Chapter 1: Introduction to the World of Technology – VOCABULARY Flashcards
Why Learn About Computers and Technology
Pervasive computing (also known as ubiquitous computing): computers are everywhere and have become an integral part of our lives.
Before 1980: computers were large and expensive; very few people had access; used mainly for high-volume processing tasks.
Today: computers are integrated into business and personal life in many ways; convergence of devices enables tasks like email on a living room TV, phone calls via a computer, and viewing Internet content on smartphones; computer literacy is essential for everyone.
Computers Today: Context and Evolution
Early personal computer use (timeline):
Early 1980s: microcomputers (inexpensive personal computers) were invented, leading to a dramatic increase in computer use.
Early 1990s: the World Wide Web (WWW) and graphical Web browsers were invented, increasing personal computer use.
Convergence: electronic devices are converging into single units with multiple capabilities (e.g., email on TV, calls via computer, Internet content on phones).
Computing devices in various contexts (home, education, work, mobility) reflect a broad adoption and dependence on technology.
Convergence
The trend toward combining multiple functions into single devices or ecosystems (e.g., smartphones, smart TVs, wearables) to perform what used to require several separate devices.
Computing Devices in the Home
Tasks performed by home computing devices:
Looking up information and news
Exchanging e-mail
Shopping and paying bills
Watching TV, videos, and movies
Downloading music and movies
Organizing digital photographs
Playing games
Making vacation plans
Other reference, productivity, or entertainment tasks
Common technologies:
Wireless networking: computers usable in nearly any location
Smart appliances: traditional appliances with built-in computing/communication
Smart homes: household tasks monitored/controlled by a central computer or smartphone
Computing Devices in Education
Most children/teens have used computers; schools provide access to computers; some schools integrate e-books; devices may be supplied or required; wireless hotspots enable Internet access; distance learning enables participation from off-campus locations.
Examples of computing devices in education (visuals illustrate devices and uses).
Computing Devices on the Job
Computers are universal tools across jobs: used for decision-making, productivity, communications, access control, and security.
Service professionals, military, and many others rely on computers; ongoing updates to computer skills are often required;
Some jobs exist specifically because computers exist.
Computing Devices on the Go
Everyday environments include:
Consumer kiosks, ATM transactions, POS systems, self-checkout
Consumer authentication systems, portable devices, smartphones, smart watches, GPS systems
Examples highlight how computing devices appear in daily life and how they enable various activities.
Technology and You: Restaurant iPad Ordering Systems
iPad ordering systems used with e-menus; customers can place and pay for orders; systems can provide more resources to customers.
What Is a Computer and What Does It Do?
A computer is a programmable, electronic device that:
Accepts data
Performs operations on that data
Stores data
Instructions are programs that determine the tasks the computer will perform.
Basic operations (IPOS cycle):
ext{Input: entering data into the computer}
ext{Processing: performing operations on the data}
ext{Output: presenting the results}
ext{Storage: saving data, programs, or outputs for future use}
ext{Communications: sending or receiving data}
The IPOS Cycle — The Five Primary Operations
The IPOS cycle comprises the five primary operations: ext{Input}, ext{Processing}, ext{Output}, ext{Storage}, ext{Communications} (IPOS).
Data vs. Information
Data: raw, unorganized facts; can be text, graphics, audio, or video.
Information: data that has been processed into a meaningful form.
Information processing is the conversion of data into information.
Computers Then and Now: Precomputers and Early Computers
The history of computers is often described in generations; each generation marks a major technological development.
Precomputers and early computers (before ~1946):
Abacus, slide rule, mechanical calculator
Punch Card Tabulating Machine and Sorter
First and Second Generation Computers
First-generation computers (1946-1957):
Enormous, powered by vacuum tubes, high electricity use, significant heat
Examples: ENIAC, UNIVAC
Second-generation computers (1958-1963):
Used transistors; smaller, cheaper, more energy-efficient, more reliable
Input via punch cards; output via punch cards and paper; storage via magnetic tape
Third and Fourth Generation Computers
Third-generation ( 1964-1970 ): integrated circuits (ICs) on a single silicon chip; input via keyboards; output via monitors; storage via hard drives.
Fourth-generation ( 1971– present): microprocessors; input via keyboards/mice; output via monitors/printers; storage via hard drives, flash memory, optical discs; networks/Internet developed.
Inside the Industry: Moore’s Law
Observation by Gordon Moore (1965): the number of transistors per square inch on chips doubles every two years.
Moore’s Law remains relevant for processors and other components.
Formal expression (conceptual): if N(t) is transistor count at time t, then N(t) \,\propto\, 2^{t/2} (doubling every 2 years).
Transistor Trends (illustrative graph narrative)
Transistor counts across generations show exponential growth, with explicit examples and milestone chips from 1971 to 2011.
Visuals show milestones such as multi-core processors and progressively denser integration on chips.
Fifth Generation Computers
Fifth generation (now and the future):
Often defined as AI-based; some aspects like voice and touch input are used today.
Future possibilities include: optical computers, nanotechnology-based tiny computers, general-purpose computers embedded into everyday devices.
Hardware
Hardware: the physical parts of a computer.
Internal hardware: located inside the main box (system unit).
External hardware: located outside the system unit; connects via wired or wireless connections.
Hardware devices relate to all five computer operations (IPOS).
Input, Processing and Output Devices
Input devices: keyboards, mice, scanners, cameras, microphones, pens, touch pads, touch screens, fingerprint readers, etc.
Processing devices: CPU (central processing unit); also includes GPUs and memory.
Output devices: monitors, printers, speakers, headphones, etc.
Storage and Communications Devices
Storage devices: hard drives, CD/DVD discs and drives, USB flash drives, etc.
Communications devices: enable communication with others and remote information access (modems, network adapters, routers, etc.).
Examples of Hardware
Visuals illustrate typical hardware configurations (in-house examples for home, education, business, and enterprise contexts).
Software
Software is the program or instructions that tell hardware what to do.
System software enables the computer to operate; includes the operating system (OS) which boots the computer and launches programs.
The OS controls hardware and supports user interaction via graphical interfaces (icons, buttons, tiles).
Common OS examples: Windows, macOS, Linux, Android, iOS.
The Birth of the GUI (Graphical User Interface)
GUI (pronounced you-gee or gooey) enables easier use by leveraging graphics.
Early personal computers used text-based command-line interfaces; GUI popularized with the Apple Macintosh in the 1980s.
The GUI's Impact on Usability
Two key enablers: cheaper memory and faster CPUs.
GUI replaced command-line interfaces with windows, icons, and mouse-driven menus.
Early PC “killer apps” included word processing, desktop publishing, and spreadsheets, driving the PC era.
The Windows Desktop
The Windows desktop became the work area for Windows PCs, providing a graphical environment for applications and user interaction.
Application Software (Apps)
Apps perform specific tasks or applications: creating letters/budgets, managing inventory, editing photos, scheduling, viewing web pages, email, burning DVDs, designing homes, playing games, watching videos, listening to music, programming, creating web pages.
Examples of application software include word processors, spreadsheets, media players, image editors, browsers, and many more.
Examples of Application Software
Illustrative examples of common apps and suites used for various tasks.
Quick Quiz (1) (review items)
1) Which of the following was not a first-generation computer? Options include IBM PC, UNIVAC, ENIAC; answer: IBM PC.
2) True/False: Microsoft Windows is an example of an operating system; answer: True.
3) Speakers are an example of an output device; answer: output.
Computers to Fit Every Need
6 basic categories of computers: 6 categories:
Embedded computers (non-user)
Mobile devices (single user)
Personal computers (single user)
Servers (multi-user)
Mainframe computers (multi-user)
Supercomputers (multi-user)
Embedded Computers
An embedded computer is designed to perform specific tasks or functions within a product:
Household appliances
Thermostats
Sewing machines
Treadmills
Answering machines
Cars
Self-driving cars
Mobile Devices
A mobile device is a very small device with built-in computing/Internet capability:
Small screen and keyboard
Often uses voice or touch input
Capable of Internet searches, payments, document viewing
Examples: smartphones, handheld gaming devices, tablets, smart watches
Trend: Apple Watch (Example of a Mobile Device)
Designed to work with an iPhone for much functionality; supports apps via touch; supports voice input; Apple Pay enables contactless payments.
Inside the Industry: Smartphone Driver Licenses
Some states are testing/implementing digital driver licenses (DDLs): mobile apps with same information as paper licenses; may include additional features.
Personal Computers (PCs)
A personal computer (PC) is a small computer designed for one person at a time; originally called a microcomputer; available in multiple sizes/shapes.
Desktop computers: sit on/next to a desk; forms include tower, desktop, all-in-one; PC or Macintosh; not portable.
Portable Computers
Portable computers are designed to be carried easily:
Notebook (laptop) computers (clamshell design)
Tablet computers (digital pen/stylus or touch screen; no physical keyboard, but on-screen or attached keyboards)
Hybrid notebook-tablet computers (dual-mode)
Netbooks (smaller, Internet-focused)
Examples of portable computers illustrated.
Thin Client and Internet Appliances
Thin client: relies on network for much of its processing; advantages include lower cost, increased security, easier maintenance; disadvantages include limited/no local storage and dependence on network availability.
Internet appliance: ordinary device used for accessing the Internet; some use apps to deliver Web-based information; examples include smart TVs, refrigerators, and other appliances.
Servers
A server is a midrange computer used to host programs and data for a small network.
Users connect via a network with a computer, thin client, or dumb terminal.
Virtualization: creating virtual rather than actual server environments; desktop virtualization delivers a user’s desktop to their current device.
Mainframe Computers
A mainframe is a powerful computer used by many large organizations to manage centralized data.
Located in climate-controlled data centers; connected to company computers via networks; runs programs to meet wide needs and large processing tasks; virtualization is common; used for new/emerging needs such as processing data from smart meters and running social networks; also called high-end servers or enterprise-class servers.
Example of a Mainframe Computer
Visual representation of a mainframe computer.
Supercomputers
The fastest, most expensive, most powerful type of computer.
Typically run one program at a time, as fast as possible.
New applications include hosting extremely complex websites and 3D applications.
Very large and costly (millions of dollars per unit); often contain hundreds of thousands of processors; peak speed can reach extremely high levels (e.g., Titan).
Example: Titan
Titan contains more than 3\times 10^5 processors; peak speed is 2.7\times 10^4 calculations per second (illustrative figure from slides).
Quick Quiz (2) (review items)
1) A tablet computer is an example of which category? Answer: b (portable computer).
2) True/False: The terms mainframe computer and supercomputer are interchangeable. Answer: False.
3) A smartphone is an example of a(n) ? Answer: mobile\ device.
Computer Networks and the Internet
A computer network is a collection of hardware and other devices connected together to:
Share hardware, software, and data
Communicate with each other
Share an Internet connection
Today, most computers and mobile devices connect to a computer network (examples include business, school, home, public wireless, and mobile networks).
Example of a Computer Network
Visual example illustrating a network layout.
What Are the Internet and the World Wide Web?
The Internet: the largest/most well-known computer network; users connect via an Internet Service Provider (ISP); ISPs connect to regional/backbone networks to form the Internet.
The World Wide Web (Web): a vast collection of web pages available through the Internet; web pages contain hyperlinks; websites contain web pages stored on web servers; web pages are viewed using a web browser (e.g., Edge, IE, Chrome, Safari, Firefox, Opera).
Web pages have a wide variety of information and uses.
Examples of Common Web Activities
Visuals show a range of typical web activities (browsing, searching, emailing, streaming, social media, etc.).
Accessing a Network or the Internet
To connect, a network adapter is needed.
Networks often require a username and password.
Internet connections can be:
Direct (always-on)
Dial-up
Internet addresses identify resources on the Internet: IP\ addresses\,, domain\ names; URL identifies a Web page; email addresses identify people.
IP Addresses and Domain Names
An IP (Internet Protocol) address is a numeric address that identifies computers (e.g., 134.170.185.46).
A domain name is a name that corresponds to an IP address (e.g., microsoft.com).
The top-level domain (TLD) identifies the type of organization or location (e.g., .com, .org, .edu).
Uniform Resource Locators (URLs)
A URL uniquely identifies a Web page and indicates:
The protocol (e.g., http://, https://, ftp://)
The Web server hosting the page
The folders/directories containing the page
The page’s filename
Example of a Web Page URL
Visual example of a typical URL structure.
E-Mail Addresses
An e-mail address consists of:
A username (identifying name within a domain)
The @ symbol
The domain name of the mail server (the computer handling the email)
Pronouncing Internet addresses is illustrated.
How It Works: Cloud Computing
Cloud computing stores resources on computers in a cloud (a network of computers) rather than on a user’s device.
Resources are available on demand and can be accessed from any Web-enabled device.
Cloud data remains accessible if the user’s device is lost or damaged (e.g., Google Docs and Google Drive).
Surfing the Web
A Web browser displays Web pages.
The browser’s starting (home) page can be changed.
To view a Web page:
Type a URL in the Address bar
Click a hyperlink on a Web page
Open a Web page from Favorites/bookmarks or History
Searching the Web
Search sites help locate Web pages and resources using keywords.
Reference sites provide addresses, telephone numbers, ZIP codes, maps, and other references; locate them via search.
E-Mail: Uses and Variants
Electronic mail is the exchange of electronic messages over a network.
E-mail can be sent/received via an installed program, a Web mail service, or an app.
Web-based and desktop clients include examples like Outlook, Gmail, Mail.app, and Outlook.com.
E-mail can include photos and attachments; mobile e-mail may incur data usage charges.
Other mobile communications include text messages and multimedia messages.
How E-Mail Works
High-level overview of e-mail routing, delivery, and receipt (details shown in class visuals).
Technology and Society: Benefits
Benefits of a technology-oriented society include:
Safer products through design-before-construction approaches
Earlier medical diagnoses and more effective treatment
Assistive devices enabling physically/visually challenged individuals to perform tasks
Rapid document/email/fax communication
On-demand access to information, music, movies, and more
Technology and Society: Risks
Risks include:
Stress and health concerns
Security issues: computer viruses, malware; identity theft and phishing
Privacy concerns: how data is collected and used; data security
Spam and data privacy challenges
Quick Quiz (3) (review items)
1) Index.html is an example of a(n): a) URL, b) IP address, c) Web page filename. Answer: c.
2) True/False: All information published to Web pages is accurate. Answer: False.
3) In the e-mail address jsmith@abc.com, abc.com is the domain name. Answer: Domain name.
Summary
Technology in Your Life
What is a Computer and What Does It Do?
Computers to Fit Every Need
Computer Networks and the Internet
Technology and Society
These topics cover the foundational concepts, history, hardware/software, networks, Web concepts, and societal impact of computing.