Learning: A relatively permanent change in behavior or knowledge due to experience.
Association: The process by which two events or stimuli become linked together in the mind, often through repeated exposure.
Habituation: A decrease in response to a stimulus after repeated exposure, showing that learning has occurred.
Associative Learning: Learning that certain events or stimuli occur together. It includes classical conditioning and operant conditioning.
Stimulus: Any event or object that can trigger a sensory response.
Cognitive Learning: Learning that involves mental processes like attention, memory, and reasoning, beyond simple behavioral responses.
Classical Conditioning: A learning process where an organism learns to associate two stimuli, leading to a learned response (e.g., Pavlov's dogs salivating to a bell).
Behaviorism: A theory of learning based on the idea that behaviors are acquired through conditioning.
Neutral Stimulus (NS): A stimulus that initially does not elicit a response but, when paired with an unconditioned stimulus, becomes a conditioned stimulus.
Unconditioned Stimulus (US): A stimulus that naturally triggers a response without prior learning (e.g., food causing salivation).
Unconditioned Response (UR): The unlearned, naturally occurring response to the unconditioned stimulus (e.g., salivation to food).
Conditioned Stimulus (CS): A previously neutral stimulus that, after being associated with the unconditioned stimulus, triggers a conditioned response.
Conditioned Response (CR): The learned response to the conditioned stimulus (e.g., salivating to the sound of a bell).
Acquisition: The initial stage of learning when a neutral stimulus is consistently paired with an unconditioned stimulus, leading to a conditioned response.
Higher-Order Conditioning: A form of conditioning where a conditioned stimulus is paired with a new neutral stimulus, creating a second conditioned stimulus.
Extinction: The process by which a conditioned response diminishes when the conditioned stimulus is no longer paired with the unconditioned stimulus.
Spontaneous Recovery: The reappearance of a conditioned response after a period of extinction.
Generalization: The tendency to respond in a similar way to stimuli that are similar to the conditioned stimulus.
Discrimination: The ability to distinguish between similar stimuli and respond only to the conditioned stimulus.
Respondent Behavior: Behavior that occurs as an automatic response to some stimulus (usually linked to classical conditioning).
Operant Conditioning: A type of learning where behavior is controlled by consequences, like rewards and punishments.
Law of Effect: The principle that responses followed by satisfying consequences are more likely to be repeated, while those followed by unsatisfying consequences are less likely to recur (Edward Thorndike).
Operant Chamber: Also known as a Skinner Box, it's a controlled environment used to study animal behavior and operant conditioning.
Reinforcement: Any event that strengthens or increases the likelihood of a behavior.
Shaping: The process of reinforcing successive approximations of a desired behavior.
Discriminative Stimulus: A stimulus that signals the likelihood that a behavior will be reinforced or punished.
Positive Reinforcement: Adding a rewarding stimulus to increase a behavior (e.g., giving a treat for good behavior).
Negative Reinforcement: Removing an unpleasant stimulus to increase a behavior (e.g., turning off loud noise when a rat presses a lever).
Primary Reinforcers: Reinforcers that satisfy basic biological needs (e.g., food, water, sleep).
Conditioned Reinforcers: Stimuli that become reinforcing through association with primary reinforcers (e.g., money, praise).
Reinforcement Schedules: The rules that determine how often a behavior will be reinforced.
Continuous Reinforcement: Reinforcing the behavior every time it occurs.
Partial (Intermittent) Reinforcement: Reinforcing a behavior only some of the time, leading to slower extinction.
Fixed-Ratio Schedule: Reinforcement occurs after a set number of responses (e.g., a reward every 10th response).
Variable-Ratio Schedule: Reinforcement occurs after a random number of responses (e.g., gambling).
Fixed-Interval Schedule: Reinforcement occurs after a fixed amount of time has passed (e.g., paycheck every two weeks).
Positive Punishment: Adding an unpleasant stimulus to decrease a behavior (e.g., giving extra chores as punishment).
Negative Punishment: Removing a pleasant stimulus to decrease a behavior (e.g., taking away a phone).
Biofeedback: A technique where people learn to control physiological processes (e.g., heart rate, muscle tension) through real-time monitoring.
Respondent Behavior: See above—it's behavior that occurs automatically due to a stimulus, usually linked to classical conditioning.
Operant Behavior: Behavior that is influenced by the consequences that follow it, central to operant conditioning.
Cognitive Map: A mental representation of the layout of an environment, often used in navigation.
Latent Learning: Learning that occurs but is not immediately apparent or demonstrated until a later time.
Insight: A sudden realization or understanding of a problem's solution.
Intrinsic Motivation: The desire to engage in a behavior because it is inherently enjoyable or satisfying.
Extrinsic Motivation: The desire to engage in a behavior for external rewards or to avoid punishment.
Coping: The process of dealing with stress or difficult situations.
Problem-Focused Coping: Addressing the problem directly to reduce or eliminate stress.
Emotion-Focused Coping: Managing emotional reactions to stress rather than addressing the problem itself.
Learned Helplessness: A state where individuals believe they have no control over their environment and fail to take action, often due to repeated failure.
External Locus of Control: The belief that external factors (e.g., fate, luck) control one's destiny.
Internal Locus of Control: The belief that one has control over their own fate and actions.
Self-Control: The ability to control one's emotions, behaviors, and desires in the face of external demands.
Observational Learning: Learning by observing and imitating others, without direct reinforcement.
Modeling: The process of observing and imitating a behavior.
Vicarious Punishment: Learning by observing someone else being punished for a behavior, which decreases the likelihood of that behavior in the observer.
Vicarious Reinforcement: Learning by observing someone else being rewarded for a behavior, which increases the likelihood of that behavior in the observer.
Mirror Neurons: Neurons that fire both when an individual performs an action and when they observe someone else perform the same action.
Prosocial Behavior: Positive, helpful behavior that benefits others.
Antisocial Effects: Negative behaviors that can be learned or modeled, such as aggression or selfishness.