Learning Outcomes: After studying this section, you will be able to:
Recognize motion of an object as if it were a point-like particle if all parts move in the same direction and rate.
Identify a particle's position on a scaled axis (x-axis).
Understand the relationship between displacement and initial/final positions.
Calculate average velocity from displacement and time intervals.
Analyze average speed concerning total distance and time interval.
Read graphs of particle position and determine average velocity between specific times.
Motion along a Straight Line
Linear Motion
Circular Motion
Projectile Motion
Rotational Motion
Solve problems specifically about motion along a straight line.
Motion is confined to a straight line (vertical, horizontal, slanted).
Forces causing motion will be addressed in Chapter 5; focus here is solely on motion itself and changes.
Discussion includes whether the object speeds up, slows down, stops, or reverses.
The object is treated as a particle if every part moves in the same direction and rate.
In modeling motion, treat the object's mass as concentrated at a single point (particle).
This simplifies representations in motion diagrams to single dots instead of the entire object.
Position: Identifies the location of an object in relation to a reference point (origin).
Utilizes coordinates marked on an axis, e.g., x (m).
Displacement: Change in position, represented as Δx = x2 - x1.
Defined as final position minus initial position.
Can be positive or negative depending on direction.
Example: Moving from x_initial = 5 m to x_final = 12 m results in a displacement of Δx = 12 m - 5 m = 7 m (positive direction).
Example: Maria starts at position x = 23 m and undergoes a displacement Δx = -50 m.
Final Position Calculation: x_final = 23 m - 50 m = -27 m.
Displacement is a vector quantity indicating both magnitude and direction.
Positive sign (+) indicates direction (east/north), negative sign (−) indicates opposite direction (west/south).
Example: A displacement of Δx = -4 m has a magnitude of 4 m.
Determine which displacements shown in scenarios are positive or negative based on their direction relative to the x-axis.
Average Velocity (v_avg): Describes how fast an object is moving and is a vector quantity.
Formula: v_avg = Δx / Δt = (x2 - x1) / (t2 - t1) where units are m/s.
Average Speed: Total distance covered divided by the time interval.
Average speed is always positive (no direction involved).
Example: Moving from x = 3 m to x = -3 m in 2 seconds results in average velocity = -3 m/s; average speed = 3 m/s.
Position vs. Time Graph: Visual representation of an object's position against time.
Key Findings:
Linear position graphs indicate uniform motion (constant velocity).
The slope of the position graph corresponds to average velocity.
Instantaneous Velocity: Velocity at a specific moment derived from average velocity by minimizing time intervals.
Related to the slope of the position-time graph at that instant.
Average Velocity: (v_x = \Delta x / \Delta t)
Instantaneous Velocity: Rate of change of position, mathematically (v_x = dx/dt)
Instantaneous Speed: Absolute value of instantaneous velocity (always positive).
Example: A velocity of +5 m/s and -5 m/s reflects the same speed of 5 m/s.
Understanding motion involves calculating displacement, velocity, and recognizing vector nature.
The chapter emphasizes conceptualizing motion along a straight line, distinguishing between average and instantaneous measures.