A system of objects moving in opposite directions at the same speed will have an overall momentum of 0 since they will cancel out.
Example (Car and Van Collision)
Car mass = 990 kg, initial velocity = 10 m/s, final velocity = 2 m/s
Van mass = 4200 kg, initial velocity = 0 m/s
Initial momentum of car: p_{car} = 990 \times 10 = 9900 kg m/s
Initial momentum of van: p_{van} = 0
Total momentum before collision: p_{before} = 9900 + 0 = 9900 kg m/s
Final momentum of car: p_{car} = 990 \times 2 = 1980 kg m/s
Final momentum of van: p_{van} = 4200 \times v
Total momentum after collision: p_{after} = 1980 + 4200v
Conservation of momentum equation: 9900 = 1980 + 4200v
v = \frac{9900 - 1980}{4200} = 1.9 m/s
Forces & Momentum
Rate of Change in Momentum
When a force acts on an object that is moving, the object will accelerate (or decelerate).
This causes a change in momentum.
F = ma
p = mv
\Delta p = mv - mu
force = \frac{change \ in \ momentum}{time}
F = \frac{(mv - mu)}{t}
F = resultant force, measured in newtons (N)
a = acceleration, measured in meters per second squared (m/s²)
m = mass, measured in kilograms (kg)
\Delta p = change in momentum, measured in kilogram meters per second (kg m/s)
v = final velocity, measured in meters per second (m/s)
u = initial velocity, measured in meters per second (m/s)
t = time, measured in seconds (s)
Direction
Consider the direction of the object's motion.
If the initial direction is positive, the reverse direction is negative.
Force can also be described as the rate of change of momentum on a body.
The shorter the time over which momentum changes, the bigger the force.
Force and time are inversely proportional to each other.
Example (Tennis Ball)
Change in momentum each time, \Delta p = 0.5 kg m/s
Contact time of first hit, t_1 = 2.0 s
Contact time of second hit, t_2 = 0.1 s
F1 = \frac{\Delta p}{t1} = \frac{0.5}{2} = 0.25 N
F2 = \frac{\Delta p}{t2} = \frac{0.5}{0.1} = 5.0 N
The tennis racket experiences the greatest force from the ball during the second hit.
Example (Car hitting a wall)
Mass of car, m = 1500 kg
Initial velocity before collision, u = 15 m/s
Final velocity after collision, v = -5 m/s
Time of impact, t = 3 s
F = \frac{(1500 \times -5) - (1500 \times 15)}{3} = \frac{-7500 - 22500}{3} = \frac{-30000}{3} = -10000 N
The direction of the force is to the left (opposite to the car's initial motion).
Newton's Third Law
Definition
Whenever two objects interact, the forces they exert on each other are equal in magnitude and opposite in direction.
Examples
Walking: The foot pushes the ground backward, and the ground pushes the foot forward.
Recognizing Newton's third law:
The two forces act on different objects.
The two forces are equal in size but act in opposite directions.
The two forces are always the same type (weight, reaction force, etc.).
Example (Textbook on a table)
The gravitational pull of the Earth acts downwards on the book (weight), and the push force of the table acts upwards on the book (normal contact force).
These forces are NOT a Newton's third law pair because both forces are acting on the same object.
A correct example:
The gravitational pull of the Earth on the book (weight) and the gravitational pull of the book on the Earth (weight).
Collisions
When two objects collide, both objects will react, generally causing one object to speed up (gain momentum) and the other object to slow down (lose momentum).
Consider the collision between two trolleys, A and B:
When trolley A exerts a force on trolley B, trolley B will exert an equal force on trolley A in the opposite direction.
F{B-A} = -F{A-B}
While the forces are equal in magnitude and opposite in direction, the accelerations of the objects are not necessarily equal in magnitude.
From F = ma, acceleration depends upon both force and mass.
For objects of equal mass, they will have equal accelerations.
For objects of unequal mass, they will have unequal accelerations.
Momentum & Safety Features
Impact Force Reduction
Since force is equal to the rate of change in momentum, the force of an impact in a vehicle collision can be decreased by increasing the contact time over which the collision occurs.
Safety features are created to reduce the impact of a force, such as in:
Vehicles
Playgrounds
Bicycle helmets
Gymnasium crash mats
Vehicle Safety Features
Vehicle safety features are designed to absorb energy upon an impact by changing shape.
The main vehicle safety features are crumple zones, seat belts, and airbags.
For a given force upon impact, these absorb the energy from the impact and increase the time over which the force takes place.
This increases the time taken for the change in momentum of the passenger and the vehicle to come to rest.
The increased time reduces the force and risk of injury on a passenger.
The usefulness of safety features depends on two main factors: mass and velocity.
If the impact is from a large mass, the change in momentum will be very large, meaning a very long contact time is needed to reduce the force of impact.
Specific Safety Features
Seat belts:
Designed to stop a passenger from colliding with the interior of a vehicle by keeping them fixed to their seat in an abrupt stop.
Designed to stretch slightly to increase the time for the passenger’s momentum to reach zero and reduce the force on them in a collision.
Airbags:
Deployed at the front on the dashboard and steering wheel when a collision occurs.
Act as a soft cushion to prevent injury on the passenger when they are thrown forward upon impact.
Crumple zones:
Designed into the exterior of vehicles (front and back).
Designed to crush or crumple in a controlled way in a collision.
Increase the time over which the vehicle comes to rest, lowering the impact force on the passengers.
Other Safety Features
Crash mats (gymnasiums):
Help reduce the risk of injury for falls in gymnastics and climbing.
Thick and soft to offer shock absorption of the force created by the person landing on the mat.
Increase the contact time over which their momentum is reduced, creating a smaller impact force and a lower chance of injury.
Playgrounds:
Utilize cushioned surfaces as children will often fall onto these with a large force.
The cushioned surface reduces the risk of a severe injury by increasing their contact time with the ground.
Thin crash mats are suitable for low-impact activities (low velocity falls).
Safety features are intended to reduce the chance of serious injury but do not completely prevent it in all cases.