B

Childhood Social and Emotional Development

Emotional & Social Development in Childhood

  • Central theme: mastering emotion regulation and navigating the early social world (peers, caregivers, culture, play, school).

  • Core video expert: Nancy Eisenberg (Arizona State Univ.)—focus on emotional regulation research.

  • Historical anchor: Erik Erikson’s psychosocial theory supplies two childhood crises:

    • 3^{rd} stage: Initiative vs. Guilt (preschool).

    • 4^{th} stage: Industry vs. Inferiority (middle childhood).


Erikson Stage 3 – Initiative vs. Guilt (Preschool, 3–5 yrs)

  • Existential question: “Am I good or bad?”

  • Developmental tasks

    • Assert power/control via directing play, exploration, decision-making.

    • Build a sense of purpose when supported.

  • Caregiver reactions

    • Warm encouragement → pride, strong self-esteem.

    • Harsh/negative → guilt, inhibition, dependence, learned helplessness.

  • Hallmarks

    • Explosion of play & imagination.

    • Emergence of self-concept (appearance, possessions, concrete behaviors).

    • Birth of intrinsic motivation (acting for inherent pleasure).


Erikson Stage 4 – Industry vs. Inferiority (Middle Childhood, 6–11 yrs)

  • Guiding question: “How can I be good/competent?”

  • School = primary socialization context; focus on hard work and competence.

  • Encouragement & praise → industry (confidence, mastery).

  • Rejection or chronic failure → inferiority (doubt, low self-worth).


Self-Concept & Self-Esteem

Self-Concept (≈ 3–4 yrs)
  • Initially concrete: looks, toys, behaviors, likes (“I like trucks”).

  • Gradually integrates invisible traits (personality, beliefs).

Susan Harter’s 5 Self-Esteem Domains
  1. \text{Scholastic Competence} (academic talent)

  2. \text{Behavioral Conduct} (obedience/goodness)

  3. \text{Athletic Skill} (sports ability)

  4. \text{Peer Likability} (popularity)

  5. \text{Physical Appearance} (looks)

  • Children may feel high/low in any combination of domains.


Emotion Regulation

  • Definition: capacity to monitor, evaluate, and modify emotional states to achieve goals.

  • Neural substrate: Myelination between limbic system & prefrontal cortex accelerates in early childhood ⇒ better impulse inhibition, empathy.

  • Balance metaphor (homeostasis) with two dysregulations:

    • Externalizing tendencies

    • Act out strong feelings (hitting, breaking, tantrums, blame).

    • Internalizing tendencies

    • Turn distress inward (anxiety, self-criticism, withdrawal, depression).

    • Risk for learned helplessness (sense of powerlessness over outcomes).

  • Language growth (3–4 yrs) supplies a verbal strategy for self-soothing & negotiating.

  • Preventive emotion coaching: adults preview difficult events (e.g., long grocery trip) to forestall meltdowns.


Motivation: Intrinsic vs. Extrinsic

  • Intrinsic Motivation

    • Self-generated; activity itself is rewarding (Piaget’s “little scientists”).

    • Dominant in preschool.

  • Extrinsic Motivation

    • Driven by external rewards (praise, money, grades).

    • Over-justification effect: supplying external rewards for intrinsically fun acts ↓ later desire.

  • Competition can also erode intrinsic drive (goal shifts to “beat others,” not personal growth).


Prosocial Behavior, Empathy & Sympathy

  • Prosocial behavior = voluntary actions benefiting others; ranges from daily kindness to self-sacrifice.

  • Altruism = prosocial acts done without expectation of reward.

  • Empathy: feeling with someone (share emotion via perspective-taking).

  • Sympathy/Compassion: feeling for someone (concern/sorrow)—more likely to drive altruism.

  • Empathy is learnable; parental modeling & empathic caregiving foster children’s skill.

  • Benefits: better academics, leadership, social standing.


Play: Forms & Functions

  • Overall functions: rehearse adult roles, gain control, master social norms, practice ER & perspective-taking.

Developmental Sequence
  1. Parallel Play (toddler): side-by-side, minimal influence.

  2. Fantasy/Make-Believe Play (esp. \approx4 yrs).

    • Sociodramatic (Collaborative) Play: joint fantasy scripts.

  3. Rough-and-Tumble (often boys): chasing, wrestling with no intent to harm.

Cognitive & Social Benefits of Make-Believe
  • Strengthens executive functions (planning, sequencing, rule-use).

  • Enhances memory, logical reasoning, language & literacy.

  • Fosters creativity, emotion regulation, perspective-taking.

Gender-Segregated Play Patterns
  • Emerges preschool; entrenched by elementary.

  • Boys: larger groups, rough-and-tumble, competition, rigid “no-girls” barriers.

  • Girls: smaller intimate groups, sociodramatic themes, cooperation, flexible barriers.

Explaining Gender Differences
  1. Biological

    • Universality across cultures & primates.

    • Prenatal \text{testosterone} ↑ rough play / male-typed interests.

  2. Socialization

    • Parental toy choices, reinforcement, discouragement of cross-gender acts.

    • Media stereotypes & language cues (“he” for technician).

    • Peer policing: praise gender-typed acts, ridicule cross-gender, in-group favoritism.

  3. Cognitive (Gender Schema Theory)

    • Once child labels self “boy/girl,” selectively attends to same-sex models/toys.

    • Learn more from same-sex parent.


Friendships Across Childhood

  • Basis: similarity (gender, SES, worldview).

  • Protective: buffer against bullying, bolster self-concept, teach conflict skills.

  • Developmental changes in how children describe friends:

    1. Early elementary: concrete traits & shared activities (“plays tag,” “has brown hair”).

    2. Later childhood: abstract qualities (loyalty, trust, kindness).

  • Key expectations by age

    • Affection & fun → Kindness & conflict resolution → Trust, loyalty, emotional intimacy.


Aggression Types & Trajectory

  1. Instrumental Aggression

    • Goal-oriented (toy, space). Common 2–6 yrs.

  2. Reactive Aggression

    • Impulsive retaliation for real/accidental hurt. Indicates ER deficit; typical \approx2 yrs; wanes by 5.

  3. Relational Aggression

    • Non-physical social harm (insults, exclusion, rumor). Peaks 12–14 yrs.

  • Hostile Attribution Bias: aggressive children perceive benign acts as intentional threats ⇒ escalate conflict.


Bullying

  • Definition: systematic, targeted abuse by one/more individuals.

  • Prevalence: 10\%–20\% of children face chronic bullying.

  • Roles

    • Traditional Bullies: proactive, high aggression.

    • Bully-Victims: cycle of being bullied and retaliating.

    • Victims: socially anxious, isolated.

  • Consequences

    • Victims → depression, low self-esteem, academic decline.

    • Bullies → entrenched cruelty, substance misuse.

  • Risk factors: difference, weakness, awkwardness, or exceptional success.

  • Prevention spotlight: Olweus Bullying Prevention Program (Dan Olweus, Sue Limber, Clemson University)

    • Outcomes: ↑ empathy, ↑ teacher intervention, ↓ bullying/victimization.


Cultural Influences in Emotional Development

  • Parental emotion goals vary:

    • U.S. parents prioritize overcoming fear.

    • Japanese parents stress controlling aggression.

  • Despite nuance, children worldwide converge on key ER skills.


Practical / Ethical Implications

  • Warm, supportive, emotion-coaching parenting builds lifelong ER capacity.

  • Avoid over-rewarding naturally enjoyable tasks; nurture intrinsic motivation.

  • Facilitate mixed-gender, cooperative play to soften rigid stereotypes.

  • Early intervention for externalizing (conduct disorder risk) & internalizing (anxiety, depression) can redirect trajectories.

  • Schools wield power: inclusive curricula (e.g., empathy lessons), anti-bullying frameworks, opportunities for mastery (supporting industry).


Key Terms Glossary (Quick Recap)

  • Emotion Regulation (ER)

  • Externalizing / Internalizing Tendencies

  • Initiative vs. Guilt / Industry vs. Inferiority

  • Intrinsic / Extrinsic Motivation & Over-Justification

  • Empathy / Sympathy / Altruism / Prosocial Behavior

  • Parallel / Sociodramatic / Rough-and-Tumble Play

  • Gender Schema Theory

  • Hostile Attribution Bias

  • Instrumental / Reactive / Relational Aggression

  • Traditional Bully / Bully-Victim / Victim


End of comprehensive notes.