Light is a form of energy that travels away from the source that produces it at a speed of 3×108 m s-1
Crooke’s Radiometer
Converts light energy into kinetic energy.
- shows that light is a form of energy
Light usually travels in straight lines
The bouncing of light from the surface of an object.
There are two types of reflection, diffuse and regular.
Diffuse Reflection
When light strikes a matt surface (non smooth surface) the reflected light is scattered in all directions.
Most everyday objects are visible by light which has been diffusely reflected from them.
Regular Reflection
If the surface that the light strikes is silvered and polished smooth (e.g. a mirror) the light is not scattered and reflected directly.
Laws of Reflection of Light
Law 1:
The incident ray, the normal at the point of incidence, and the reflected ray all lie in the same plane.
Law 2:
The angle of incidence is equal to the angle of reflection.
There are two types of images:
- real images
- virtual images
Virtual Image:
An image formed by the apparent intersection of rays.
A virtual image cannot be formed on a screen.
Image in Plane Mirror:
A virtual/upright/the same distance behind the mirror as the object is infront of the mirror.
Objects are flipped (lateral inversion) e.g. ambulance in rear view mirror
The apparent movement of one object relative to another due to the motion of the observer is called parallax. The object that is farthest away appears to move with the observer.
Concave and Convex Mirrors
The reflecting surface of a concave mirror caves in at the centre.
The reflecting surface of a convex mirror bulges out at the centre.
Describing Concave and Convex Mirrors
1. When a ray strikes the pole of a concave
mirror it is reflected at an equal angle with the axis.
2. When a ray passes through the centre of curvature
of a concave mirror it is reflected back along its on path.
3. When a ray comes parallel to the axis and strikes
a concave mirror it passes through the focus after reflection.
4. When a ray passes through the focus and strikes
a concave mirror it is relfected out parallel to the axis.
Real Image
An image formed by the actual intersection of rays.
A real image can be formed on a screen.
u = object distance to mirror
v = image distance to the mirror
f = focal length
Dentist’s Mirror
Floodlights
Projector
Torch
Solar Furnace
Cosmetics Mirror
Outside Focus:
Image = Real, Magnified, Upside Down
On Focus:
Image = Formed at infinity
Inside Focus:
Image = Virtual, Magnified, Upright
Outside Centre of Curvature:
Image = Real, Diminshed, Upside Down
In a convex mirror, the image is always virtual.
Rule 1
Ray that strikes the pole is reflected at an equal angle with the axis.
Rule 2
Ray that is heading for the centre of curvature is reflected along back its own path.
Rule 3
If a ray is parallel to the axis then it reflects as if it came from the focus behind the mirror.
Rule 4
A ray that is heading for the focus and strikes the mirror is reflected out parallel to the axis.