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AP CSP Terms

  1. Algorithm: A step-by-step procedure or set of rules used to solve a problem or accomplish a task.

  2. Abstraction: Simplifying complex systems by focusing on high-level concepts and ignoring irrelevant details.

  3. Binary: A number system based on powers of 2, using only two digits: 0 and 1.

  4. Boolean Logic: A branch of algebra that deals with variables that can take on one of two values, typically true or false.

  5. Byte: A unit of digital information consisting of eight bits.

  6. Bug: An error or flaw in a computer program that causes it to produce incorrect or unexpected results.

  7. Cloud Computing: The delivery of computing services over the internet, including storage, processing power, and software.

  8. Code: Instructions written in a programming language that a computer can understand and execute.

  9. Cybersecurity: Measures taken to protect computer systems and networks from unauthorized access, data breaches, and other cyber threats.

  10. Data: Facts, statistics, or other pieces of information used to analyze, interpret, or make decisions.

  11. Data Encryption: The process of converting data into a code to prevent unauthorized access.

  12. Digital Divide: The gap between those who have access to digital technologies and those who do not.

  13. Digital Footprint: The trail of data left behind by a person's online activities.

  14. Encryption: The process of encoding information in such a way that only authorized parties can access it.

  15. Function: A piece of code that performs a specific task and can be reused in different parts of a program.

  16. HTML (Hypertext Markup Language): The standard markup language used to create web pages.

  17. IP Address (Internet Protocol Address): A unique numerical label assigned to each device connected to a computer network.

  18. Internet: A global network of interconnected computers and other devices that communicate using standardized protocols.

  19. Iteration: The process of repeating a set of instructions a specified number of times or until a certain condition is met.

  20. Malware: Software designed to disrupt, damage, or gain unauthorized access to computer systems or data.

  21. Network: A group of interconnected computers and other devices that can communicate and share resources.

  22. Open Source: Software that is freely available for anyone to use, modify, and distribute.

  23. Packet: A unit of data transmitted over a network.

  24. Pseudocode: A simplified, high-level description of a computer program, using natural language rather than specific syntax.

  25. Router: A device that forwards data packets between computer networks.

  26. Server: A computer or software system that provides resources, services, or data to other computers, known as clients, over a network.

  27. Software: Programs and other operating information used by a computer.

  28. TCP/IP (Transmission Control Protocol/Internet Protocol): The set of protocols used for transmitting data over the internet.

  29. URL (Uniform Resource Locator): A web address that specifies the location of a resource on the internet.

  30. Variable: A named storage location in a computer's memory that can hold data, whose value can be changed during program execution.

  31. Virus: A type of malware that can replicate itself and spread to other computers.

  32. Web Browser: A software application used to access information on the World Wide Web.

  33. Algorithmic Bias: Systematic errors or unfairness resulting from the use of algorithms to make decisions.

  34. Artificial Intelligence: The simulation of human intelligence processes by machines, especially computer systems.

  35. Big Data: Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations.

  36. API (Application Programming Interface): A set of rules and protocols that allows different software applications to communicate with each other.

  37. Data Mining: The process of analyzing large data sets to discover patterns, trends, and relationships.

  38. Distributed Computing: A computing system in which components are located on different networked computers and work together to achieve a common goal.

  39. Graphical User Interface (GUI): A type of user interface that allows users to interact with electronic devices using graphical icons and visual indicators.

  40. Heuristic: A problem-solving approach that uses rules of thumb or intuition rather than systematic algorithms.

  41. Latency: The time delay between the initiation of a process and its completion, often used to describe the time it takes for data to travel from one point to another in a network.

  42. Metadata: Data that provides information about other data, such as the title, author, and date of creation of a document.

  43. Open Source Software: Software that is distributed with its source code under an open-source license, allowing users to study, modify, and distribute the software freely.

  44. Real-time: Describing systems or processes that respond to inputs or events instantaneously or within a very short time frame.

  45. Web Server: A computer system that hosts websites and delivers web pages to users in response to their requests.

  46. XML (Extensible Markup Language): A markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

  47. Machine Learning: A branch of artificial intelligence that allows computers to learn from data and improve over time without being explicitly programmed.

  48. Open Data: Data that can be freely used, modified, and shared by anyone for any purpose.

  49. Predictive Analytics: The use of data, statistical algorithms, and machine learning techniques to identify the likelihood of future outcomes based on historical data.

  50. Parallel Computing: The simultaneous execution of multiple tasks, aiming to boost computational efficiency by leveraging multiple processors or cores.

  51. Syntax Error: The code violates the rules of the programming language.

  52. Runtime Error: The program is executing and results in the program terminating abruptly.

  53. Logic Error: The program executes without crashing but produces incorrect results due to flawed reasoning or incorrect implementation of algorithms or logic in the code.

  54. Overflow Error: Computation exceeds the maximum value that a data type can represent, often resulting in unexpected or incorrect results.

AP CSP Terms

  1. Algorithm: A step-by-step procedure or set of rules used to solve a problem or accomplish a task.

  2. Abstraction: Simplifying complex systems by focusing on high-level concepts and ignoring irrelevant details.

  3. Binary: A number system based on powers of 2, using only two digits: 0 and 1.

  4. Boolean Logic: A branch of algebra that deals with variables that can take on one of two values, typically true or false.

  5. Byte: A unit of digital information consisting of eight bits.

  6. Bug: An error or flaw in a computer program that causes it to produce incorrect or unexpected results.

  7. Cloud Computing: The delivery of computing services over the internet, including storage, processing power, and software.

  8. Code: Instructions written in a programming language that a computer can understand and execute.

  9. Cybersecurity: Measures taken to protect computer systems and networks from unauthorized access, data breaches, and other cyber threats.

  10. Data: Facts, statistics, or other pieces of information used to analyze, interpret, or make decisions.

  11. Data Encryption: The process of converting data into a code to prevent unauthorized access.

  12. Digital Divide: The gap between those who have access to digital technologies and those who do not.

  13. Digital Footprint: The trail of data left behind by a person's online activities.

  14. Encryption: The process of encoding information in such a way that only authorized parties can access it.

  15. Function: A piece of code that performs a specific task and can be reused in different parts of a program.

  16. HTML (Hypertext Markup Language): The standard markup language used to create web pages.

  17. IP Address (Internet Protocol Address): A unique numerical label assigned to each device connected to a computer network.

  18. Internet: A global network of interconnected computers and other devices that communicate using standardized protocols.

  19. Iteration: The process of repeating a set of instructions a specified number of times or until a certain condition is met.

  20. Malware: Software designed to disrupt, damage, or gain unauthorized access to computer systems or data.

  21. Network: A group of interconnected computers and other devices that can communicate and share resources.

  22. Open Source: Software that is freely available for anyone to use, modify, and distribute.

  23. Packet: A unit of data transmitted over a network.

  24. Pseudocode: A simplified, high-level description of a computer program, using natural language rather than specific syntax.

  25. Router: A device that forwards data packets between computer networks.

  26. Server: A computer or software system that provides resources, services, or data to other computers, known as clients, over a network.

  27. Software: Programs and other operating information used by a computer.

  28. TCP/IP (Transmission Control Protocol/Internet Protocol): The set of protocols used for transmitting data over the internet.

  29. URL (Uniform Resource Locator): A web address that specifies the location of a resource on the internet.

  30. Variable: A named storage location in a computer's memory that can hold data, whose value can be changed during program execution.

  31. Virus: A type of malware that can replicate itself and spread to other computers.

  32. Web Browser: A software application used to access information on the World Wide Web.

  33. Algorithmic Bias: Systematic errors or unfairness resulting from the use of algorithms to make decisions.

  34. Artificial Intelligence: The simulation of human intelligence processes by machines, especially computer systems.

  35. Big Data: Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations.

  36. API (Application Programming Interface): A set of rules and protocols that allows different software applications to communicate with each other.

  37. Data Mining: The process of analyzing large data sets to discover patterns, trends, and relationships.

  38. Distributed Computing: A computing system in which components are located on different networked computers and work together to achieve a common goal.

  39. Graphical User Interface (GUI): A type of user interface that allows users to interact with electronic devices using graphical icons and visual indicators.

  40. Heuristic: A problem-solving approach that uses rules of thumb or intuition rather than systematic algorithms.

  41. Latency: The time delay between the initiation of a process and its completion, often used to describe the time it takes for data to travel from one point to another in a network.

  42. Metadata: Data that provides information about other data, such as the title, author, and date of creation of a document.

  43. Open Source Software: Software that is distributed with its source code under an open-source license, allowing users to study, modify, and distribute the software freely.

  44. Real-time: Describing systems or processes that respond to inputs or events instantaneously or within a very short time frame.

  45. Web Server: A computer system that hosts websites and delivers web pages to users in response to their requests.

  46. XML (Extensible Markup Language): A markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

  47. Machine Learning: A branch of artificial intelligence that allows computers to learn from data and improve over time without being explicitly programmed.

  48. Open Data: Data that can be freely used, modified, and shared by anyone for any purpose.

  49. Predictive Analytics: The use of data, statistical algorithms, and machine learning techniques to identify the likelihood of future outcomes based on historical data.

  50. Parallel Computing: The simultaneous execution of multiple tasks, aiming to boost computational efficiency by leveraging multiple processors or cores.

  51. Syntax Error: The code violates the rules of the programming language.

  52. Runtime Error: The program is executing and results in the program terminating abruptly.

  53. Logic Error: The program executes without crashing but produces incorrect results due to flawed reasoning or incorrect implementation of algorithms or logic in the code.

  54. Overflow Error: Computation exceeds the maximum value that a data type can represent, often resulting in unexpected or incorrect results.

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