Bottom up: process of taking in info from the environment through sensory inputs; automatic; associated with sensation
Top down: having to inspect something in order to notice details; intellectual; associated with perception
Detection threshold: minimum amount of sound, pressure, taste or other stimuli that we can “detect” (50% of the time); absolute threshold
Discrimination: ability to distinguish between 2 stimuli (how different do 2 things have to be in order to differentiate); difference threshold
Weber's Law: the ability to tell the difference between degrees of stimulation, 2 stimuli must differ by a constant minimum percentage
Sensory Adaptation: when you get used to the data from one of your senses
Sensory Interaction: when two senses interact with each other in order to heighten an experience
Smell: olfactory; temporal lobe
Taste: gustation
Transduction: when your brain takes data and turns it into life experiences
Psychophysics: The study of physical stimuli and it's interaction with sensory systems
Hue: wavelength of light
Pitch: frequency of sound
Brightness: amplitude of light
Loudness: intensity of sound
Saturation: complexity of light
Timbe: complexity of sound
Pheromones: hormones that are released onto something else
Feature detectors: neurons that allow you to identify different aspects of an image
Foveal Vision:Â the central vision
Parallel Processing: the brain's ability to process incoming stimuli of differing quality
Stroop effect: delay or interference in reaction time due to conflicts between vision
McGurk effect: when there is a conflict between vision & hearing, vision will always win
Acuity: sharpness of an image
Myopia: nearsighted or farsighted
Glaucoma: pressure on the optic nerve
Cataracts: when your eye lens gets cloudy
Dichromatism: only 2 colors work in your eye
Monochromatism: only 1 color works(black and white)
Feature Detectors: neurons that allow you to identify different aspects of an image
Place theory: high pitch is picked up by basilar membrane; not all hairs vibrate only specific ones do depending on the frequency of the sound
Frequency theory: the brain reads pitch by monitoring the frequency of neural impulses traveling up the auditory nerve
Volley principle: neurons can work together to perceive sounds at frequencies faster
Conduction hearing loss: when something didn’t develop correctly while in the womb, or something in the ear that is responsible for picking up vibrations is damaged
Sensorineural hearing loss: when the parts are fire but the hairs in the cochlea are damaged
Kinesthesis: our system that senses the position and movement of body parts
Vestibular sense: keeps track of your heads relation to the ground
Semicircular canal: helps with keeping balance
Vestibular sacs: fluid filled sacs in the semicircular canal; balance fluid
Gate control theory: spinal cord contains a neurological gate that blocks pain signals, or allows them to pass on to the brain
Nociceptors: pain receptor cells
Nerve fibers: large fibers prevent the message from going through; small fibers let the message go through
Analgesia: the inability to feel pain; may not be able to sweat as a side effectÂ
Anhedonia: the inability to feel joy or pleasure whether it is social or sexual; reward system didn't develop properly; meth addiction can cause anhedonia
Synesthesia: when your sensory wires get crossed
Prosopagnosia: when you can’t recognize someone based off their facial features (face blindness)
Pareidolia: seeing faces in things that dont have faces
Gestalt: All aspects of an image, allows us to recognize details in an image
Proximity: how close everything is
Similarity: the organization of items with common characteristics
Continuity: an object that doesn’t have any breaks in them
Connectedness: two objects have a connection of some way
Closure: shapes being so close that they are touching
Figure ground: Prioritizes a figure over the supposed “background”
Perceptual set: The predisposition to see something in a certain way
Monocular Cues- things you only need 1 eye for
Distance- how far away something is
Relative size: the bigger something is the closer it is to you
Interposition: if you can see all of something it's close
Relative motion:landscape is going the opposite direction you are going
Relative clarity: the clearer you can see the details on something, the close you are to it
Texture gradient: details of objects will start to disappear the farther away they get
Relative height: objects higher in our vision are perceived as being farther away
Linear perspective: parallel lines eventually appear to meet in the distance
light/shadow: shows if something is being caved in or sticking out
Binocular Cues- things you need 2 eyes for
Depth- the distance from the top or bottom of something
Convergence: your eyes shifting inwards to be able to see something close to you
Retinal disparity: when your brain calculates data from both eyes in order to estimate where one object is
Color constancy- being able to tell the the color of something despite the amount of light that there is
Perceptual constancy- associating certain objects with standard shapes, sizes, color and other characteristics
Brightness constancy- the ability to tell the tone of a color despite the amount of light there is
Phi Phenomenon- an optical illusion that causes you to see a bunch of still pictures in a series as if they’re moving
Stroboscopic Effect (cocktail party effect)- when you play slightly altered pictures in rapid succession
Selective attention- your brain decides to focus on one thing & decides to ignore everything else
Dichotic listening- the process of receiving different auditory messages presented simultaneously to each ear
Inattentional blindness- visual component of selective attention
Change blindness- not noticing a change in something due to a disruption/distraction
Choice blindness- not knowing why you made a choice & sticking with the choice
Visual cliff: Tests the depth perception of a baby by putting them on a table and under the table there is a ledge, and if the baby has good depth perception they will realize that if they step off the ledge they will fall
Natural deprivation: being born blind or deaf
Simulated deprivation: put in a sensory deprivation tank, can't see, can't feel, can't hear, can't taste, can't smell
Mirror Neurons: mimic data collected from your senses
Blindsight: subconscious visual track; being aware of something when you cant see it
Hot/Cold readings: assistants go into the audience and eavesdrop on conversations
Barnum effect: when the description is super general, but specific enough that its believable
Shotgunning: a bunch of info is thrown at you until something sticks
Rainbow Ruse: going to extremes that are applicable to everyone