Characterization refers to the techniques authors use to create and develop characters. These techniques include:
Direct Characterization: The narrator explicitly describes a character’s traits, such as personality, background, or motivations (e.g., “She was kind and curious”).
Indirect Characterization: Traits are revealed through characters’ actions, dialogue, appearance, thoughts, and other characters’ observations (e.g., “He clenched his fists as his face turned crimson”).
Physical descriptions: Height, clothing, distinguishing features.
Speech: Tone, choice of words, accent.
Inner thoughts and motivations: Reveals personal reflections and goals.
Reactions to others or events: Highlights personality through interactions.
Descriptions by other characters: Secondary perspectives about a character.
Protagonist: The main character driving the story’s action with meaningful traits and goals.
Antagonist: Opposes the protagonist; can be a person, idea, or force (e.g., illness or societal norms).
Antihero: A flawed protagonist lacking traditional heroic traits like courage or morality.
Tragic Hero: A high-status character whose fatal flaw leads to downfall, evoking pity and fear.
Flat Character: Simple, with one or two traits (e.g., the absent-minded professor).
Round Character: Realistic and complex, possessing multiple traits.
Dynamic Character: Undergoes significant change or growth.
Static Character: Remains unchanged throughout the story.
Foil Character: Contrasts another character (often the protagonist) to highlight specific traits or qualities (e.g., Dr. Watson to Sherlock Holmes).
Bit Players: Characters with small roles.
Stock Characters: Stereotyped figures like the mad scientist or cruel stepmother.
Sacrificial Characters: Exist solely to die for dramatic purposes.
Psycho: A character with mental issues stemming from trauma or experience.
Phobic: Deals with anxiety through extreme avoidance.
The Confidant: A character the protagonist confides in or relies on.
Unseen/Absent Character: Mentioned but never appears directly in the story.
First Person: Narration by a character using “I,” offering subjective insights but potentially unreliable.
Second Person: Rare, addressing the reader as “you” to immerse them in the story.
Third Person Omniscient: The narrator knows everything about all characters’ thoughts, actions, and motivations.
Third Person Limited: Focuses on the thoughts and experiences of one character.
Third Person Objective: Reports actions and dialogue without delving into inner thoughts.
Multiple Points of View: Shifts perspectives to develop various characters and themes.
Sensory details make narratives vivid and immersive by engaging the five senses:
Sight (Visual): Describes appearances, colors, shapes, and movements to create atmosphere.
Example: “The golden sun dipped below the horizon, painting the sky in hues of lavender.”
Sound (Auditory): Includes dialogue, natural sounds, or silence to evoke realism or mood.
Example: “The distant rumble of thunder echoed across the valley.”
Smell (Olfactory): Links scenes to memory and place through scents.
Example: “The sharp tang of fresh citrus filled the air.”
Taste (Gustatory): Adds depth by referencing flavors and food.
Example: “The bitter bite of black coffee lingered on her tongue.”
Touch (Tactile): Focuses on texture and temperature for physical sensations.
Example: “The silk felt cool against her skin.”
Emotion (Feeling): Conveys internal states to connect readers to characters.
Example: “A heavy sense of dread settled in her chest.”
Common Pitfalls to Avoid:
Overusing adjectives and adverbs: Use strong verbs and precise nouns (e.g., “devoured” instead of “ate quickly”).
Clichés: Replace tired phrases with fresh, specific descriptions.
Reveals character traits and relationships.
Advances the plot.
Creates tension or humor.
Enclose spoken words in quotation marks: “I can’t believe this is happening,” she said.
Capitalize the first word inside quotation marks: He asked, “Can we leave now?”
Use commas with dialogue tags: “I don’t know,” he replied.
Start a new paragraph for each speaker:
“Why did you do that?” asked Lisa.
“I had no choice,” said Mark.
Retain punctuation for exclamations and questions: “Why would you do that?” he shouted.
Indicate the speaker’s identity or tone. Tags can be placed before, after, or in the middle of dialogue.
Pre-writing: Brainstorming and organizing ideas.
Drafting: Writing the initial version of the story.
Revising: Improving structure, flow, and content.
Editing: Polishing grammar, punctuation, and style.
Imagery: Create vivid mental pictures with metaphors, similes, and personification.
Foreshadowing: Hint at future events to build suspense.
Irony: Convey contrast between expectation and reality.
Symbolism: Use objects or events to represent deeper meanings.
Prose based on imagination, encompassing genres like mystery, romance, and science fiction.
A genre focused on heightened language and expression, often using rhythm, imagery, and symbolism. See detailed discussion below.
Literature designed for performance, emphasizing dialogue and action.
Etymology: Derived from the Greek term “poesis” (“to create”).
Purpose: According to Edward Hirsch, poetry is spiritual, “orphic,” and transformational.
Definition: The poet’s choice of words.
Aspects:
Denotation: Dictionary meanings.
Connotation: Positive or negative associations.
Wordplay: Playful use of words for effect.
Definition: Sentence structure in poetry, often inverted for rhyme or emphasis.
Guide Questions:
What is the normal word order?
Why does the poet alter syntax?
Definition: Descriptive and figurative language appealing to the senses.
Types: Visual, auditory, tactile, olfactory, gustatory.
Figurative Language: Simile, metaphor, personification, extended metaphor.
Suggestive yet succinct; appeals through layered meanings.
Example: William Blake’s The Sick Rose explores decay through symbolic imagery.
Poems are organized in lines and stanzas. Types of stanzas include:
Monostich: One line
Couplet: Two lines
Tercet: Three lines
Quatrain: Four lines
Quintet: Five lines
Sestet: Six lines
Septet: Seven lines
Octave: Eight lines
Patterns of end rhymes include AABB, ABAB, and free verse.
Example: Limerick (AABBA) creates a humorous tone.
Onomatopoeia: Words mimicking sounds (e.g., “buzz”).
Alliteration: Repetition of initial consonant sounds.
Assonance: Repetition of vowel sounds.
Consonance: Repetition of consonant sounds in the middle or end.
Rhyme: Repetition of accented vowels and following sounds.
Caesura: A pause within a line for emphasis.
Enjambment: Continuation of a phrase across lines, creating flow and urgency.