Negotiation & Compromise – Core Ideas
- Lecture focus: first half on the interpersonal processes of negotiation/compromise; second half on analytical decision-making tools.
- You will create a team charter this week → all content is directly applicable to team work, project meetings, internships & industry situations.
Learning Outcomes
- Accurately define negotiation vs compromise and explain their differences.
- Reproduce the communication skills that underpin successful negotiation.
- Distinguish perspective taking (cognitive) from empathy (emotional) and state why both matter.
- Recognise ethical pitfalls in bargaining and ways to avoid them.
- Identify conflict-handling styles (avoiding, accommodating, competing, compromising, collaborating) and map real interactions onto the assertiveness–co-operation chart.
- Explain shallow vs deep compromise, democratic paradoxes, and relevance to engineering teamwork.
Negotiation – Definitions & Process
- Negotiation = a process of discussion between ≥2 parties to reach agreement.
- Compromise = a specific end-state inside negotiation where each party accepts partial loss so all can live with the outcome.
• Think of negotiation as a superset; compromise is one subset/endpoint.
Four “Right” Preconditions for Any Negotiation
- Right people – decision-makers in the room, not just bystanders.
- Right issues – focus on what truly matters (e.g.
price vs delivery date when buying a house). - Right way – manner, etiquette, professionalism adapted to audience (friend ≠ employer).
- Right time & place – use common sense; never ambush someone mid-meal with a contract.
Communication Skillset
- Preparation IS communication – anticipate questions, gather data, rehearse rebuttals.
- Balance talk ↔ listen – negotiation ≠ lecture.
- Body language – watch facial cues, gestures, posture.
- Speaking effectively:
• Provide structure (“Tell them what you’ll tell them → tell it → recap.”).
• Ensure logical, defensible arguments.
• Keep it simple – complexity blurs the message.
• Use metaphors, examples, anecdotes, mental pictures. - Winning arguments often make the other person feel the idea was partly theirs → invites buy-in, partnership.
Qualities of a Strong Pitch
- Clear, emotionally moving, yet simple & irrefutable.
- Inclusive/inviting – “mutually beneficial solution”.
Perspective Taking vs Empathy
- Perspective taking = focusing on the counterpart’s THOUGHTS & INTERESTS (cognitive).
- Empathy = focusing on counterpart’s FEELINGS (emotional).
- Benefit contrast:
• Perspective taking → greater monetary/resource gains.
• Empathy → reduces unethical breaches & preserves relationships. - Best negotiators cultivate BOTH; situationally emphasise one.
Unethical Bargaining Tactics (to avoid)
- Competitive/High-ball offers + artificial time pressure.
- Personal attacks (non-physical or physical).
- False promises.
- Misrepresentation via omission (e.g. “I went to MIT” implying a degree when it was only a sabbatical).
- Inappropriate info gathering (bribes, exploiting mutual contacts).
- Feigning emotion (fake liking/sympathy purely to manipulate).
Conflict-Handling Spectrum
- 2 axes: Assertiveness (desire to satisfy self) vs Co-operation (desire to satisfy other).
• Avoiding = low A, low C.
• Accommodating = low A, high C (classic “pushover”).
• Competing/Aggressive = high A, low C.
• Compromise = mid A, mid C (both concede some wants).
• Collaboration = high A, high C (creative win-win, “sum > parts”).
Compromise in Depth
- Used when no single solution fully satisfies all parties.
- Conditions signalling compromise is warranted:
- \text{Pareto optimality} reached – improving one side necessarily hurts another.
- All parties realise non-agreement leads to greater losses.
- A compromise outcome still improves the status quo.
Shallow vs Deep Compromise (Bellamy)
- Shallow: transactional, “I’ll do you one solid, you do me one.”
- Deep: revisits & fuses underlying ideals/values, edging toward collaboration; demands creativity, adaptability, shared baseline principles.
- Coalition governments illustrated: simple ministerial swaps = shallow; aligning climate-policy principles across ideologically opposed parties = deep.
Democratic Paradox (Morrell-style)
- Citizens may personally believe A ought happen but accept that democratic majority mandates B (A & B incompatible).
- Engineers in teams face analogous value clashes → need mental flexibility and ethical clarity.
Used when you move from “not knowing” → “knowing” under complexity, multiple variables, risk or limited resources.
1. Fishbone (Ishikawa) Diagram – Root Cause Analysis
Steps
- Draw a “spine” with the problem statement (e.g. “Iron contamination in product”).
- Add major cause categories (Methods, Materials, Measurements, Environment, Manpower, etc.).
- For each category, repeatedly ask “Why?” and branch sub-causes.
- Keep drilling until root factors emerge; note sparse areas (may signal missing ideas).
Outcome → visual map of cause-and-effect, basis for assigning tasks or experiments.
2. Pareto Chart – Prioritising Issues
- Histogram of frequency/impact of problems sorted descending.
- Superimpose cumulative % curve.
- Steep start = “vital few” warrant deep study; plateau = “trivial many” may be ignored.
- Data-driven focus (~80/20 rule).
3. SWOT Analysis – Strategic Scan
- Internal: Strengths, Weaknesses
- External: Opportunities, Threats
- Provides a 4-cell map aligning internal capabilities to external environment to craft strategy.
Example: strong marketing expertise (S) but small marketing team (W); internet expansion (O); industry price war (T).
4. Decision Matrix (Weighted Scoring)
Used when: many alternatives, several criteria, need 1 choice.
Workflow
- List shortlisted options across top row.
- List criteria down first column.
- Assign a weight per criterion (e.g. 1–10) reflecting importance.
- Score each option on each criterion (e.g. 1–5, where 5 = best).
- Compute \text{Weighted Score} = \text{Score} \times \text{Weight}, sum per option.
Example – Aircraft Torque Tube Materials
Material | Strength (2) | Weight (1) | Machinability (5) | Corrosion (4) | Cost (5) | Total |
|
---|
Mg | 4 | 5 | 4 | 1 | 3 | 47 |
|
Ti | 5 | 3 | 2 | 5 | 1 | 46 |
|
SS | 3 | 2 | 3 | 5 | 4 | 57 ⟵ Best in this weighting |
|
Al | 3 | 4 | 5 | 3 | 3 | 50 | |
| | | | | | | |
- Changing weights (e.g. cost less important, weight more important) can flip the winner (Ti may prevail for biomedical implants).
5. Decision Tree – Probabilistic Pay-off Mapping
Purpose: Evaluate financial (or utility) expectation of sequential decisions.
Key equation
EV = \sum{i=1}^{n} Pi \times \text{Outcome}i
EV{\text{net}} = EV - \text{Initial Investment}
Example – $5\,$M R&D Project
- Branches: Do nothing (EV=0) vs R&D.
- R&D splits: success (50 %) → launch product (high/medium/low sales) or abandon; failure (50 %) → optional further R&D ($1.5\,$M), then second success/failure chance.
- Backward induction produced EV_{net} = -2.755\,\text{M} → negative → recommend do not proceed unless probabilities/outcomes change.
- Sensitivity levers: increase projected revenue, decrease cost, improve success probability.
Practical Engineering Relevance
- Group projects: use negotiation skills to draft team charter, allocate tasks, resolve disputes.
- Technical design: apply fishbone & Pareto to quality issues, decision matrix for material/component selection, decision trees for R&D or CapEx investment.
- Career: show employers ability to quantify, simplify & ethically argue.
Summary Cheatsheet
- Negotiation = process; Compromise = specific mutually acceptable conclusion.
- Prep, balanced talk–listen, body language, logic + metaphor = persuasive power.
- Perspective taking (think) + Empathy (feel) → maximise gains & preserve ethics.
- Map conflicts: Avoid, Accommodate, Compete, Compromise, Collaborate (ideal win-win).
- Decide when to compromise: Pareto point, mutual risk, better than status quo.
- Tools: Fishbone (why?), Pareto (what first?), SWOT (where to play?), Decision Matrix (which option?), Decision Tree (worth the gamble?).