents both liberating and complex implications for female gamers.

Summary of The Case of Geguri

  • The accusations highlight entrenched male dominance in esports.
  • Geguri's performance challenges traditional gender norms by questioning the links between biological sex and gaming performance ability.