Coined by Marshall McLuhan, this means that the form of a medium (e.g., TV, social media) influences how the message is perceived. For example, a news story on Instagram feels different than the same story in a newspaper.
The study of how media has evolved over time, such as the transition from print newspapers to online platforms or the impact of television on culture.
The methods used to study and write about media history, focusing on how events, technologies, and institutions shaped media over time.
Focuses on the physical or technological aspects of media, such as the role of cameras, printing presses, or smartphones in shaping how media is created and consumed.
Sources that are credible, accurate, and trustworthy, often used in journalism to ensure factual reporting.
The idea that media is embedded in everyday life, influencing how people interact, communicate, and understand the world.
In media, this explores how individuals or organizations curate their image to control how others perceive them, such as influencers crafting perfect Instagram posts.
In media, this refers to how consumer interest (demand) drives the production (supply) of content, such as blockbuster movies being made because audiences crave them.
Examines how power, money, and politics shape media industries, such as the influence of corporate ownership on news reporting.
Looks at the working practices, values, and creative processes of media professionals, like how Hollywood studios operate or how journalists gather stories.
Focuses on how platforms like Google, Facebook, and Netflix dominate the media industry by monetizing user data and controlling content distribution.
Explains how dominant ideas (e.g., capitalism, gender roles) are reinforced by media to maintain societal power structures.
Refers to how media shapes the way topics are talked about or understood, like how immigration is framed in news stories.
Media used to manipulate public opinion, often by governments or organizations, to promote a particular political or ideological agenda.
The art of persuasion in media, such as how advertisements use emotional appeals or logic to convince audiences.
The process by which media interprets and presents reality, often shaping how events or issues are understood by audiences.
Oversimplified representations of people or groups in media, like racial or gender clichés in movies.
How and why certain people, issues, or stories are seen in media while others are ignored, shaping public attention.
Categories of media content based on common features, like horror, comedy, or documentaries in film or TV.
The storytelling structure of media, including characters, plots, and conflicts that shape how a story is told.
Media that aims to portray life as it truly is, such as realistic films or documentary-style content.
A distinction where high culture refers to elite, intellectual media (e.g., opera), while low culture refers to popular, accessible content (e.g., reality TV).
The space where people discuss and debate societal issues, often facilitated by media platforms like news channels or social media.
A smaller group within society with unique interests and values, often expressed through specific media, like punk music or anime communities.
Paid media content aimed at persuading audiences to buy products, support ideas, or take action.
The study of how media content influences people’s behavior, attitudes, or beliefs, such as how violent video games might affect aggression.