PU

Negotiation, Compromise & Decision-Making Tools

Negotiation & Compromise – Core Ideas

  • Lecture focus: first half on the interpersonal processes of negotiation/compromise; second half on analytical decision-making tools.
  • You will create a team charter this week → all content is directly applicable to team work, project meetings, internships & industry situations.

Learning Outcomes

  • Accurately define negotiation vs compromise and explain their differences.
  • Reproduce the communication skills that underpin successful negotiation.
  • Distinguish perspective taking (cognitive) from empathy (emotional) and state why both matter.
  • Recognise ethical pitfalls in bargaining and ways to avoid them.
  • Identify conflict-handling styles (avoiding, accommodating, competing, compromising, collaborating) and map real interactions onto the assertiveness–co-operation chart.
  • Explain shallow vs deep compromise, democratic paradoxes, and relevance to engineering teamwork.

Negotiation – Definitions & Process

  • Negotiation = a process of discussion between ≥2 parties to reach agreement.
  • Compromise = a specific end-state inside negotiation where each party accepts partial loss so all can live with the outcome.
    • Think of negotiation as a superset; compromise is one subset/endpoint.

Four “Right” Preconditions for Any Negotiation

  1. Right people – decision-makers in the room, not just bystanders.
  2. Right issues – focus on what truly matters (e.g.
    price vs delivery date when buying a house).
  3. Right way – manner, etiquette, professionalism adapted to audience (friend ≠ employer).
  4. Right time & place – use common sense; never ambush someone mid-meal with a contract.

Communication Skillset

  • Preparation IS communication – anticipate questions, gather data, rehearse rebuttals.
  • Balance talk ↔ listen – negotiation ≠ lecture.
  • Body language – watch facial cues, gestures, posture.
  • Speaking effectively:
    • Provide structure (“Tell them what you’ll tell them → tell it → recap.”).
    • Ensure logical, defensible arguments.
    • Keep it simple – complexity blurs the message.
    • Use metaphors, examples, anecdotes, mental pictures.
  • Winning arguments often make the other person feel the idea was partly theirs → invites buy-in, partnership.

Qualities of a Strong Pitch

  • Clear, emotionally moving, yet simple & irrefutable.
  • Inclusive/inviting – “mutually beneficial solution”.

Perspective Taking vs Empathy

  • Perspective taking = focusing on the counterpart’s THOUGHTS & INTERESTS (cognitive).
  • Empathy = focusing on counterpart’s FEELINGS (emotional).
  • Benefit contrast:
    • Perspective taking → greater monetary/resource gains.
    • Empathy → reduces unethical breaches & preserves relationships.
  • Best negotiators cultivate BOTH; situationally emphasise one.

Unethical Bargaining Tactics (to avoid)

  • Competitive/High-ball offers + artificial time pressure.
  • Personal attacks (non-physical or physical).
  • False promises.
  • Misrepresentation via omission (e.g. “I went to MIT” implying a degree when it was only a sabbatical).
  • Inappropriate info gathering (bribes, exploiting mutual contacts).
  • Feigning emotion (fake liking/sympathy purely to manipulate).

Conflict-Handling Spectrum

  • 2 axes: Assertiveness (desire to satisfy self) vs Co-operation (desire to satisfy other).
    • Avoiding = low A, low C.
    • Accommodating = low A, high C (classic “pushover”).
    • Competing/Aggressive = high A, low C.
    • Compromise = mid A, mid C (both concede some wants).
    • Collaboration = high A, high C (creative win-win, “sum > parts”).

Compromise in Depth

  • Used when no single solution fully satisfies all parties.
  • Conditions signalling compromise is warranted:
    1. \text{Pareto optimality} reached – improving one side necessarily hurts another.
    2. All parties realise non-agreement leads to greater losses.
    3. A compromise outcome still improves the status quo.

Shallow vs Deep Compromise (Bellamy)

  • Shallow: transactional, “I’ll do you one solid, you do me one.”
  • Deep: revisits & fuses underlying ideals/values, edging toward collaboration; demands creativity, adaptability, shared baseline principles.
  • Coalition governments illustrated: simple ministerial swaps = shallow; aligning climate-policy principles across ideologically opposed parties = deep.

Democratic Paradox (Morrell-style)

  • Citizens may personally believe A ought happen but accept that democratic majority mandates B (A & B incompatible).
  • Engineers in teams face analogous value clashes → need mental flexibility and ethical clarity.

Decision-Making Tools (2nd Half of Lecture)

Used when you move from “not knowing” → “knowing” under complexity, multiple variables, risk or limited resources.

1. Fishbone (Ishikawa) Diagram – Root Cause Analysis

Steps

  1. Draw a “spine” with the problem statement (e.g. “Iron contamination in product”).
  2. Add major cause categories (Methods, Materials, Measurements, Environment, Manpower, etc.).
  3. For each category, repeatedly ask “Why?” and branch sub-causes.
  4. Keep drilling until root factors emerge; note sparse areas (may signal missing ideas).
    Outcome → visual map of cause-and-effect, basis for assigning tasks or experiments.

2. Pareto Chart – Prioritising Issues

  • Histogram of frequency/impact of problems sorted descending.
  • Superimpose cumulative % curve.
  • Steep start = “vital few” warrant deep study; plateau = “trivial many” may be ignored.
  • Data-driven focus (~80/20 rule).

3. SWOT Analysis – Strategic Scan

  • Internal: Strengths, Weaknesses
  • External: Opportunities, Threats
  • Provides a 4-cell map aligning internal capabilities to external environment to craft strategy.
    Example: strong marketing expertise (S) but small marketing team (W); internet expansion (O); industry price war (T).

4. Decision Matrix (Weighted Scoring)

Used when: many alternatives, several criteria, need 1 choice.
Workflow


  1. List shortlisted options across top row.

  2. List criteria down first column.

  3. Assign a weight per criterion (e.g. 1–10) reflecting importance.

  4. Score each option on each criterion (e.g. 1–5, where 5 = best).

  5. Compute \text{Weighted Score} = \text{Score} \times \text{Weight}, sum per option.

    Example – Aircraft Torque Tube Materials

MaterialStrength (2)Weight (1)Machinability (5)Corrosion (4)Cost (5)Total
Mg4541347
Ti5325146
SS3235457 ⟵ Best in this weighting
Al3453350
  • Changing weights (e.g. cost less important, weight more important) can flip the winner (Ti may prevail for biomedical implants).

5. Decision Tree – Probabilistic Pay-off Mapping

Purpose: Evaluate financial (or utility) expectation of sequential decisions.
Key equation
EV = \sum{i=1}^{n} Pi \times \text{Outcome}i EV{\text{net}} = EV - \text{Initial Investment}
Example – $5\,$M R&D Project

  • Branches: Do nothing (EV=0) vs R&D.
  • R&D splits: success (50 %) → launch product (high/medium/low sales) or abandon; failure (50 %) → optional further R&D ($1.5\,$M), then second success/failure chance.
  • Backward induction produced EV_{net} = -2.755\,\text{M} → negative → recommend do not proceed unless probabilities/outcomes change.
  • Sensitivity levers: increase projected revenue, decrease cost, improve success probability.

Practical Engineering Relevance

  • Group projects: use negotiation skills to draft team charter, allocate tasks, resolve disputes.
  • Technical design: apply fishbone & Pareto to quality issues, decision matrix for material/component selection, decision trees for R&D or CapEx investment.
  • Career: show employers ability to quantify, simplify & ethically argue.

Summary Cheatsheet

  1. Negotiation = process; Compromise = specific mutually acceptable conclusion.
  2. Prep, balanced talk–listen, body language, logic + metaphor = persuasive power.
  3. Perspective taking (think) + Empathy (feel) → maximise gains & preserve ethics.
  4. Map conflicts: Avoid, Accommodate, Compete, Compromise, Collaborate (ideal win-win).
  5. Decide when to compromise: Pareto point, mutual risk, better than status quo.
  6. Tools: Fishbone (why?), Pareto (what first?), SWOT (where to play?), Decision Matrix (which option?), Decision Tree (worth the gamble?).