Chapter 4A

Chapter Overview

  • Chapter 4: Kinematics in Two Dimensions

  • Focus: Solving problems about motion in a plane.

Motion in a Plane

Trajectory

  • A particle’s motion is represented in the xy-plane through its trajectory.

  • The position vector helps to define the particle's location.

  • Graphs will show y versus x, depicting actual movement rather than abstract representation.

Average and Instantaneous Velocity

  • Average Velocity: Direction of displacement over a time interval.

  • Instantaneous Velocity: Limit of average velocity as the time interval approaches zero.

    • Tangent to the trajectory at the given time.

    • Mathematically defined as ( v = \lim_{\Delta t \to 0} \frac{\Delta r}{\Delta t} )

Velocity Components

  • Velocity can be expressed in terms of its components:

    • If the angle ( \theta ) is measured from the positive x-direction:

      • ( v_x = v \cos(\theta) )

      • ( v_y = v \sin(\theta) )

Acceleration

Definition

  • Defined as the change in velocity over time, represented as a vector.

  • Important points of change: magnitude (speed) or direction.

Finding the Acceleration Vector

  • To find the average acceleration between two velocity points, draw the velocity vectors and apply vector subtraction.

Components of Acceleration

  • Acceleration can be decomposed into:

    • Parallel Component: Affects speed.

    • Perpendicular Component: Affects direction.

  • Important for analyzing the motion and determining changes in trajectory.

Instantaneous Acceleration

  • The instantaneous acceleration is calculated as the limit of average acceleration where both velocity vectors approach each other:

    • ( a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} )

    • Found at the same point on the trajectory.

Decomposing Acceleration

  • The acceleration vector has components ( a_x ) and ( a_y ):

    • Relating to changes in speed and direction respectively.

  • If acceleration is constant, both components stay constant and can be analyzed independently for motion analysis.

Projectile Motion

Definition

  • A projectile moves in two dimensions under gravity, ignoring air resistance, following a parabolic trajectory.

    • Launched with initial velocity at a specific angle above the x-axis.

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