AR

Thinking & Language

  • Phoneme: smallest unit of sound

  • Morpheme: smallest unit with meaning; basically a bunch of phonemes put together

  • Whistic Determinism: language determines the way you think

  • Algorithm: trying every solution until one works; guarantees success (time consuming)

  • Heuristic: shortcut, but success isn't guaranteed

  • Representative Heuristic: a template/example of something that we think of (stereotypes)

  • Availability Availability: instant/default memory as soon as you hear about a topic 

  • Mental set: trying to use old solutions to new problems

  • Functional fixedness: when you don't realize something has another function than what is intended

  • Framing: the way something is presented

  • Gambler's fallacy: thinking something is gonna turn out a certain way because of a pattern, but failing to use logic for reasoning

  • Sunk cost fallacy: when you put so much dedication into something that it becomes hard to give up on it

  • Planning Fallacy: overestimating your future leisure time and income

  • Divergent thinking: looking at all possible solutions

  • Convergent thinking: looking at all possible solutions and choosing one

  • Deductive reasoning: general info on a topic will help solve a specific problem

  • Inductive reasoning: applying specific knowledge to a general topic

  • Prototype: best example if a concept

  • Superordinate: finding a solution by pooling together effort

  • Subordinate: someone who is under the control of an authority figure

  • Intuition: an effortless automatic feeling or thought contrasted with explicit, conscious reasoning

  • Creativity: ability to produce new and valuable ideas