Exam 4 Flashcards
Pricing Concepts
Markup on Selling Price
- Definition: The percentage of the selling price that represents markup.
- Calculation:
- If the selling price (SP) is 1000 and the cost is 700, the markup is 300.
- The markup percentage on the selling price is 30\%, because \$300 (markup) is 30\% of \$1000 (selling price).
- Markup \% = \frac{Markup}{Selling \ Price} \times 100
- Understanding:
- 30\% of the selling price is markup, and 70\% of the selling price is the cost.
- Visualization: Use a rectangle to represent the selling price and divide it proportionally to represent cost and markup.
Calculating Markup Percentage
- Formula: Selling \ Price = Markup + Cost
- Determine the markup in dollars, then calculate what percentage of the selling price that markup represents.
- Example: If the cost is \$50 and the selling price is \$200, the markup is \$150. The markup percentage is 75\% (\frac{150}{200}).
Sample Problems
- Problem 1:
- Retailer's cost: \$200
- Retailer's markup on selling price: 50\%
- Selling price: \$400 (since 50\% of the selling price is markup and 50\% is cost).
- Problem 2:
- Manufacturer's selling price: \$100
- Manufacturer's cost: \$35
- Markup on selling price: 65\%.
Additional Practice Problems
- Selling Price = \$1,800, Cost = \$600. What is the markup ?\%$?
- Answer: 66.7\% (Cost is 1/3, so markup is 2/3)
- Cost = \$100, Markup = 75\%. What is the selling price?
- Answer: \$400 (3/4 of the selling price is markup, 1/4 is cost)
- Selling Price = \$300, Markup = 33.3\%. What is the cost?
- Answer: \$200 (Cost is 2/3 of \$300 selling price)
Break-Even Pricing
- Scenario: Company X sells video games to retailers for \$30. The cost to make each video game is \$20. The total fixed costs are \$20,000.
- Calculation:
- Profit per product: Selling \ Price - Variable \ Costs = \$30 - \$20 = \$10
- Break-even point in units: \frac{Fixed \ Costs}{Profit \ per \ Product} = \frac{\$20,000}{\$10} = 2,000$$
- Company X needs to sell 2,000 products to break even.
Selecting a Basis for Pricing
- Cost (markup and break-even)
- Demand: Flexible/variable pricing
Product Pricing Strategies
- Market Skimming
- Premium
- Overcharging
- Market Penetration
- Good-value
- Economic
Other Pricing Strategies
- Everyday low prices
- Reference pricing (selling against the brand)
- Portfolio Pricing
- Price bundling
- Captive-product pricing
- Multiple-unit pricing
- Single-price
- Loss leader (same as Leader pricing)
Substitutes and Complements
- Definition:
- Substitutes: If the price goes up for one product and sales of a second product go up, they are substitutes.
- Complements: Products that are used together.
Marketing Channels
Channel Strategies
Intensity of Distribution
- Intensive, selective, exclusive
Channel Choice Factors
- Product, producer, market factors
Modes of Transportation
- Consider: Cheapest, most accessible, most reliable
Push/Pull Strategies
- Push: Promoting to others in the distribution channel.
- Pull: Promoting to consumers.
Retailing
- Definition
- Formats
- Direct Retailing vs. Direct Marketing
- Retailing Mix, Customer Service
- Atmospherics
Promotion
Integrated Marketing Communications
Marketing Communications Process
AIDA Concept
Advertising
- Impacts attitudes, best at the beginning of the process.
Sales Promotions
- Impacts behavior, best at the end of the process.
Goals and Tasks of Promotion
- Informing
- Reminding
- Persuading
Promotional Mix
- Promotional Mix Elements
- Definitions
- Strengths/weaknesses of each.
- Control: Which elements do we have the most control over?
- Credibility: Which ones are the most credible?
Sales Promotions
- Impact:
- Attitudes
- Behavior
- Where is the most money spent?
- Trade promotions
- Consumer promotions
- Objectives
- Sales Promotion Rates
- Redemption
- Displacement
- Acquisition