Interactive Multimedia: Computer-delivered systems allowing user control over various media (text, sound, video, graphics, animation).
Integration: Combines computing, memory storage, digital data, and other technologies.
Applications: Used in training programs, video games, encyclopedias, and travel guides.
Trend: Rapid development of teaching materials based on computers, particularly in interactive multimedia.
Adult Education & Workplace Learning:
Education institutions
Commercial trainers
Employers
Non-profits
Education Levels:
Preschool to post-secondary education
Tertiary education
Digital Learning Applications:
Adobe Animate, Adobe Director, Unity, Game Salad, Appery.io
E-Learning Courseware:
Adobe Captivate, Articulate Rise, Articulate Storyline, Elucidat, Easygenerator, PowerPoint
Roles:
Web Developers: Add interactivity to web pages.
Animators: Create animations for video or web.
Developers: Build apps for various platforms.
Educators: Create interactive learning materials.
Software Developers: Models of applications for demonstration.
Software Publishers: Product tutorials for training materials.
Exhibit Designers: Touchscreen kiosks for information at exhibitions.
Definition: Combination of 'course' and 'software'; initially described additional educational materials for teachers or tutorials.
Evolution: Now refers to entire courses, comprising lessons, tests, and resources, often in various formats (web, PDF).
Assistance Offered:
Facilitate learning and control the learning process.
Provide resource access and support.
Instruction Process:
Information presentation, guidance for interaction, practice, and assessment.
Definition: Instruction presented on a computer, includes various terms like Computer Assisted Learning, Computer Based Education, etc.
Types include:
Drill and Practice
Tutorials
Simulations
Instructional games
Problem-solving
Educational Resources
Includes:
Text or multimedia content
Multiple-choice questions and problems
Immediate feedback
Performance summaries and practice exercises
Text: Emphasizes points with styles, fonts, and colors.
Image: More impactful than text.
Audio: Presents information efficiently.
Video: Offers information beyond standard lectures (e.g., medical operations).
Animation: Clarifies concepts and demonstrates changes over time.
User Control: Allows navigation through multimedia applications.
Understanding: Enhances connections between verbal and visual information.
Problem Solving: Stimulated by multimedia elements.
Emotional Impact: Positive emotions lead to better learning outcomes.
Information Access: Learners can easily search and find information.
Cvetković, D. (2019). Interactive Multimedia - Multimedia Production and Digital Storytelling.
Giddings, D. et al. (2002). OECD Thematic Review On Adult Learning: Canada.
Chioran, A. (2016). 5 Benefits of Multimedia Learning.
Cherednichenko, S. (2021). M-Learning: Types of Educational Apps.
UKEssays. (2018). Multimedia Applications for Educational Purposes.
Hameed, S. et al. (2009). Impact of the E-learning Package on Student Learning Experience.
Email: farah@utem.edu.my
Website: http://ftmk.utem.edu.my/farah