New Recording 53
Classical Conditioning vs. Operant Conditioning
Classical Conditioning: Passive social learning; involves observing relationships between stimuli.
Operant Conditioning: Active process; behavior is influenced by reinforcement or punishment.
Reinforcement and Punishment
Reinforcement: Increases likelihood of behavior occurring again; can be positive or negative.
Positive Reinforcement: Something added to situation increases behavior (e.g., praise for homework submission).
Negative Reinforcement: Something removed from situation increases behavior (e.g., headache relief by taking aspirin).
Punishment: Decreases likelihood of behavior occurring again; can also be positive or negative.
Positive Punishment: Something added to decrease behavior (e.g., pain from touching a stove).
Negative Punishment: Something removed to decrease behavior (e.g., loss of phone privileges for staying out late).
Types of Reinforcers
Primary Reinforcers: Naturally reinforcing, do not require learning (e.g., food, water, affection).
Secondary Reinforcers: Gain reinforcing properties through associations with primary reinforcers (e.g., money, praise).
Schedules of Reinforcement
Ratio Schedules: Based on number of behaviors.
Fixed Ratio: Set number of behaviors before reinforcement (e.g., every 5 responses).
Variable Ratio: Average number of behaviors before reinforcement, unpredictable (e.g., slot machines).
Interval Schedules: Based on time intervals.
Fixed Interval: Set amount of time before reinforcement (e.g., weekly paychecks).
Variable Interval: Varying time intervals before reinforcement, unpredictable (e.g., fishing).
Shaping
Shaping: Reinforcing successive approximations toward a desired behavior.
Example: Training a dog to shake hands by rewarding various approaches to the final behavior (e.g., pawing gesture).
Clicker Training
Definition: Method of using a clicker to reinforce desired behavior in animals.
Sound of the clicker becomes associated with a reward, conditioning the animal to respond to the clicker as reinforcement.
Random Reinforcement Effects
Random reinforcement can lead to unintended associations, sometimes resulting in superstitious behavior.
Example: Skinner's pigeons developed superstitious habits by linking random behaviors to food rewards, showing that they associate actions with reinforcement without a direct link.
Observational Learning
Definition: Learning that occurs by observing and imitating others, offering a way to learn without direct experience.
Components of Observational Learning:
Attention: Noticing the behavior to learn from it.
Retention: Remembering observed behaviors for later use.
Reproduction: Having the skills to imitate the learned behavior.
Motivation: Desire to engage in the observed behavior based on perceived value or outcomes.
Bandura's Bobo Doll Experiment
Explored the effects of aggression observed in adults on children's behavior.
Children who observed aggressive behavior toward a Bobo doll were more likely to act aggressively themselves.
Vicarious Learning Factors
Reinforcement and punishment can affect the likelihood of someone engaging in a behavior based on what they observe happens to others.
Characteristics of the model (e.g., gender, social status) influence the likelihood of imitation.
Cultural Influence on Fear Learning
Observational learning can influence learned fears and preferences, as shown in studies using primates responding to threatening stimuli (e.g., snakes).
Implications of Observational Learning
Can lead to prosocial behaviors (e.g., kindness) or antisocial behaviors (e.g., aggression) based on observed behaviors.
Nonverbal behaviors can influence attitudes and perceptions of others, as seen in studies analyzing reactions to media portrayals of individuals.
The Role of Media in Learning
Media representations can shape social attitudes and biases.
Research shows that people can develop biases based on how characters are portrayed in media and how they are treated by others.