Conic Sections: Shapes formed by the intersection of a plane and a cone; types include circles, ellipses, parabolas, and hyperbolas.
Circle: Cross-section cut straight across the cone.
Ellipse: Cross-section cut diagonally; an oval shape defined by a specific mathematical formula.
Hyperbola: Created when the cone is cut more vertically.
Parabolic Trajectories: When gravity is the only force acting, objects follow a parabolic path, especially when near Earth's surface.
Objects in free fall near Earth experience constant acceleration due to gravity, approximately 9.8 m/s² downward.
Fall Height: For a drop from a height of 5 meters:
Initial vertical velocity = 0 (as it's shot horizontally).
The positive direction can be set downwards for simplicity.
Equation to find time of fall using one-dimensional motion:[ d = \frac{1}{2} a t^2 + v_{initial} t ]Rearranging:[ d_y = \frac{1}{2} (9.8) t^2 ]
Setting parameters: Falling distance (d_y) = 5m.
Solving gives: [ t \approx 1.01 \text{ seconds}. ]
Distance Traveled Horizontally: For a horizontal distance of 100 meters:
Using time found above to calculate horizontal distance via [ d_x = v_{initial} \times t ]
Using [ d_x = 100 m ]: [ 100 = 30 \times 1.01 ]
Concludes with horizontal distance calculation for 30m/s in the horizontal direction.
Trajectory Characteristics:
At the peak, vertical velocity = 0 m/s; returning to starting height results in the same speed but opposite direction.
Vertical acceleration remains constant (9.8 m/s² downward) for the duration.
If thrown upwards, as it ascends, velocity decreases until it reaches zero; then descends, accelerating due to gravity.
Acceleration: In the x-direction, acceleration = 0 m/s²; horizontal velocity remains constant throughout the trajectory.
Displacement:
Total vertical displacement on return to the same height = 0 m.
For the trip: A calculation for distances and times needed horizontally and vertically.
Calculating Time of Flight:
For vertical displacement under acceleration: [ d_{y} = v_{initial,y} \times t + \frac{1}{2} a_{y} t^2 ]
Adjusted for vertical velocity direction (up positive, down negative): [ d_{y} ] results in zero if returning to horizontal displacement.
For a projectile launched at an angle (ex. golf ball at 45 degrees):
Horizontal and vertical components separated:
[ v_{x} = v_{initial} \cos(theta) ]
[ v_{y} = v_{initial} \sin(theta) ]
Time to peak flight can be calculated, followed by total horizontal distance using horizontal motion equations.
Final distance also calculated incorporating angle calculations, sine, and cosine components.
Uniform Circular Motion:
Despite speed not changing while moving in a circle, direction does, leading to acceleration.
Acceleration vector is perpendicular to the velocity vector, directing towards the center of the circle (centripetal acceleration).
Understanding of directional components of velocity/acceleration crucial for complex motion calculations.