Media and Consumption Lecture Notes
COURSE OBJECTIVES
- Students will learn:
- Definition and development of mass media
- Major theoretical perspectives on mass media
- Relationship between media and consumption
- Key concepts in sociology of consumption
COURSE SUMMARY
- Mass Media: Definition and types
- Major theoretical perspectives
- Media culture and consumption
- Sociology of consumption
THIS LECTURE IS BASED ON
- Richard Schaefer – Chapter 6 – The Mass Media
- Anthony Giddens Chapter – Chapter 17 – The Media
- Definition: A system of communication enabling large and dispersed audiences to receive content (information or entertainment) via technology.
- Historical Development:
- Newspapers: Emerged in the 19th century due to social/economic changes, rising literacy, and technological advancements in communication and transportation; financed by advertising.
- Radio: Became popular in the 1920s; initially by the US Navy, critical for home information and entertainment during debates over private life, contributed to consumerism through advertising.
- Television: Introduced in the 1930s but became significant in the 1950s as mass media.
- Offers more choices and controls to audiences regarding content.
- Emerging Issues:
- Piracy
- Invasion of privacy
- Link between media content and public morals
- Access to morally questionable content (e.g., pornography, hate speech)
THEORETICAL PERSPECTIVES
- Various approaches highlight advantages and risks of mass media, examining:
- Who communicates
- What is communicated
- Communication channels used
- Audience effects
FUNCTIONALISM
- Understanding mass media's role in maintaining social order through:
- Manifest Functions: Intended outcomes of media
- Latent Functions: Unintended consequences
- Dysfunctions: Negative impacts on society
AGENT OF SOCIALIZATION
- Media provides a common cultural view to all audiences.
- Risks of excessive media exposure, potentially affecting children's interaction with family and reinforcing stereotypes.
ENFORCER OF SOCIAL NORMS
- Regulates proper behavior by highlighting rule-breakers and reinforcing societal core values (e.g., hard work, education).
- Stigmatizes socially undesirable behaviors.
- Advertising and product placement are integral to economic growth, merging entertainment with commercialism.
DYSFUNCTION
- Media idealizes happiness, encourages consumerism, desensitizes viewers, and can bombard them with excessive information.
- Functionalist perspective does not justify media necessity as other institutions may fulfill similar roles.
- Fails to consider audience interaction with media; assumes passive reception.
CONFLICT THEORY
- Media as a mechanism for supporting inequalities and prioritizing information relevant to dominant groups, silencing marginalized voices.
GATEKEEPING
- Media executives control the content reaching audiences, often prioritizing profit over quality.
- Governmental and corporate entities monitor content, raising issues of privacy and control over information.
DOMINANT IDEOLOGY
- Ideologies reinforce the interests of powerful groups, shaping media content towards maintaining privilege and escapism.
DOMINANT IDEOLOGY AND STEREOTYPES
- Stereotypes propagate unreliable generalizations and may be perpetuated through media, misrepresenting various groups (e.g., class, gender, race, religion).
STEREOTYPES AND MORAL PANIC
- Media can incite moral panic, exaggerating societal responses to perceived threats to dominant values.
- Examines how media contributes to consumer culture and influences politics, values, and contemporary ideas.
- Marshall McLuhan's concept of the "global village" highlights media's role in creating new social subjects sensitive to aesthetics and advertising.
COMMUNICATION AND CONSUMPTION
- Modern communication connects the nation state to households, enhancing micro-sociological experiences through media (TV, films, etc.)
- The household becomes a site of consumption and entertainment.
CONSUMPTION
- Alan Warde defines consumption as practices involving goods, services, and information.
- Items may be consumed through market transactions or without purchase.
- Consumption not only involves using items but also involves understanding their meanings (socially constructed).
CONSUMPTION AND COMMODIFICATION
- Commodification: The process of integrating products into market relations, often detaching goods from their social production processes.
MASS CONSUMPTION
- Refers to large numbers consuming similar products due to mass production and marketing, making goods universally accessible.
CATHEDRALS OF CONSUMPTION
- George Ritzer described various settings where consumption is a combined experience (e.g., theme parks, stadiums) that appeals to consumers.
CONSUMPTION RITUALS
- Special events (like holidays) lead to collective consumption, fostering community and transformation.
CLASS EXERCISE
- Reflect on DIY practices in the context of contemporary consumption; discuss the relationship between production and consumption and compare DIY to mass production.