Biophysics Exam Notes

Biophysics Recap

1001AHS End of Trimester Examination

  • Date & Time: Saturday 7th June

  • Duration: 2 hours (+ 10-min perusal)

  • Format: 40 multiple choice questions

    • 40 marks; 40% of course grade

    • Theoretical and problem-based questions included; formula sheet provided

    • Section A: theoretical/concept questions (23 marks)

    • Section B: calculation-based questions (17 marks)

  • Coverage: Module 3 (Biophysics only)

  • Materials: Pencil, eraser, non-programmable scientific calculator, ruler

  • Provided: 1x mark sense sheet; 1 x blank lined booklet
    *Note that the details above are for the main sitting of the exam. Dates and/or venues for Accessible and Alternate exam sittings may differ

Key Theoretical Concepts

  • Kinematics

  • Kinetics

  • Rotational Kinematics and Kinetics

  • Energy, Work, Power, and Momentum

  • Fluid Dynamics

Topic 1: Kinematics

Definition
  • Kinematics describes motion in linear and rotational terms without regard for the forces that underpin it.

Scalar vs Vector
  • Human movement kinematics often described using two quantities:

    • Scalar

    • Vector

  • Scalar quantities only have magnitude.

  • Vector quantities have magnitude and direction.

Kinematic measurements
  • Common kinematic measurements:

    • Scalar: Distance (x, m), Speed (v, ms⁻¹), Time (t, s)

    • Vector: Displacement (x̄, m), Velocity (v̄, ms⁻¹), Acceleration (ā, ms⁻²)

Distance vs Displacement
  • Distance: Total length of the path traveled by an object, regardless of direction.

  • Displacement: Straight-line distance and direction from an object's starting position to its final position.

Speed and Velocity
  • Speed: How quickly we change our position.

  • Speed is a scalar; it does not describe the direction of motion.

    • v_{avg} = \frac{total\ distance}{total\ time} = \frac{x}{t}

  • Velocity: Describes how quickly we change position and has direction.

  • Velocity is a vector.

    • \vec{v}_{avg} = \frac{total\ distance}{total\ time} = \frac{x}{t}

Acceleration
  • The rate of change of velocity.

Acceleration
  • Acceleration describes how quickly we change our velocity.

  • Acceleration is a vector, it has a direction (sign).

    • \vec{a} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v}f - \vec{v}i}{\Delta t}

Acceleration vs Deceleration
  • Acceleration and velocity vectors can point opposite to each other.

  • If velocity and acceleration have opposite signs, you are slowing down in the direction of motion.

  • If velocity and acceleration have the same sign, you are speeding up in the direction of motion.

Interpreting displacement-time graphs
  • Displacement-time graphs can be used to determine velocity and direction of motion.

Kinematic Equations of Uniform Motion
  • These relationships allow us to calculate an unknown based on knowledge of other variables.

  • Uniform motion = constant acceleration.

  • Problems are solvable when there is only one unknown in the equation.

    • Vf = Vi + at

    • x = \frac{1}{2} (Vi + Vf) t

    • x = V_i t + \frac{1}{2} a t^2

    • Vf^2 = Vi^2 + 2ax

    • V_{avg} = \frac{x}{t}

Motion in 2D: Projectile motion
  • A common example of 2D motion.

  • Parabolic path due to gravity acting in the vertical direction.

  • Assume no air resistance, so vertical acceleration is constant.

  • Horizontal velocity is constant – initial is the same as final.

Velocity components during projectile motion
  • Horizontal velocity v_x does not change.

  • Resultant velocity v_{total} is completely horizontal at the apex (but still has a velocity).

  • Vertical velocity is the same magnitude at the start and end, but has an opposite sign.

  • Only the acceleration vector is vertical downward (gravity).

Topic 2: Kinetics

Definition
  • Kinematics describes motion in linear and rotational terms, while kinetics describes the forces that underpin motion.

Net force
  • A net force is the vector sum of all forces acting on a body.

  • If several forces are acting:

    • If there is no change in motion, then the net force is zero, i.e., the forces are balanced. \sum F = 0

    • If there is a change in motion, then the net force is greater than zero, i.e., the system is unbalanced. \sum F = 5N\ Right

Net force
  • If an object is moving at a constant velocity, one should generally assume that the net force acting on the object is zero.

Newton's Laws
  • An object continues in a state of rest, or at a constant speed in a straight line, unless acted on by an unbalanced net force (Inertia).

  • The acceleration of an object depends on the mass of the object and the amount of force applied (Acceleration).

  • Whenever one object exerts a force on another, the second object exerts an equal and opposite force (law of action and reaction).

  • “For every action, there is an equal and opposite reaction.”

Vector addition in 2D
  • If vectors are facing in the same direction, we can just add them together!

    • Resultant = L + \frac{L}{2} = L + 0.5L = 1.5L

  • If vectors are facing in opposite directions, we can just subtract them!

    • Resultant = L - \frac{L}{2} = L - 0.5L = 0.5L

  • If vectors are perpendicular to each other (at a right angle), we can use Pythagoras' theorem to get the resultant.

    • Resultant = \sqrt{L^2 + L^2}

  • If vectors are not perpendicular to each other, we first need to resolve them into the appropriate components before addition.

Resolving vectors into components
  • A vector can be resolved into vertical and horizontal components using trigonometric functions.

    • Vertical component: L \sin{\theta}

    • Horizontal component: L \cos{\theta}

Adding resolved vectors
  • After resolving vectors into vertical and horizontal components, we can add them together.

Finding the resultant of perpendicular vectors
  • Now we have two vectors which are perpendicular to each other, and we can use Pythagoras' theorem to find the resultant.

    • Resultant = \sqrt{(L + L \cos{\theta})^2 + (L \sin{\theta})^2}

Types of Forces
  • Normal Force

  • Friction Force

  • Tension Force

  • Weight Force

Weight force
  • A gravitational force

  • An everyday force that a mass experiences due to its gravitational attraction with the Earth.

  • A vector quantity.

  • SI units: kg \cdot m/s^2 = N

  • Different from mass:

    • Mass is the amount of matter in an object.

    • A scalar quantity.

    • SI units: Kg

  • W = mg where g = 9.81 m/s^2

Normal force
  • Associated with Newton’s 3rd law.

  • A reaction force exerted by a surface on a contacting object perpendicular to the surface.

  • Indicates how much two objects are pressing against each other.

  • The magnitude may or may not be equal to weight magnitude. F_n = -W = -mg

Friction force
  • An object in contact with a surface, while moving or attempting to move, experiences frictional force parallel to the surface.

  • Friction acts in the direction opposing the intended direction of motion.

Equation for friction
  • F{fric} = \mu Fn

    • F_{fric}: Friction force

    • \mu: Coefficient of friction

    • F_n: Normal force

Tension forces
  • Tension forces are applied externally by:

    • An extended rope, a cable, a ligament, a tendon, etc.

  • Tension forces are transmitted UNDIMINISHED, even if the “rope” bends around a pulley.

Topic 3: Rotational kinematics and kinetics

Angular displacement (θ)
  • Angular displacement = Angle swept out by a radial line perpendicular to the axis of rotation.

  • Units are Radians (rads).

Defining Radians
  • The units of radians describe how the radius of a circle fits around the circumference of a circle.

  • The radius always fits 6.28 (2π) around a full circle (360°); this is independent of the magnitude of the radius.

    • C = 2\pi r

  • The radius always fits 3.14 (π) times around a half circle (180°).

  • 3. 14 radians is commonly known as pi π.

  • 28 radians is commonly known as 2pi 2π.

  • If we get the angular measurement in degrees, we can convert it to radians using:

    • rads = degrees * \frac{\pi}{180°}

    • \frac{x\ radians}{n\ degrees} = \frac{\pi}{180}

Angular velocity (ω)
  • The angular equivalent of linear velocity.

  • The rate of change of angular displacement.

  • Units are rads/s or rads s⁻¹.

  • Can be measured using a gyroscope.

    • \omega = \frac{\Delta \theta}{\Delta t}

Angular and linear relationships
  • Linear velocity is directly proportional to the angular velocity.

  • Linear velocity is known as the tangential velocity (it is always at 90° to the radius).

  • It is directly related to the angular velocity and magnitude of the radius.

    • Note: All points on a radius can have the same angular velocity but will have different linear velocity because the direction of the linear velocity vector is constantly changing!

    • Linear velocity v = r\omega

Uniform circular motion (constant angular velocity)
  • All joints will have the same angular velocities.

  • Tangential velocity (v) will be greatest at the most distal segment.

  • Remember conventions for whether it is positive or negative:

    • Anti-clockwise rotation is positive, clockwise rotation is negative.

  • Tangential velocity of all segments is changing during the motion, not in magnitude but in direction!

    • v = r\omega

Circular motion and centripetal force
  • The center-seeking force that keeps the object turning 'inwards'.

Centripetal Force
  • Required to keep an object of mass (m) moving at a constant velocity (v) in a circular path of radius r.

  • SI unit: Newton (N).

  • F = ma_c

Centripetal Acceleration
  • Always acting towards the center of the circular path.

  • SI units: ms-2

    • a_c = \frac{v^2}{r}

Rotational kinematic equations of motion
  • Assumes constant acceleration.

    • Angular: \omegaf = \omegai + \alpha t, \theta = \omegai t + \frac{1}{2} \alpha t^2, \omegaf^2 = \omega_i^2 + 2 \alpha \theta

    • Linear: Vf = Vi + at, x = Vi t + \frac{1}{2} a t^2, Vf^2 = V_i^2 + 2ax

Angular Kinetics

  • The forces causing objects to rotate: Torque (T) or Moment.

Torque or Moment
  • A force applied at some distance to the axis of rotation or CoG.

Application of Torque
  • A net force is applied at some distance from the axis of rotation.

  • The value of the torque is found by multiplying the force by the length of the lever arm.

  • The lever arm is the perpendicular distance between the line of action of the applied force and the axis of rotation.

  • If the line of action of the force is not at 90 degrees to the lever arm, we need to determine the components of the force.

  • Note: direction matters!

  • If the same force is applied, torque will be greater with a longer lever arm!

    • \tau = Fl

Equilibrium
  • If the net torque on an object is zero, the object is not rotating OR is rotating at a constant angular velocity.

    • \sum \tau = 0

  • Often applied in biomechanics to analyse torques about a joint during isometric exercise.

  • If a net torque is acting, an angular acceleration will be observed, i.e., the state of motion will change.

Topic 4: Energy, work, power, and momentum

Types of energy
  • Kinetic Energy:

    • When a mass is in motion, it has energy.

  • Potential Energy:

    • Elastic (tendons etc.).

    • Gravitational (at a height).

Kinetic Energy
  • This is the energy of motion: for an object with a mass = m and velocity = v.

  • The units for energy are the Joule (J).

  • Compared to the calorie, which is commonly used relative to available energy in food or energy expenditure.

  • The kinetic energy of an object is a measure of the work that an object can do because it is moving.

  • Mass is important!

    • KE = \frac{1}{2} m v^2

Gravitational Potential Energy
  • The stored energy of an object due to its position (height).

    • PE = mgh

Conservation of Energy
  • Energy is neither created nor destroyed, only transferred.

  • Kinetic to elastic potential.

  • Elastic potential to gravitational potential.

  • Gravitational potential to kinetic energy.

  • In a conserved system, KE and PE will change to maintain total energy.

Work
  • This describes the transfer of energy.

  • If something changes its state of motion, a net force is acting.

    • WORK is the product of a force and the distance over which it is applied, units are either Joule or N.m.

  • Note:

    • It has the same unit as energy.

    • If there is zero displacement, then the work done is zero.

    • W = Fd

Work/Energy relationships
  • When work is done on an object that changes its velocity.

  • When work is done on an object that changes its height.

    • W = \Delta KE

    • W = \Delta GPE

Power
  • Power can also be expressed with its relationship to the velocity of movement.

  • Velocity indicates the rate of change of position.

  • It is the rate at which a force is applied (or produced).

  • If power is a product of force and velocity, then max power is produced at a moderate velocity and moderate force (the two do not tend to co-exist maximally in muscle contractions).

    • P = \frac{work}{time} = \frac{w}{t} = \frac{Fd}{t} = FV

Linear Momentum
  • In linear terms, Momentum is an object's mass multiplied by its velocity (units: kg m/s).

    • p = mv

Conservation of Momentum
  • In a closed system (no external forces), total momentum is conserved.

  • “What you start with is what you finish with, but it can be transferred within the system.”

    • pi = pf

Topic 5: Fluid dynamics

Fluids
  • Fluids take the shape of their container.

    • Liquid

    • Gas

Density
  • Density ρ of a substance is its mass (m) divided by its volume (v).

  • SI units: kg/m^3

    • \rho = \frac{m}{V}

Pressure
  • Pressure p is a force (F) applied perpendicular to the surface divided by the area (a) over which the force is applied.

  • SI Unit: Pascal

  • Other units of measurement:

    • Atmospheres (atm)

    • BAR

    • lb/in2 (PSI)

    • mmHG

    • 1atm = 760mmHG = 105Pa

  • Pa = \frac{N}{m^2}

  • P = \frac{F}{A}

Pascal's principle
  • Any changes in the pressure applied to a completely enclosed incompressible fluid are transmitted undiminished to all parts of the fluid and the enclosing walls.

  • Incompressible fluid: a fluid whose volume does not change under pressure, e.g., liquids.

    • \Delta P = \rho gh\n

Archimedes principle
  • An object immersed in fluid experiences buoyant force (FB) equal and opposite to the weight (Wfluid) of the fluid it has displaced.

  • Hint: buoyant force (FB) is directed vertically upwards.

    • FB = W{fluid}

Archimede’s Principle
  • Buoyant force equals the weight of displaced water (in magnitude).

  • Buoyant force has nothing to do with submerged objects and everything to do with the volume of water displaced.

Volume flow rate
  • Volume of fluid flowing per second.

  • Area (A) = cross-sectional area, velocity (V) = fluid velocity.

  • SI Units = m2m/s = m3/s.

  • Remember this for Physiology and cardiac output, e.g., how much blood is flowing across an artery’s cross-section in a given time.

    • Q = Area \times Velocity

    • Q = \frac{Volume}{time}

Equation of continuity
  • For non-viscous fluids, we need to maintain the same flow rate.

    • A1V1 = A2V2

Bernoulli’s equation (non-viscous fluids)
  • Pressure (P), velocity (v), and height (h) of a fluid are related at any two points along a vessel.

  • This is conservation of energy - but for fluids.

    • P1 + \frac{1}{2} \rho v1^2 + \rho gh1 = P2 + \frac{1}{2} \rho v2^2 + \rho gh2

Fluid Pressure Change
  • If height does not change, then if velocity increases, the pressure must decrease to maintain the sum along the streamline.

    • P1 + \frac{1}{2} \rho v1^2 = constant