Untitled Flashcards Set

  • Obtaining products & services: Before the purchase

  • Observing products & services: - How to use

  • Disposing products & services: After purchase

  • Affect response: The emotional response and feelings consumers have.

  • Cognition response: Mental processes that consumers use with processing information and making decisions.

  • Behavior response: How does the consumer act?

  • False consensus bias: We think a lot of people agree with us but in reality that is not true.

  • Affective forecasting: Predicting how consumers will react.

  • Intuition trap: Rational thoughts are most of the time different then how it actually goes.

  • Projection bias: Projecting your own beliefs/attitude onto others.

  • Confirmation bias: The urge to search for evidence that supports our existing beliefs and ignoring evidence that doesn’t agree.

  • Cognitive component: We focus our attention more on things we want to see.

  • Motivational component: We are resistant to changing our prior beliefs.

  • Joint evaluation: You judge an object, product or option with direct comparison with other options.

  • Separate evaluation: You judge an object, product or option on it’s own, without direct comparison with other options.

  • Anchoring: Reference point - a piece of information we get when we make a decision or estimation (schatting).

  • Compromise effect: When consumers have to choose between a couple of options, the chance that the middle option is being chosen is higher when this is seen as a compromis between more extreme options.

  • Reference dependence: We compare our experiences/ choices & results not in rational absolute sentence, but we compare it to a imagined standard or reference point we made up in our own mind.

  • Context dependence: Our choices change through the environment. The other options that are there, change what we choose.

  • Description dependence: How something is told, the words that are being used, changes what we choose.

  • Hyperchoice: Choice overload.

  • Full Internal Knowledge: Consumers know exactly what they want.

  • Full External Knowledge: Consumers know everything about the options that there are.

  • Maximize Utility: Consumers always choose the best option for themselves.

  • Extrinsic motivation: For a reward or avoid punishment.

  • Instric motivation: For own sake/ personal rewards.

  • Fluency: The subjective experience of ease or difficulty when forming a preference or making a choice.

  • Maslow’s theory: Needs are ordered in a hierarchy, where you can’t fullfill higher ones before fixing lower needs (bv water/ eten etc).

  • Indifference zone: Actual and desired state are the same - no problem.

  • Universal set: All the options that are there > We are not aware of all of the options ofcourse.

  • Awareness set: The options that consumers are aware of > You can’t recall all of those options at the moment you need to make a choice tho

  • Evoked set: The options you can recall at the moment of decision making.

  • Considiration set: The options you are actually going to consider and going to pick from > Brands want to come into this set.

  • Sensory threshold: A threshold (drempel) that a stimulus (prikkel) needs to get over in order for us to feel, hear, see, taste, smell.

  • Abosolute threshold: How much there atleast is necessary in order to feel/experience something > Bv. How soft does a whisper need to be for you to still hear it.

  • Just notable difference: The slightest difference that you can notice between two things

  • Weber law: How well you notice the difference depends on how strong the startingpoint is

  • Centration hypothesis: People focus on one thing (bv length of coca cola glass)

  • Elongation bias: People focus on the length of something.

  • Psychophysical law of sensation: There is a scientific rule that says we think bigger portions are less big in calories than they actually are.

  • Classic choice theory: You choose what you like & something with the highest value, but if something new comes along this can change your perspective of the product.

  • Attraction effect aka decoy effectAdding a less attractive option to put more attention to the ‘’better’’ product.

  • Compromise effect: We are adding something with the intention to be chosen (bv burger paddies).

  • A context effect: The context changed your choice.

  • Heuristics: Term we are using to simplify our decisions.

  • Representativeness heuristic: What would be the most logic/stereotypical option to choose?

  • Availability heuristic: Choosing something that comes easier to our mind then something that’s harder to come to our mind.

  • Anchoring and adjustment heuristic: Something that is totally unrelated influences your choice.

  • Expected utility theory: Way to think about choices that bring risks.

  • Dominance principle: Choose the option that brings you the most.

  • Transivity principle: Your preferences should be logical

  • Invariance principle: How the choices are communicated, should not influence your choice.

  • Framing effect: How you say something, influences your choice.

  • Prospect theory: Is more realistic about how people make choices with risks.

  • Reference dependence: We compair everything to a reference point.

  • Loss aversion: The pain associated with losses are more intense then the happiness that comes with winning.

  • Diminishing Sensitivity: The difference between 0 and 10 euro feels bigger than the difference between 100 and 110 euro.

  • Endowment effect: People will pay more to remain something they own than that they would pay for something of somebody else.

  • Sunk cost fallacy: Choosing something to justify your previous choices (bv expensive ski trip option even though you liked the other one more).

  • Preverence reverals: If consumers think differently about a choice problem or the other option looks better at a different time, the choice of the consumer might switch.

  • Brand positivity effect: If you do separate evaluation on brands, you only see the positive sides because you’re not comparing.

  • Affect (Feelings): This is the emotional part of your attitude. It's how something makes you feel. This is your gut reaction.

  • Beliefs (Cognitions): This is the thinking part of your attitude. It's what you believe to be true about something. These are your thoughts, ideas, and knowledge. 

  • Conation (Behavior): This is the action part of your attitude. It's how you tend to act because of your feelings and beliefs.

  • Semantic differential scale/ bi-polar scale: If the two ends of the scale are the opposite (good/bad).

  • Likert scale: If you have to do a range of agree/disagree.

  • Descriptive beliefs: Based on direct experiences (experienced yourself).

  • Informative beliefs: Based on direct information (heard from others).

  • Inferential beliefs: Very common. What you believe by drawing your own conclusions, going beyond the direct information.

  • The Multi-Attribute Model: Says your overall attitude towards something is a combination of your beliefs about its different features, and how good/bad or important you think each feature is.

  • Theory of reasoned action-Normative Beliefs: What you believe other people think you should do. (e.g., "My friends think I should eat healthy food.")

  • Theory of reasoned action-Motivation to Comply: How much you care about what those people think. (e.g., "I really want my friends to approve of me.")

  • Theory of reasoned action-Subjective Norms:Your overall feeling of social pressure to do (or not do) something.

  • Affect: A composite of valence and arousal, which underlies all emotional experience. - Your feelings and emotions towards something.

  • Integral affect: How something makes you feel by itself, caused by the product itself.

  • Incidental affect: Feelings that happen to be present but are not caused by the thing itself.

  • Evaluative conditioning: The process of feelings you have from one experience (the incidental affect, your existing mood) get transferred or associated with a completely unrelated object.

  • Fluency: How easily your brain can process something

  • Affect-as-Information: We unconsciously use that positive feeling as "information," making us think the thing we're processing is better or truer than it might actually be. 

  • Misattribution: We incorrectly link the good feeling (from easy processing) to the object, instead of recognizing it's just about how easy it was to think about.

  • dual process models - System 1 (Affect/Emotion): This is fast, automatic, intuitive, and driven by feelings. Think of it as your "gut reaction."

  • dual process models - System 2 (Cognition/Reason): This is slow, deliberate, effortful, and logical. Think of it as carefully thinking through a problem.

  • The Elaboration Likelihood Model (ELM) - two main ways we can be persuaded (Central/Peripheral)

  • Central Route to persuasion (act of changing a attitude): This is the "thinking" route.

  • Peripheral Route to persuasion (act of changing a attitude): This is the "shortcut" route. 

  • Metacognitive Difficulty: If something is easy to understand (fluent). You feel good, and that good feeling can make you like it more.

  • Classical Conditioning: Learning by association

  • unconditioned stimulus: Something that naturally makes you react

  • conditioned stimulus: Something that doesn't normally cause a reaction

  • unconditioned response: The natural response.

  • conditioned response: The learned response.

  • Evaluative Conditioning: you take something you don't have strong feelings about (neutral) and pair it with something you do have strong feelings about (positive or negative).

  • Operant Conditioning/instrumental learning: Learning from the results of your actions. 

  • Sensory Input: Information comes in from your senses (seeing, hearing, etc.).

  • Sensory Memory: This holds the information for a very short time (a few seconds). 

  • Working/Short-Term Memory: If you pay attention to the sensory information, this holds information for a little longer (10-15 seconds), like remembering a phone number you just heard. You can keep it here longer by rehearsing it (repeating it).

  • Long-Term Memory: If you encode information well (by thinking about it, connecting it to other things, etc.), it goes into long-term memory. This can last indefinitely (forever, potentially).

  • Encoding: This is the process where info in the short term memory get stored in the long term memory.

  • Retrieval: This is when you remember something – bringing it back from long-term memory into your conscious awareness (working memory).

  • Serial position effect: How well we remember things based on their order in a list - creates a U-shaped curve.

  • Primacy Effect: We tend to remember the first few items in a list better. This is because we have more time to repeat them and store them in long-term memory.

  • Recency Effect: We also tend to remember the last few items in a list better. This is because they're still fresh in our short-term memory.

  • Sins of Omission (Forgetting): These are about not being able to remember something

  • Sins of Commission (Errors): These are about remembering things incorrectly or remembering things that didn't happen

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