Obtaining products & services: Before the purchase
Observing products & services: - How to use
Disposing products & services: After purchase
Affect response: The emotional response and feelings consumers have.
Cognition response: Mental processes that consumers use with processing information and making decisions.
Behavior response: How does the consumer act?
False consensus bias: We think a lot of people agree with us but in reality that is not true.
Affective forecasting: Predicting how consumers will react.
Intuition trap: Rational thoughts are most of the time different then how it actually goes.
Projection bias: Projecting your own beliefs/attitude onto others.
Confirmation bias: The urge to search for evidence that supports our existing beliefs and ignoring evidence that doesn’t agree.
Cognitive component: We focus our attention more on things we want to see.
Motivational component: We are resistant to changing our prior beliefs.
Joint evaluation: You judge an object, product or option with direct comparison with other options.
Separate evaluation: You judge an object, product or option on it’s own, without direct comparison with other options.
Anchoring: Reference point - a piece of information we get when we make a decision or estimation (schatting).
Compromise effect: When consumers have to choose between a couple of options, the chance that the middle option is being chosen is higher when this is seen as a compromis between more extreme options.
Reference dependence: We compare our experiences/ choices & results not in rational absolute sentence, but we compare it to a imagined standard or reference point we made up in our own mind.
Context dependence: Our choices change through the environment. The other options that are there, change what we choose.
Description dependence: How something is told, the words that are being used, changes what we choose.
Hyperchoice: Choice overload.
Full Internal Knowledge: Consumers know exactly what they want.
Full External Knowledge: Consumers know everything about the options that there are.
Maximize Utility: Consumers always choose the best option for themselves.
Extrinsic motivation: For a reward or avoid punishment.
Instric motivation: For own sake/ personal rewards.
Fluency: The subjective experience of ease or difficulty when forming a preference or making a choice.
Maslow’s theory: Needs are ordered in a hierarchy, where you can’t fullfill higher ones before fixing lower needs (bv water/ eten etc).
Indifference zone: Actual and desired state are the same - no problem.
Universal set: All the options that are there > We are not aware of all of the options ofcourse.
Awareness set: The options that consumers are aware of > You can’t recall all of those options at the moment you need to make a choice tho
Evoked set: The options you can recall at the moment of decision making.
Considiration set: The options you are actually going to consider and going to pick from > Brands want to come into this set.
Sensory threshold: A threshold (drempel) that a stimulus (prikkel) needs to get over in order for us to feel, hear, see, taste, smell.
Abosolute threshold: How much there atleast is necessary in order to feel/experience something > Bv. How soft does a whisper need to be for you to still hear it.
Just notable difference: The slightest difference that you can notice between two things
Weber law: How well you notice the difference depends on how strong the startingpoint is
Centration hypothesis: People focus on one thing (bv length of coca cola glass)
Elongation bias: People focus on the length of something.
Psychophysical law of sensation: There is a scientific rule that says we think bigger portions are less big in calories than they actually are.
Classic choice theory: You choose what you like & something with the highest value, but if something new comes along this can change your perspective of the product.
Attraction effect aka decoy effect: Adding a less attractive option to put more attention to the ‘’better’’ product.
Compromise effect: We are adding something with the intention to be chosen (bv burger paddies).
A context effect: The context changed your choice.
Heuristics: Term we are using to simplify our decisions.
Representativeness heuristic: What would be the most logic/stereotypical option to choose?
Availability heuristic: Choosing something that comes easier to our mind then something that’s harder to come to our mind.
Anchoring and adjustment heuristic: Something that is totally unrelated influences your choice.
Expected utility theory: Way to think about choices that bring risks.
Dominance principle: Choose the option that brings you the most.
Transivity principle: Your preferences should be logical
Invariance principle: How the choices are communicated, should not influence your choice.
Framing effect: How you say something, influences your choice.
Prospect theory: Is more realistic about how people make choices with risks.
Reference dependence: We compair everything to a reference point.
Loss aversion: The pain associated with losses are more intense then the happiness that comes with winning.
Diminishing Sensitivity: The difference between 0 and 10 euro feels bigger than the difference between 100 and 110 euro.
Endowment effect: People will pay more to remain something they own than that they would pay for something of somebody else.
Sunk cost fallacy: Choosing something to justify your previous choices (bv expensive ski trip option even though you liked the other one more).
Preverence reverals: If consumers think differently about a choice problem or the other option looks better at a different time, the choice of the consumer might switch.
Brand positivity effect: If you do separate evaluation on brands, you only see the positive sides because you’re not comparing.
Affect (Feelings): This is the emotional part of your attitude. It's how something makes you feel. This is your gut reaction.
Beliefs (Cognitions): This is the thinking part of your attitude. It's what you believe to be true about something. These are your thoughts, ideas, and knowledge.
Conation (Behavior): This is the action part of your attitude. It's how you tend to act because of your feelings and beliefs.
Semantic differential scale/ bi-polar scale: If the two ends of the scale are the opposite (good/bad).
Likert scale: If you have to do a range of agree/disagree.
Descriptive beliefs: Based on direct experiences (experienced yourself).
Informative beliefs: Based on direct information (heard from others).
Inferential beliefs: Very common. What you believe by drawing your own conclusions, going beyond the direct information.
The Multi-Attribute Model: Says your overall attitude towards something is a combination of your beliefs about its different features, and how good/bad or important you think each feature is.
Theory of reasoned action-Normative Beliefs: What you believe other people think you should do. (e.g., "My friends think I should eat healthy food.")
Theory of reasoned action-Motivation to Comply: How much you care about what those people think. (e.g., "I really want my friends to approve of me.")
Theory of reasoned action-Subjective Norms:Your overall feeling of social pressure to do (or not do) something.
Affect: A composite of valence and arousal, which underlies all emotional experience. - Your feelings and emotions towards something.
Integral affect: How something makes you feel by itself, caused by the product itself.
Incidental affect: Feelings that happen to be present but are not caused by the thing itself.
Evaluative conditioning: The process of feelings you have from one experience (the incidental affect, your existing mood) get transferred or associated with a completely unrelated object.
Fluency: How easily your brain can process something
Affect-as-Information: We unconsciously use that positive feeling as "information," making us think the thing we're processing is better or truer than it might actually be.
Misattribution: We incorrectly link the good feeling (from easy processing) to the object, instead of recognizing it's just about how easy it was to think about.
dual process models - System 1 (Affect/Emotion): This is fast, automatic, intuitive, and driven by feelings. Think of it as your "gut reaction."
dual process models - System 2 (Cognition/Reason): This is slow, deliberate, effortful, and logical. Think of it as carefully thinking through a problem.
The Elaboration Likelihood Model (ELM) - two main ways we can be persuaded (Central/Peripheral)
Central Route to persuasion (act of changing a attitude): This is the "thinking" route.
Peripheral Route to persuasion (act of changing a attitude): This is the "shortcut" route.
Metacognitive Difficulty: If something is easy to understand (fluent). You feel good, and that good feeling can make you like it more.
Classical Conditioning: Learning by association
unconditioned stimulus: Something that naturally makes you react
conditioned stimulus: Something that doesn't normally cause a reaction
unconditioned response: The natural response.
conditioned response: The learned response.
Evaluative Conditioning: you take something you don't have strong feelings about (neutral) and pair it with something you do have strong feelings about (positive or negative).
Operant Conditioning/instrumental learning: Learning from the results of your actions.
Sensory Input: Information comes in from your senses (seeing, hearing, etc.).
Sensory Memory: This holds the information for a very short time (a few seconds).
Working/Short-Term Memory: If you pay attention to the sensory information, this holds information for a little longer (10-15 seconds), like remembering a phone number you just heard. You can keep it here longer by rehearsing it (repeating it).
Long-Term Memory: If you encode information well (by thinking about it, connecting it to other things, etc.), it goes into long-term memory. This can last indefinitely (forever, potentially).
Encoding: This is the process where info in the short term memory get stored in the long term memory.
Retrieval: This is when you remember something – bringing it back from long-term memory into your conscious awareness (working memory).
Serial position effect: How well we remember things based on their order in a list - creates a U-shaped curve.
Primacy Effect: We tend to remember the first few items in a list better. This is because we have more time to repeat them and store them in long-term memory.
Recency Effect: We also tend to remember the last few items in a list better. This is because they're still fresh in our short-term memory.
Sins of Omission (Forgetting): These are about not being able to remember something
Sins of Commission (Errors): These are about remembering things incorrectly or remembering things that didn't happen