Fundamental Concepts of Motor Control: Lecture Notes (HLTH2013)
Acknowledgement and Course Basics
- The University of Notre Dame Australia acknowledges the traditional owners and custodians of the land where campuses sit:
- Fremantle Campus on Wadjuk Country
- Broome Campus on Yawuru Country
- Sydney Campus on Cadigal Country
- Course: HLTH2013 Motor Control, Development & Learning, Lecture 1: Fundamental Concepts of Motor Control
- Semester: 2, 2025
- Instructor: Dr. Khaya Morris-Binelli
- Email: khaya.morris-binelli@nd.edu.au
- Background: Bachelor of Psychology (Hons); PhD in Expertise and Skill Learning; Lecturer in Exercise and Sports Science
- Contact expectations: ~2 business day turnaround for emails; appointment via email
Administration and Housekeeping
- Labs:
- On campus; weekly; begin Week 1
- Location: ND28/101 (some labs at Drill Hall or other venues)
- Lab slides/worksheets uploaded to Blackboard
- Print and bring lab sheets; have access during class (laptops essential)
- Communications and etiquette:
- Be on time for labs; phone and email etiquette
- Labs require lab sheets/slides and participation
- Medical certificate needed if missing a lab
- No use of artificial intelligence (e.g., ChatGPT) for assessments
Course Structure and Schedule (Overview)
- Week 1 (21 July): Course Introduction; Fundamental Concepts of Motor Control
- Week 2 (28 July) & Week 3/4 (4 & 11 Aug): Neuromotor Control – Central influences; Sensory input (Touch, Proprioception, Vision); Action Preparation; Psychological Refractory Period
- Readings: Magill & Anderson; Ch. 1, 2, 4, 6, 7 (pg. 146-152); Ch. 8
- Week 4 (11 Aug): Attention, Memory, Forgetting
- Week 5 (18 Aug): Motor Control Theories (Ch. 9 & 10); Dual Task and Skill Automaticity (Ch. 5)
- Week 6 (25 Aug): Defining and Assessing Learning; Principles of Practice; Skill Classification and Stage of Learning
- Week 7 (1 Sept): Mid-Semester Exam
- Week 8 (8 Sept): Feedback and Learning; Learner Abilities, Individual Differences, Talent Identification
- Week 9 (15 Sept): Learning to Juggle; Practice Schedules; Part-Whole Practice; Blocked and Random Practice; Skill Learning and Transfer
- Non-Teaching Week (week of 22 Sept)
- Week 10 (29 Sept) & Week 11 (6 Oct): Theories of Motor Development; Infancy and Early Childhood Development (Online); Can We Change a Child’s Motor Development? Early motor stimulation; Child rearing; Early swim programs
- Week 12 (13 Oct): Skill Hierarchy: Reflexes to Skilled Actions; Movement Reinvestment
- Week 13 (20 Oct): Review; Study Week (week of 27 Oct); Exams (weeks of 3 and 10 Nov)
- Non-teaching and administrative notes are inserted at specified weeks
Assessments (Outline and Weights)
- Week 3, Friday (Aug 11): Lab Content Quiz – 0%
- Purpose: Pre-census formative feedback; 1-2, 4 (AWST) time windows
- Mid-Semester Exam: 25%
- Content: Weeks 1–5 readings and lectures; multiple-choice; 2-hour duration; conducted during lecture time under standard exam conditions
- Policy: If not seated, zero grade unless written special consideration with documentation
- Group element: Perceptual-Motor Skill Learning Presentation; pre-recorded; students teach a sport skill to a peer; include background, skill learning cues, movement progression, and environment design for perceptual-motor learning outcomes
- Final Exam: 40%
- Content: All material from weeks 6–13; no external resources allowed
- Overall course assessment structure: Fully graded; weight distribution adds to 100%
- Note: The mid-semester exam includes a standalone written component; the learning presentation contributes to the overall 25%
Textbook and Readings
- Textbook: Magill, R. A., & Anderson, D. (2021). Motor learning and control: Concepts and applications (12th ed.). McGraw-Hill
- E-book available via library; 2017 edition available in library reserves
- Weekly Readings: Access via Leganto and the course LMS; key chapters include:
- Week 1: Chapters 1 & 2
- Week 2: Chapters 4, 6, & 7 (pp. 146-152)
- Week 3: Chapter 8
- Lectures and labs align with Magill & Anderson chapters (Ch. 1–18 as listed across weeks)
Lecture Objectives (Summary)
- 1) Introduction to the field
- 2) Skill classification
- One-dimensional classification
- Multi-dimensional (Gentile’s taxonomy)
- 3) Measuring motor performance
- Outcome measures
- Process (production) measures
- Readings and lectures cover both foundational and applied aspects; emphasis on linking theory to practice
Core Concepts: Motor Behaviour, Control, Learning, and Development
- Motor Behaviour: the study of movement and processes underlying motor performance
- Three interrelated components: Motor Control, Motor Learning, Motor Development
- Definitions:
- Motor skill: voluntary and coordinated body, head, and/or limb movement to achieve a desired goal
- Motor Control: how movements are controlled; neuromuscular system function; producing coordinated movement in learning or performance of new or well-learned skills
- Motor Learning: acquiring and refining skilled movements through practice and related variables; relearning after injury or disease
- Motor Development: changes in learning and control of movements across the lifespan (infancy to old age)
- Relevance: these areas inform professional practice in movement contexts (sport science, health, physical education); improvements in teaching and learning environments; understanding development informs skill learning and re-learning
- Broader aim: explain how motor control relates to development level and learning, and how to optimize interventions and training
Why Study Motor Behaviour? Key Motivations
- Develop methods to maximize performance in motor tasks (e.g., sport, rehabilitation)
- Improve understanding of human physiology and motor behavior
- Enable practitioners to:
- Identify performance problems
- Develop and evaluate intervention strategies and training programs
- Design new interventions and assess effectiveness
- Performance spectrum: from poor control (e.g., neurological dysfunction) to exceptional control (elite performers)
- Performance spectrum examples: neurological dysfunction (e.g., cerebral palsy, stroke, ageing) to elite performers (athletes, surgeons)
- Newell’s constraints model: movement emerges from the interaction of three constraints
- The individual/learner
- The task (skill demands)
- The environment (external context)
- The learner generates movement to meet task demands within a given environment
Classification of Motor Skills: One-Dimensional and Beyond
- Defining Skills, Actions, Movement, and Abilities:
- Skills: goal-directed tasks or activities
- Actions: to kick, strike, throw, etc.
- Movement: motor techniques/behavioral characteristics of limb movements
- Abilities: stable, enduring traits that influence performance
- Why classify skills?
- Understand the nature of a skill
- Guide learning and instruction across categories
- Identify similarities across seemingly different skills
- Determine what makes a skill difficult/complex and how to simplify or extend it
- Classification systems:
- One-dimensional: single continuum; easy to understand
- Multi-dimensional: Gentile’s Taxonomy (more detailed; considers performance demands)
One-Dimensional Classification (Overview)
- Based on a single characteristic; placed on a continuum
- Examples of continua used:
- Size of primary musculature (Gross vs Fine)
- Beginning vs end points (Continuous vs Discrete vs Serial)
- Environmental cue stability (Open vs Closed)
One-Dimensional Details
- Size of primary musculature / precision of movement
- Gross motor skills: use large muscles; less precise (e.g., walking, jumping)
- Fine motor skills: control small muscles; high precision (e.g., knitting, tying shoes, typing, shooting)
- Organization of skill / timing of actions
- Serial: series of discrete skills combined (e.g., piano piece, gymnastics routine, writing a paper)
- Discrete: defined beginning and end points; brief duration (< 1 s)
- Continuous: arbitrary beginning and end; may last minutes; usually rhythmic (e.g., walking, running)
- Stability of environmental context
- Closed: stationary, self-paced; performer controls when to begin (e.g., penalty kick in soccer, walking in a quiet room)
- Open: environment or cues in motion; external pacing (e.g., catching a pitched ball, walking on a treadmill with others)
Open vs Closed Skills: Continuum and Examples
- Open skills: performance is influenced by dynamic environment; externally paced
- Closed skills: stable environment; internally/self-paced
- Practical exercise: classify real-world activities as open or closed
- Illustration examples: bowling vs archery; netball vs windsurfing (not identical across tasks; some skills blend between open/closed)
- Visual/clinical applications: use examples (e.g., putting golf balls at varied locations vs from a fixed tee) to illustrate open vs closed placement
Gentile’s Taxonomy of Motor Skills (Multi-Dimensional)
- Purpose: organize and group skills by performance demands; more detailed than one-dimensional systems
- Two main axes plus inter-trial variability:
- Action Function (body orientation & object manipulation)
- Environment / Cues (stability of environment; regulatory conditions; variability across trials)
- Components:
- Body orientation: stationary vs transport
- Object manipulation: no object vs object manipulation
- Regulatory conditions: stationary vs in-motion; variability/no variability vs variability across trials
- Inter-trial variability: whether performance requirements change across attempts
- The taxonomy is designed to help therapists, coaches, and teachers design practice progressions and assess skill complexity
- Practical illustrations (from application slides):
- Examples across combinations of body orientation, object manipulation, regulatory conditions, and variability (e.g., push-ups, standing on escalator, golf putting, high jump, etc.)
- Progressive practice scenarios: from stationary/no variability to in-motion/variability
- Key takeaway: Gentile’s taxonomy provides a framework to analyze and design motor skill practice tailored to the specific demands of a skill
Gentile’s Taxonomy – Environment/Cues Details
- 1. Stability of environment cues
- Stationary vs in-motion regulatory conditions
- Features of the environment: surfaces, objects, people
- Regulatory conditions specify movements required for a skill
- Examples:
- Stationary environment: walk on an empty sidewalk; hit a ball off a tee
- In-motion environment: step onto escalator; hit a pitched ball; teammate moves into position for a pass
- 2. Inter-trial variability
- Whether cues are constant across attempts or vary between trials
- Examples:
- No inter-trial variability: walking in an uncluttered hallway
- Inter-trial variability: golf shots during a round; set shots from varying distances/angles
Gentile’s Taxonomy – Action Function Details
- 3. Action Function: body orientation and object manipulation
- Body stationary vs body transport (moving)
- Object manipulation: holding or manipulating an object
- Example matrix (stylized):
- Stationary body, stationary regulatory conditions, no variability
- Standing on different surfaces (variable surfaces) with stationary regulation/variability
- In-motion, stationary regulation/variability (e.g., standing on escalator; walking on treadmill at different speeds)
- Body transport with object manipulation (e.g., walking with a ball, throwing while moving)
- Practical applications include a list of everyday and sport tasks mapped to the taxonomy (e.g., push-ups, golf putting, high jump, standing on escalator, tennis serves, surfing)
Applying Gentile’s Taxonomy: Practice Progressions
- Use Gentile’s framework to design practice progressions that gradually increase skill complexity
- Examples of progression ideas:
- Stationary/no variability: basic stance and target hitting (e.g., teeing off in golf)
- Stationary/variability in environment: practice with different distances/angles to target
- In-motion/no variability: moving a target or platform but consistent speed
- In-motion/variability: live pitching/variable speeds, varied pitches
- Goal of progressions: increase skill level, address performance weaknesses, chart individual progress toward more complex performance
- Rationale: measuring motor performance is essential to understanding motor learning
- Why measure?
- Performance assessment/evaluation
- Inferring whether learning has occurred
- Identifying areas for improvement
- Supporting motor learning and control research
- Two general categories (reaction time is covered in a separate lecture):
1) Performance outcome measures
- Quantitative indicators of the result (speed, distance, frequency, accuracy, consistency)
- Limitations: do not reveal the quality of the underlying movement or muscle activity
2) Performance process/production measures - Describe the processes leading to the outcome
- Examples: EMG, EEG, movement analysis, muscle activation, nervous system measures; movement observation
- Reaction Time: mentioned as a possible measure but covered in a separate lecture
Error Measures for Target Accuracy
- Absolute Error (AE):
- Definition: AE = | actual performance - criterion |
- Purpose: magnitude of error; general index of accuracy
- Formula: AE = ig| ext{actual} - ext{criterion} ig|
- Constant Error (CE):
- Definition: CE = actual - criterion (signed)
- Purpose: indicates bias and direction of error (overshoot/undershoot)
- Formula: CE = ext{actual} - ext{criterion}
- Variable Error (VE):
- Definition: VE is the standard deviation of the CE scores across trials
- Purpose: index of performance variability/consistency
- Formula (conceptual): VE = ext{SD}(CE)
- Example: comparing two bowlers with similar AE but different CE and VE can reveal biases or inconsistencies in performance
Spatial and Multidimensional Error Assessment
- When two-dimensional accuracy is required (e.g., golf putting):
- Radial error (RE): general 2D accuracy measure
- RE =
\sqrt{(xt - xp)^2 + (yt - yp)^2} - CE and VE provide biased/consistent tendencies; qualitative assessments are sometimes useful
- Example visualization: golfers A and B with different patterns of bias and variability in 2D space; RE provides overall distance, while CE/VE reveal directional bias and consistency
Kinematic Measures: Describing Motion
- Kinematics: description of motion without regard to forces
- Measures include:
- Displacement: spatial position of a limb/joint over time
- Velocity: v = \frac{\Delta x}{\Delta t}
- Acceleration: a = \frac{\Delta v}{\Delta t}
- Angular measures (for joints): angular displacement, angular velocity, angular acceleration
- Practical interpretation: track how movement patterns change over time during skill acquisition
Kinetics: Forces Causing Motion
- Kinetics: study of forces causing motion
- Internal and external forces influence movement; force-time profiles illustrate preparation, push-off, ground reaction forces, and take-off
- Example: a dancer’s ground reaction force during jump illustrates phases A–F in a kinetic sequence (from preparation to take-off to landing)
Electromyography (EMG) and Brain Activity Measures
- EMG: electrical activity of muscles; used to determine when a muscle activates during a movement
- Brain activity measures in motor learning/research:
- EEG: measures electrical activity in the brain; different bands indicate different states (Beta, Alpha, Theta, Delta)
- PET: measures brain blood flow to infer active regions
- fMRI: measures blood-oxygenation-level-dependent signals; high-resolution images of brain activity
Inter-Joint Coordination and Observational Methods
- Inter-joint coordination: quantify relationships between limb segments during movement
- Use angle-angle diagrams; cross-correlation and relative phase analysis to assess coordination
- Practical observation: teachers/coaches can use video or real-time observation with checklists or rubrics when full instrumentation is not feasible
Practical Notes and Implications for Practice
- Measurement practicality: some measures are time-consuming or expensive; use practical process measures like video observation and checklists when feasible
- Strategy for instructors: combine outcome and process measures to gain a fuller picture of motor performance and learning progress
- Review questions cover:
- Skill classifications (one- and multi-dimensional) with examples
- Types of performance errors (AE, CE, VE) and what they reveal
- Performance production measures (e.g., displacement, velocity, acceleration, EMG, EEG, PET, fMRI)
- Distinctions between outcome and process measures
- Text references: Magill & Anderson; chapters corresponding to topics discussed in Weeks 1–13
- Velocity: v = rac{\Delta x}{\Delta t}
- Acceleration: a = \frac{\Delta v}{\Delta t}
- Rate of Force Development (RFD): RFD = \frac{dF}{dt}
- Absolute Error: AE = \left| \text{actual} - \text{criterion} \right|
- Constant Error: CE = \text{actual} - \text{criterion}
- Variable Error: VE = \sigma(CE)
- Radial Error (2D accuracy): RE = \sqrt{(xt - xp)^2 + (yt - yp)^2}$$
- Movement time-based representations and graphs (refer to teaching visuals on displacement/velocity/acceleration over time)
- The content integrates theoretical foundations with practical assessment and teaching strategies
- Gentile’s taxonomy provides a robust framework for designing progression in motor skill learning
- Measurement of motor performance combines quantitative outcomes with qualitative process observations to guide instruction and rehabilitation
- The course emphasizes ethical considerations (e.g., caution with AI for assessments) and professional applicability to sport science, health, and physical education