AR

Sensation & Perception

  • Bottom up: process of taking in info from the environment through sensory inputs; automatic; associated with sensation

  • Top down: having to inspect something in order to notice details; intellectual; associated with perception

  • Detection threshold: minimum amount of sound, pressure, taste or other stimuli that we can “detect” (50% of the time); absolute threshold

  • Discrimination: ability to distinguish between 2 stimuli (how different do 2 things have to be in order to differentiate); difference threshold

  • Weber's Law: the ability to tell the difference between degrees of stimulation, 2 stimuli must differ by a constant minimum percentage

  • Sensory Adaptation: when you get used to the data from one of your senses

  • Sensory Interaction: when two senses interact with each other in order to heighten an experience

  • Smell: olfactory; temporal lobe

  • Taste: gustation

  • Transduction: when your brain takes data and turns it into life experiences

  • Psychophysics: The study of physical stimuli and it's interaction with sensory systems

  • Hue: wavelength of light

  • Pitch: frequency of sound

  • Brightness: amplitude of light

  • Loudness: intensity of sound

  • Saturation: complexity of light

  • Timbe: complexity of sound

  • Pheromones: hormones that are released onto something else

  • Feature detectors: neurons that allow you to identify different aspects of an image

  • Foveal Vision:  the central vision

  • Parallel Processing: the brain's ability to process incoming stimuli of differing quality

  • Stroop effect: delay or interference in reaction time due to conflicts between vision

  • McGurk effect: when there is a conflict between vision & hearing, vision will always win

  • Acuity: sharpness of an image

  • Myopia: nearsighted or farsighted

  • Glaucoma: pressure on the optic nerve

  • Cataracts: when your eye lens gets cloudy

  • Dichromatism: only 2 colors work in your eye

  • Monochromatism: only 1 color works(black and white)

  • Feature Detectors: neurons that allow you to identify different aspects of an image

  • Place theory: high pitch is picked up by basilar membrane; not all hairs vibrate only specific ones do depending on the frequency of the sound

  • Frequency theory: the brain reads pitch by monitoring the frequency of neural impulses traveling up the auditory nerve

  • Volley principle: neurons can work together to perceive sounds at frequencies faster

  • Conduction hearing loss: when something didn’t develop correctly while in the womb, or something in the ear that is responsible for picking up vibrations is damaged

  • Sensorineural hearing loss: when the parts are fire but the hairs in the cochlea are damaged

  • Kinesthesis: our system that senses the position and movement of body parts

  • Vestibular sense: keeps track of your heads relation to the ground

  • Semicircular canal: helps with keeping balance

  • Vestibular sacs: fluid filled sacs in the semicircular canal; balance fluid

  • Gate control theory: spinal cord contains a neurological gate that blocks pain signals, or allows them to pass on to the brain

  • Nociceptors: pain receptor cells

  • Nerve fibers: large fibers prevent the message from going through; small fibers let the message go through

  • Analgesia: the inability to feel pain; may not be able to sweat as a side effect 

  • Anhedonia: the inability to feel joy or pleasure whether it is social or sexual; reward system didn't develop properly; meth addiction can cause anhedonia

  • Synesthesia: when your sensory wires get crossed

  • Prosopagnosia: when you can’t recognize someone based off their facial features (face blindness)

  • Pareidolia: seeing faces in things that dont have faces

  • Gestalt: All aspects of an image, allows us to recognize details in an image

  • Proximity: how close everything is

  • Similarity: the organization of items with common characteristics

  • Continuity: an object that doesn’t have any breaks in them

  • Connectedness: two objects have a connection of some way

  • Closure: shapes being so close that they are touching

  • Figure ground: Prioritizes a figure over the supposed “background”

  • Perceptual set: The predisposition to see something in a certain way

  • Monocular Cues- things you only need 1 eye for

  • Distance- how far away something is

  • Relative size: the bigger something is the closer it is to you

  • Interposition: if you can see all of something it's close

  • Relative motion:landscape is going the opposite direction you are going

  • Relative clarity: the clearer you can see the details on something, the close you are to it

  • Texture gradient: details of objects will start to disappear the farther away they get

  • Relative height: objects higher in our vision are perceived as being farther away

  • Linear perspective: parallel lines eventually appear to meet in the distance

  • light/shadow: shows if something is being caved in or sticking out

  • Binocular Cues- things you need 2 eyes for

  • Depth- the distance from the top or bottom of something

  • Convergence: your eyes shifting inwards to be able to see something close to you

  • Retinal disparity: when your brain calculates data from both eyes in order to estimate where one object is

  • Color constancy- being able to tell the the color of something despite the amount of light that there is

  • Perceptual constancy- associating certain objects with standard shapes, sizes, color and other characteristics

  • Brightness constancy- the ability to tell the tone of a color despite the amount of light there is

  • Phi Phenomenon- an optical illusion that causes you to see a bunch of still pictures in a series as if they’re moving

  • Stroboscopic Effect (cocktail party effect)- when you play slightly altered pictures in rapid succession

  • Selective attention- your brain decides to focus on one thing & decides to ignore everything else

  • Dichotic listening- the process of receiving different auditory messages presented simultaneously to each ear

  • Inattentional blindness- visual component of selective attention

  • Change blindness- not noticing a change in something due to a disruption/distraction

  • Choice blindness- not knowing why you made a choice & sticking with the choice

  • Visual cliff: Tests the depth perception of a baby by putting them on a table and under the table there is a ledge, and if the baby has good depth perception they will realize that if they step off the ledge they will fall

  • Natural deprivation: being born blind or deaf

  • Simulated deprivation: put in a sensory deprivation tank, can't see, can't feel, can't hear, can't taste, can't smell

  • Mirror Neurons: mimic data collected from your senses

  • Blindsight: subconscious visual track; being aware of something when you cant see it

  • Hot/Cold readings: assistants go into the audience and eavesdrop on conversations

  • Barnum effect: when the description is super general, but specific enough that its believable

  • Shotgunning: a bunch of info is thrown at you until something sticks

  • Rainbow Ruse: going to extremes that are applicable to everyone