Creativity and Innovation – Motivation, Environment, and Techniques (UNR1102)
Motivation – Definition & Core Types
- Motivation = “process to take action to reach a certain goal”; originates from one’s motive (needs, desires, wants)
- Two fundamental forms
- Intrinsic (internal)
- Doing something personally rewarding in itself
- Feels interesting, satisfying, challenging
- Extrinsic (external)
- Acting to earn a reward or avoid punishment
- Can include positive incentives (money, praise, trophies) or fear of negative outcomes
Components That Drive Us to Be Creative
- Valence
- Appreciation of results/rewards (e.g.
money, praise, trophies)
- Expectation (Expectancy)
- Strong belief that a desired outcome will occur
- Personal judgement of one’s own skills & capabilities → confidence + hope
- Instrumentality
- Perceived likelihood the reward will truly satisfy you once obtained
- (Implicit) Expectancy–Valence framework can be expressed as: \text{Motivational~Force}=\text{Valence}\times\text{Expectancy}\times\text{Instrumentality}
Six Social-Environment “Creativity Killers”
- Expected evaluation → knowing a judge will assess final work
- Surveillance → being watched during work
- Contracted reward → explicit promise of payment/bonus before starting
- Constrained procedure → told how to create / limited methods
- Peer competition → race against colleagues
- Heavy focus on extrinsic motivators (power, money, fame)
Intrinsic vs Extrinsic Motivation & Creativity
- Intrinsic = High creativity
- Easy/enjoyable to stay fully engaged
- Main focus on interest, satisfaction, challenge of task itself
- Extrinsic = Low creativity (in most cases)
- External pressures whisper about rewards & consequences, hindering focus
- Even “positive” incentives can undermine originality
- Summary sentence from lecture: “Intrinsic motivation made it relatively easy—even enjoyable—to be highly creative, while extrinsic motivation was breathing down your neck.”
Are Rewards Always Harmful?
- No—rewards can enhance creativity if they:
- Are unexpected bonuses after good work
- Support/acknowledge intrinsic interest instead of controlling behaviour
- Creativity declines when individuals feel controlled by extrinsic drivers
Work Environment Conditions that Boost Creativity
- Sufficient resources (time, money, materials) & autonomy
- Encouragement of inventive thinking; constructive—not harsh—criticism
- Supportive, trusting work groups willing to challenge ideas
- Supervisors who:
- Communicate clearly & honestly
- Value individual contributions
- Set clear goals
- Organizational supports:
- Free flow of ideas
- Formal mechanisms to develop & implement new ideas
Organizational Creativity Model – “5 Ps + Leadership & Interaction”
- Person ↑: skills, background, experience, personality, knowledge, motivation
- Process ↑: individual or collective stages of thinking & opportunity exploitation
- Place ↑: psychological culture/mission/strategy + physical resources
- Product: theories, inventions, ideas, services, solutions
- Adoption → Creative change: social, personal, or innovative transformation
- Leadership & Interaction act as amplifiers across all components
Four Determinants of Workplace Climate
- Clearly defined, shared vision → focuses group energy
- Participative decision-making for every member
- Psychological safety → freedom to present new ideas without fear
- Vocal, genuine support for improvement from management & peers
- People / Resources / Know-how / Material (buildings, patents, machinery, funds, products, concepts)
- Combine through organizational & psychological processes to influence overall climate
- Climate then drives:
- Innovation
- Quality
- Productivity
- Well-being, job satisfaction
- Profit
What Are Creativity Techniques?
- Structured methods to generate or evolve ideas. Covered methods:
- Brainstorming
- Negative Brainstorming
- Gallery Method
- Role-playing
- Mind Mapping
- Ideal Final Result
Brainstorming (Core Technique)
- Goal: produce as many ideas as possible within a set time
- Rules
- Open-minded, non-judgmental atmosphere
- Assign a facilitator to keep order & respect
- Only after idea generation, evaluate viability
Negative Brainstorming
- Deliberately list “bad” or counter-productive solutions
- Reveals obstacles → participants flip negatives into positives
- Same timed, free-listing structure as classic brainstorming
Gallery Method
- Leader sets up stations (whiteboards/flip charts)
- Each participant writes ideas at personal station → “gallery walk” to review others → returns to refine own board using collected inspiration
Role-playing
- Participants adopt personas (e.g. target customer, first-time user)
- Think through problem/solution from each viewpoint → design fits real desires & pain points
Mind Mapping
- Central problem statement in middle
- Surrounding nodes for related concepts/solutions; lines show connections
- Additional outer layer: how to achieve solutions
- Visual network clarifies relationships between ideas
Ideal Final Result (IFR)
- Individual or group imagines perfect solution to stated problem without constraints
- After picturing the “best possible world,” work backward to practical options
The 13 Rules of Effective Brainstorming
Pre-session
- Agree on clear objective(s)
- Provide full prep time; no pop quizzes
- Include diverse characters & thinking styles
Mid-session
- Warm-up with unrelated creativity exercise
- Encourage wild & ambitious ideas
- No criticism during ideation
- Participants build on each other’s ideas
- Reframe problem when stuck to get fresh perspective
- Goal: generate as many ideas as possible
Post-session
- Filter & consider ideas collaboratively
- Recognize/celebrate participant effort
Additional Brainstorming Technique Variants
- Input exercise
- Idea webs
- Perspective changes
- Small-group breakdowns
- Story structure
Sample Classroom Brainstorm Exercises (from slides)
- “Lost your car key on campus—what should you do?”
- Each student lists personal likes and dislikes and then explores connections
- Teacher selects 2-3 random words → 30 sec per word to list as many rhymes as possible
Inspirational Closing Quote
“Creativity can solve almost any problem. The creative act, the defeat of habit by originality, overcomes everything.” – George Lois (1931), Art Director & Author