Unit 2 Ap psych review

  • Perception – How your brain understands what your senses detect.

  • Bottom-Up Processing – Understanding by starting with raw sensory input.

  • Top-Down Processing – Understanding based on what you already know or expect.

  • Perceptual Principles – Rules your brain uses to make sense of the world.

  • Gestalt Psychology – Seeing whole forms instead of just parts.

  • Closure – Your mind fills in gaps to complete a picture.

  • Figure & Ground – Seeing one part as the focus and the rest as background.

  • Proximity – Things close together seem like a group.

  • Similarity – Things that look alike are grouped together.

  • Attention (Interaction of Sensation & Perception) – What you focus on affects what you sense and understand.

  • Cocktail Party Effect – Noticing your name in a loud room, even when distracted.

  • Inattention – Failing to notice something because your focus is elsewhere.

  • Change Blindness – Not noticing a change because you're not paying attention.

  • Binocular Depth Cues – Depth information that needs both eyes.

  • Retinal Disparity – Each eye sees slightly different views, which helps with depth.

  • Convergence – Your eyes turn inward more for close objects.

  • Monocular Depth Cues – Depth cues that need only one eye.

  • Relative Clarity – Clearer objects seem closer.

  • Relative Size – Smaller-looking objects seem farther away.

  • Texture Gradient – More detailed texture appears closer.

  • Linear Perspective – Parallel lines look like they meet in the distance.

  • Interposition – If one object blocks another, it's closer.

  • Visual Perceptual Constancy – Knowing an object is the same, even if it looks different.

  • Apparent Movement – Seeing movement even when nothing moves.

  • Schema – A mental framework or shortcut for understanding things.

  • Prototypes – The best example of a category in your mind.

  • Concept – A group or category for similar things.

  • Assimilation – Fitting new info into what you already know.

  • Accommodation – Changing what you know to fit new info.

  • Algorithms – Step-by-step methods that guarantee a solution.

  • Heuristics – Mental shortcuts for quick decisions.

  • Representativeness Heuristics – Judging based on how typical something seems.

  • Availability Heuristics – Judging based on what comes to mind easily.

  • Priming – Earlier experiences influence how you respond now.

  • Framing – How something is worded affects your decision.

  • Gambler’s Fallacy – Thinking past chances affect future outcomes.

  • Sunk-Cost Fallacy – Sticking with something because you've already invested in it.

  • Executive Functions – Mental skills for planning, focus, and self-control.

  • Goal-Directed Behaviors – Actions done with a purpose or aim.

  • Creativity – Coming up with new and useful ideas.

  • Divergent Thinking – Generating many possible answers or ideas.

  • Convergent Thinking – Finding the one best answer.

  • Functional Fixedness – Only seeing an object’s usual use.

  • Memory – The ability to store and retrieve information.

  • Explicit Memory – Memory you can clearly describe.

  • Episodic Memory – Memory of personal events.

  • Semantic Memory – Memory of facts and meanings.

  • Implicit Memory – Memory you use without thinking about it.

  • Procedural Memory – Memory of how to do things, like riding a bike.

  • Prospective Memory – Remembering to do something in the future.

  • Long-Term Potentiation – Strengthening of brain connections when you learn.

  • The Working Memory Model – A system that holds and works with information.

  • Central Executive – Part of working memory that controls attention.

  • Phonological Loop – Part of working memory for words and sounds.

  • Visuospatial Sketchpad – Part of working memory for visual and spatial info.

  • Long Term Memory – Where information is stored for a long time.

  • Multi-Store Model – A model of memory with sensory, short-term, and long-term stores.

  • Sensory Memory – Quick, brief memory from your senses.

  • Iconic Memory – Brief memory of what you see.

  • Echoic Memory – Brief memory of what you hear.

  • Short-Term Memory – Memory that holds a few items briefly.

  • Automatic Processing – Taking in information without trying.

  • Effortful Processing – Learning with focus and effort.

  • Encoding – Turning information into memory.

  • Storage – Keeping information in your brain.

  • Retrieval – Getting stored information out.

  • Levels of Processing Model – The deeper you process info, the better you remember it.

  • Structural Processing – Focusing on how something looks.

  • Phonemic Processing – Focusing on how something sounds.

  • Semantic Processing – Focusing on the meaning of something.

  • Mnemonic Device – Memory trick or shortcut.

  • Method of Loci – Using places to remember things.

  • Working Memory – Short-term system for managing information.

  • Chunking – Grouping info to remember it better.

  • Hierarchies & Categories (Encoding) – Organizing info into groups.

  • Spacing Effect – Learning better when spread out over time.

  • Massed Practice – Studying a lot at once (cramming).

  • Distributed Practice – Studying a little over time.

  • Serial Position Effect – Remembering the first and last items best.

  • Recency Effect – Remembering the last items best.

  • Primacy Effect – Remembering the first items best.

  • Memory Consolidation – Strengthening memories over time.

  • Maintenance Rehearsal – Repeating info to keep it in memory.

  • Elaborative Rehearsal – Connecting info to what you already know.

  • Highly Superior Autobiographical Memory – Exceptionally detailed personal memory.

  • Autobiographical Memory – Memory of your life events.

  • Memory Retention – How well you keep info over time.

  • Retrograde Amnesia – Can’t remember old memories.

  • Anterograde Amnesia – Can’t form new memories.

  • Alzheimer’s Disease – Memory loss caused by brain disease.

  • Infantile Amnesia – Not remembering things from early childhood.

  • Recall – Bringing up info without help.

  • Recognition – Picking the right answer when you see it.

  • Context-Dependent Memory – Remembering better where you learned it.

  • Mood-Congruent Memory – Remembering things that match your mood.

  • State-Dependent Memory – Remembering better when in the same state (like tired, sad).

  • Testing Effect – You remember more by testing yourself.

  • Metacognition – Thinking about your own thinking.

  • Retrieval Cues – Hints that help you remember.

  • Forgetting Curve – Memory fades quickly, then levels off.

  • Encoding Failure – When you don’t remember because it never got stored.

  • Proactive Interference – Old info makes it hard to learn new info.

  • Retroactive Interference – New info makes it hard to remember old info.

  • Tip-of-the-Tongue Phenomenon – You know it, but can’t say it right away.

  • Psychodynamic Theorists – Think behavior is shaped by unconscious forces.

  • Ego’s Defense Mechanisms (Repression) – Hiding painful thoughts from awareness.

  • Misinformation Effect – Memories can be changed by false info.

  • Source Amnesia – Forgetting where you heard something.

  • Constructive Memory – Your brain builds memories from bits and guesses.

  • Imagination Inflation – Imagining something makes you think it really happened.

  • Intelligence – Ability to learn, solve problems, and adapt.

  • General Ability (G) – A basic intelligence that affects all skills.

  • Intelligence Tests – Tests that measure thinking ability.

  • Intelligence Quotient – A number score showing intelligence level.

  • Validity – The test measures what it should.

  • Construct Validity – The test truly measures the concept.

  • Predictive Validity – The test predicts future performance.

  • Reliability – The test gives consistent results.

  • Test-Retest Reliability – Scores stay the same over time.

  • Split-Half Reliability – Both halves of the test give similar scores.

  • Stereotype Threat – Fear of confirming a negative stereotype.

  • Stereotype Lift – Doing better when your group is expected to succeed.

  • Flynn Effect – IQ scores rise over generations.

  • Socioeconomic Status – A person’s income, education, and job level.

  • Bias – Unfair preference or prejudice.

  • Achievement Tests – Measure what you’ve already learned.

  • Aptitude Tests – Measure your potential to learn.

  • Fixed Mindset – Believing your abilities can’t change.

  • Growth Mindset – Believing you can improve with effort.

  • Standardization – Giving the test the same way to everyone.