Cognitive – e.g. over arm throw
- First stage of learning used by a beginner or novice.
- Break skills down into subroutines – trial and error – need immediate extrinsic feedback – not enough knowledge to self correct.
Associative – off drive
- Second stage of learning where motor programs are starting to be developed and our performance looks smoother.
- Long stage – competent beginner to a very able amateur.
- Still using extrinsic feedback – some intrinsic – kinaesthetic feedback
- Trial and error – more advanced skills
- Modelling – watching elite athletes and trying to replicate
Autonomous –
- Final stage of learning used by an expert or elite athlete where the movement requires high technical skills and precision.
- After lots of practise – build up motor programs pf the skills which are stored in the long-term memory – dominant response
- Intrinsic feedback – kinaesthesis – know how to correct.
Motor program
- A set of instructions and responses
- Try an order of instructions – If it doesn’t work, try another
Feedback – 18.11.24
Information to help improve technique
Positive
- Encouragement, congratulating
- Performed technique correctly and coach wants you to repeat it
- Gives motivation to repeat it
- Feels good about yourself
Negative
- Correcting errors or mistakes – less pleasant
- Tells what is wrong so stop repeating it
- Needs to be gives straight away
- Demotivating – not for beginners
Intrinsic
- Feedback from within ourselves – receptors in muscles
- Giving feedback from muscles of how it feels – kinaesthetic
- Autonomous learner/ high level
Extrinsic
- Feedback from an external source
- Good for beginners – with less experience
- Positive/negative, knowledge or results/performance
Knowledge of performance
- Feedback on our technique
- Everyone benefits – especially beginners – may not get good end result
- Personal bests – good technique
Knowledge of results
- Outcome of the game, competition
- Autonomous learners – elite athletes want to win
Feedback needs to be immediate to keep it relevant
Can be motivating or demotivating
Learning plateau – a moment in time when there is no learning or improvement
Could be caused by:
- Lack of motivation
- Injury
- Not enough good resources
- Different area of focus
- Change of team
- Boredom
Coaches or others need to recognise this
To fix it:
- Change methods of training – new drills
- Give roles of responsibility
1- learning is slow – beginner
2- Rapid improvement in learning and performance
3- Plateau – no learning, lack of motivation
4- Potential decline in performance – drive reduction
Guidance – 25/11/24
Visual
- Easy for everyone to understand
- No bad habits developed
- Goes with verbal
-
- Unhelpful if incorrect technique developed
Manual
- Physically moving performer into correct position e.g. in gymnastics with higher risk
- Kinaesthesis – know how the skill should feel
- Correct technique
- Gives more confidence to the performer
- Can do more challenging skills
.
- Can become reliant on support – need slow progression away to avoid it
- Could develop bad habits
- Could become scared of doing alone
- Performers may feel uncomfortable
Mechanical
- Using artificial aids to help with guidance
- E.g. diving harness, floaties
- Feel the movement and correct technique
- More confidence – less risk of injury – used for dangerous skills
- .
- Over reliance
- Develop bed habits
- Prevents from getting full kinaesthesis