Chapter 4: Kinematics in Two Dimensions
Focus: Solving problems about motion in a plane.
A particle’s motion is represented in the xy-plane through its trajectory.
The position vector helps to define the particle's location.
Graphs will show y versus x, depicting actual movement rather than abstract representation.
Average Velocity: Direction of displacement over a time interval.
Instantaneous Velocity: Limit of average velocity as the time interval approaches zero.
Tangent to the trajectory at the given time.
Mathematically defined as ( v = \lim_{\Delta t \to 0} \frac{\Delta r}{\Delta t} )
Velocity can be expressed in terms of its components:
If the angle ( \theta ) is measured from the positive x-direction:
( v_x = v \cos(\theta) )
( v_y = v \sin(\theta) )
Defined as the change in velocity over time, represented as a vector.
Important points of change: magnitude (speed) or direction.
To find the average acceleration between two velocity points, draw the velocity vectors and apply vector subtraction.
Acceleration can be decomposed into:
Parallel Component: Affects speed.
Perpendicular Component: Affects direction.
Important for analyzing the motion and determining changes in trajectory.
The instantaneous acceleration is calculated as the limit of average acceleration where both velocity vectors approach each other:
( a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} )
Found at the same point on the trajectory.
The acceleration vector has components ( a_x ) and ( a_y ):
Relating to changes in speed and direction respectively.
If acceleration is constant, both components stay constant and can be analyzed independently for motion analysis.
A projectile moves in two dimensions under gravity, ignoring air resistance, following a parabolic trajectory.
Launched with initial velocity at a specific angle above the x-axis.