Recording-2025-02-27T16:01:26.422Z
Conic Sections and Trajectories
Conic Sections: Shapes formed by the intersection of a plane and a cone; types include circles, ellipses, parabolas, and hyperbolas.
Circle: Cross-section cut straight across the cone.
Ellipse: Cross-section cut diagonally; an oval shape defined by a specific mathematical formula.
Hyperbola: Created when the cone is cut more vertically.
Parabolic Trajectories: When gravity is the only force acting, objects follow a parabolic path, especially when near Earth's surface.
Motion Under Gravity
Objects in free fall near Earth experience constant acceleration due to gravity, approximately 9.8 m/s² downward.
Vertical Motion Analysis
Fall Height: For a drop from a height of 5 meters:
Initial vertical velocity = 0 (as it's shot horizontally).
The positive direction can be set downwards for simplicity.
Equation to find time of fall using one-dimensional motion:[ d = \frac{1}{2} a t^2 + v_{initial} t ]Rearranging:[ d_y = \frac{1}{2} (9.8) t^2 ]
Setting parameters: Falling distance (d_y) = 5m.
Solving gives: [ t \approx 1.01 \text{ seconds}. ]
Distance Traveled Horizontally: For a horizontal distance of 100 meters:
Using time found above to calculate horizontal distance via [ d_x = v_{initial} \times t ]
Using [ d_x = 100 m ]: [ 100 = 30 \times 1.01 ]
Concludes with horizontal distance calculation for 30m/s in the horizontal direction.
Vertical Velocity Dynamics
Trajectory Characteristics:
At the peak, vertical velocity = 0 m/s; returning to starting height results in the same speed but opposite direction.
Vertical acceleration remains constant (9.8 m/s² downward) for the duration.
If thrown upwards, as it ascends, velocity decreases until it reaches zero; then descends, accelerating due to gravity.
Horizontal Motion
Acceleration: In the x-direction, acceleration = 0 m/s²; horizontal velocity remains constant throughout the trajectory.
Displacement:
Total vertical displacement on return to the same height = 0 m.
For the trip: A calculation for distances and times needed horizontally and vertically.
Additional Projectile Motion Calculations
Calculating Time of Flight:
For vertical displacement under acceleration: [ d_{y} = v_{initial,y} \times t + \frac{1}{2} a_{y} t^2 ]
Adjusted for vertical velocity direction (up positive, down negative): [ d_{y} ] results in zero if returning to horizontal displacement.
Angled Projectile Motion
For a projectile launched at an angle (ex. golf ball at 45 degrees):
Horizontal and vertical components separated:
[ v_{x} = v_{initial} \cos(theta) ]
[ v_{y} = v_{initial} \sin(theta) ]
Time to peak flight can be calculated, followed by total horizontal distance using horizontal motion equations.
Final distance also calculated incorporating angle calculations, sine, and cosine components.
Circular Motion and Acceleration
Uniform Circular Motion:
Despite speed not changing while moving in a circle, direction does, leading to acceleration.
Acceleration vector is perpendicular to the velocity vector, directing towards the center of the circle (centripetal acceleration).
Understanding of directional components of velocity/acceleration crucial for complex motion calculations.