UNIT 3:
Developmental Psychology: A branch of psychology that focuses on how people grow and change throughout their lives
Chronological Order: Focuses on how humans develop in a sequential order
Thematic Issue: Focus on a specific theme and topic that spans across a person’s life
Stability vs Change: Certain characteristics of an individual will remain constant over time while others evolve
Longitudinal Studies: Used to gain insight into changes and patterns over an extended period
Good for tracking developmental changes, understanding different trends, and even gaining insight into cause-and-effect relationships
Can be very expensive and require a lot of time/resources
Nature vs Nurture:
Heredity: Predisposed characteristics that influence an individual’s physical, behavioral, and mental traits/processes.
Environment: External factors that individuals experience
Continuous Development: The development of a human is gradual and smooth
Discontinuous Development: The development of a human happens in stages
Erik Erikson Stages of Development:
Example of discontinuous development
Cross-sectional study: Studying different groups of people and different ages at the same time
Allows for quick data gathering
Less expensive than longitudinal studies
Cannot show relations between variables
Cohort: A group of individuals who share a common characteristic, generally when we are talking about cohorts and data we are talking about people in the same age ranges
Cohort Effect: Differences among a group of people cause by circumstances unique to a generation rather than ages
Results can vary due to cultural factors rather than age
Prenatal Development:
Germinal Stage
Embryonic Stage
Fetal Stage
Teratogens: Substances that can cause birth defects or developmental problems in a developing fetus
Alcohol, Drugs, Tobacco, Environmental Toxins
Fetal Alcohol Syndrome: Caused by consuming alcohol during pregnancy and can result in physical, cognitive, and behavioral problems for the infant
Smoking: Restricts oxygen flow to the fetus, low birth weight, and underdevelopment
Maternal Illness: A disease of infection that a mother experiences during pregnancy that can affect the developing fetus
Genetic Mutations can happen spontaneously or be inherited from parents
This can lead to various genetic disorders, affecting not only physical development but cognitive development as well
Can make a fetus more susceptible to teratogens or environmental toxins
Down Syndrome: Missing Chrome 21
Turner Syndrom: Faulty X Chrome
Environmental Factors: Causes genetic mutations or changes gene expression
Air Pollution
Water Contaminants
Radiation
Pesticides
Infancy:
Infant Reflexes: Involuntary movements that help with survival
Neurological Responses
Palmar Grasp: A finger placed in a baby’s palm will cause the baby to close their hand around it
Plantar Grasp: A finger placed under the sole of a baby’s foot will cause the toes to curl
Babinski Reflex: When the sole of a baby’s foot is stroked then their big toe rises and other toes fan out
Rooting Reflex: When a baby’s cheek is gently stroked near the mouth, the baby turns in that direction ready to eat
The order of development is generally consistent but the age at which it happens varies due to environmental, genetic, and cultural factors
Tummy Time: A child who spends time on their stomach during playtime
Gross Motor Skills: Involves larger movements such as crawling and walking, allowing a child to navigate their environment
Fine Motor Skills: Critical for smaller movements such as holding a spoon. These are tasks that are critical for feeding, drawing, and playing
Visual Cliff Experiment: Experiment to show when babies develop depth perception
One side is shallow and one side is glass with a floor lower on the ground. Babies were tasked with crawling over the glass. If they didn’t they had depth perception
Imprinting: Forming an attachment to the first moving object that the newborn sees, which is generally the mother
Sensitive Period: A time in which the brain can more quickly learn certain skills
The first few years are significant for language development
If not exposed, children will struggle to develop them later in life
Puberty: When an individual reaches sexual maturity, meaning that they can now reproduce
Hormonal changes and intense emotional swings
Primary Sex Characteristics: Traits directly related to the reproductive system and ability to reproduce
Menarchie: First time a girl menstruates
Spermarchie: First time a boy ejaculates
Secondary Sex Characteristics: Traits that are indirectly related to reproduction, such as men having broader shoulders or women having less facial hair
Adolescent Growth Spurt: Rapid increase in height and weight
When adolescence begins to slow, this means an individual has reached adulthood, generally the late 20s and early 30s
Mid 30s Early 40s – gradual decline
Muscle mass and flexibility go down
Reaction time slows
Hearing and vision become slower
Menopause: Middle adulthood phenomenon that marks the end of a woman’s menstrual cycle and the ability to conceive
Sex: The biological difference between males and females
Gender: The social, physical, and behavioral traits that a society considers normal for men and women
Gender Schema Theory: The ability for children to create mental categories for masculinity and femininity
Leads to the creation of gender roles and stereotypes
Socialization: The process of learning what values, standards, and attitudes are appropriate
Family: Early in your life because you are with your parents and learn indirectly
School: Larger impact in adolescence
Peer Groups: Larger impact in adolescence
Media: How is the presentation of ideas and people impacting your personal beliefs
Sexual Orientation: An individual's sexual attraction toward members of the same or different sex
Jean Piaget: Studied how children think and understand the world
Children develop schemas, which are mental frameworks used in organizing information about the world
Schemas become more detailed over time
Assimilation: Fitting new information into existing schemas
Accommodation: Changing a schema to incorporate new information
Stages of Cognitive Development:
Sensorimotor Stage (0 - 2 yr): Children begin to move and they learn through actions
Develops Object Permanence: Objects exist even when out of sight
Preoperational Stage (2 - 7 yr): Toddlers and children at this age start to develop symbolic thinking, learn language, and engage in pretend play
Symbolic Thinking: The ability to think about things not in front of you
Animism: Human-like qualities are given to non-living things. Children might say a toy has thoughts
Egocentric: Children cannot see from other’s point of view
Three Mountains Task: A child is given 3 mountain tops and a picture from each of them. The child then has to determine which perspective is the most accurate given the placement of a doll
Theory of Mind: The ability to understand that others have thoughts and perspectives as well
Concrete Operational (8 - 10 yr): Children become more logical and can perform more mental operations
Conservation: Something stays the same amount even if the shape changes
Reversibility: Involves the ability to mentally reverse an action
Classification: An individual can organize objects based on multiple attributes, such as sorting objects by color and shape simultaneously
Seriation: The ability to arrange items in quantitative order
Formal Operational (11 - 12 yr): Children gain the ability to think abstractly, use logic in more advanced ways, consider hypothetical situations, and ponder philosophical questions
Lev Vygotsky Sociocultural Theory: Children develop skills and knowledge by interacting with the people around them
Social Interaction
Support
Guidance
Zone of Proximal Development and Scaffolding: Three areas:
The area of knowledge a child can learn on their own
The area of knowledge a child can learn with guidance
The area of knowledge a child cannot learn even with guidance
Scaffolding: The guide does not tell the answer explicitly but gives the steps/clues up to the answer
Dementia: The broad term for cognitive disorders that significantly impair memory, reasoning, and other mental abilities
Phonemes: The smallest unit of sound, the first sound an infant makes
Typically the sound of a single letter
No meaning
Being able to distinguish them helps with pronunciation
Morphemes: The smallest unit of meaning in language
Prefix or suffix
Small words (roots)
They tell us how words are formed and allow us to change the meaning
Semantics: The meaning behind words and sentences
Subject
Action
Object
Surface Structure Semantics: The literal meaning of words
Deep Structure Semantics: The underlying meaning of a sentence
Grammar: A set of rules that govern how words can be combined
Syntax: Specific rules for arranging words and phrases into sentences
Culture affects grammar and syntax
Language is Generative: It allows for the creation of an infinite number of sentences and ideas
Nonverbal Gestures
4 Stages of Language Development
Cooing Stage (2-3 mo): The infant makes soft, repetitive sounds
Babbling Stage (4-6 mo): Infants will start combining consonants and vowels
One-Word Stage (12-18 mo): Infants will be able to say ] words that have meaning/entire ideas
Holophrases: Single words used to communicate a larger meaning
Two-Word Stage / Telegraphic Speech Stage (18-24 mo): Children can start to connect two or three-word phrases
Overgeneralization: An individual who is learning a new language applies grammar rules too broadly
Saying “mouses” instead of “mice”
Ecological Systems Theory: Understanding how different environmental systems impact human development
Microsystem: Immediate, daily environment like family and friends
Mesosystem: The connections between different parts of the microsystem such as relationships between parents and teachers
Exosystem: Social systems that one doesn’t necessarily interact with daily such as a parent’s workplace
Macrosystem: Broader cultural, societal, and economic contexts that influence an individual, including cultural norms, values, and laws
Chronosystem: The dimension of time, reflecting how life events, transitions, and historical changes develop over a lifetime
Parenting and Attachment Styles:
Authoritarian: Strict parents with lots of rules and little warmth
Authoritative: Balanced approach with rules and open communication
Permissive: Lenient approach where parents are highly responsive but set little boundaries
Indifferent: A parenting style where the parents are uninvolved showing little guidance or responsiveness
Attachment: The deep emotional bond formed between an individual and a care give, influencing trust and other relationships
Temperament: Innate traits that determine an individual’s typical emotions, activity level, and adaptability
Secure Attachment: A strong and healthy emotional bond where the child feels safe, understood, and comforted
Insecure Attachment:
Avoidant: Children suppress their emotional needs often appearing independent or distant
Anxious: Children need an increased amount of closeness and reassurance, stemming from inconsistent caregiver responses
Disorganized: A lack of clear attachment with confusion and apprehension around caregivers
Separation Anxiety: A distress response to being separated from a primary caregiver
Harry Harlow Importance of Touch Experiment: Infant monkeys were separated from their mothers and then two mothers made of wire and cloth. The former was for food and nourishment while the latter was for comfort
The monkeys spent a significantly longer time seeking comfort from the cloth mother
Parallel Play: Children play alongside each other without actually interacting or coordinating
Imaginary Audience: The belief in adolescents that others are constantly watching and judging them leading to heightened self-consciousness
Personal Fable: The belief in adolescents that one’s experiences are unique and not understood by anyone else
Social Clock: Cultural expectations for the timing of major life events such as starting a career, getting married, or having children
Psychosocial Development: The progression of emotional and social growth influenced by interactions with others and societal expectations across one’s lifespan
Psychosocial Conflicts: A challenge or crisis at each stage of life that requires balancing personal needs with societal demands
Aversive Childhood Experiences: Potentially traumatic events that occur during childhood, such as abuse, neglect, or household dysfunction. They have long-term effects on physical and mental health
Sociocultural Variation: Differences in socioeconomic standing, cultural norms, and access to resources can influence the prevalence and impact of childhood adversities
Long-Term Outcomes: Increased risks of chronic health conditions, mental health challenges, and difficulties in social and emotional functioning
Resilience and Recovery: People can adapt and thrive despite adversity, supported by protective factors
Identity Statuses:
Achievement: The stage in which an individual has explored different options and committed to a particular identity such as careers and beliefs
Diffusion: A state of lack of direction or commitment where an individual has not yet fully explored or made decisions about their identity
Foreclosure: A stage where an individual makes a commitment to an identity without exploring other options, often due to external pressures
Moratorium: A period of active exploration and experimentation with different identities without yet committing to a single one
Behavioral Perspective: Learning from our environment, focusing on how an individual's actions are influenced by it
Conditioning: Forming associations between two events or responses
Stimulus: An event, object, or thing that triggers a specific reaction
Neutral Stimuli: Stimuli that elicit no reaction from a subject
Unconditioned Stimuli: Stimuli that naturally triggers a response without conditioning
Unconditioned Response: A natural response to something that happens without any learning
Conditioned Stimuli: A previously neutral stimulus is paired repeatedly with an unconditioned stimulus to trigger a learned response
Acquisition: The process of developing connections between neutral and unconditioned stimuli
Pavlov’s Dog Experiment: He noticed that dogs naturally drool when they taste food
Food is an unconditioned stimulus
Drooling is an unconditioned response
The experiment was to see if he could associate a neutral stimulus (a bell) with food. He rang the bell every time food was given to the dog and eventually, the dog caught on and the bell became a conditioned stimulus
Even when the food was not brought out, the dog would still drool at the sound of the bell
Demonstrated that learning can be studied objectively
Extinction: A conditioned response gradually diminishes. This happens when a conditioned stimulus is repeatedly presented without being paired with the unconditioned stimulus, causing the association between the two to break
Spontaneous Recovery: The reappearance after a pause of an extinguished conditioned response
Stimulus Generalization: An individual responds to a stimulus that is similar to the original conditioned stimulus
In the Pavlov experiment, an example could be a ding sound from metal clashing
Stimulus Discrimination: An individual learns to differentiate between the conditioned stimulus and other similar stimuli
Higher/Second Order Conditioning: A neutral stimulus that has become a conditioned stimulus is paired without another unconditioned stimulus
Counterconditioning Therapy: Therapists use classical conditioning to help unlearn harmful emotional responses. Examples include fear such as arachnophobia
Taste Aversion: A type of classical conditioning where an individual learns to avoid a particular taste, flavor, or food because they associate it with illness
One Trial Learning: Only one pairing of stimulus and negative responses is necessary for a strong association
Biological Preparedness: This is a survival technique where people and animals naturally form associations between certain stimuli and responses
Habituation: An organism gradually stops responding as strongly to a stimulus over time
Sensory Adaptation: An individual gets used to an unchanging stimulus (THESE ARE DIFFERENT)
Operant Conditioning: Learning by associating behaviors with consequences, either through reinforcement or punishment
B. F. Skinner: A behaviorist who believed that individuals are more likely to do certain behaviors when they receive certain reinforcements
Law of Effect: Behaviors resulting in positive outcomes become strengthened and those resulting in negative outcomes are weakened
Positive: Adding a stimulus
Negative: Removing a stimulus
Reinforcement: Trying to increase the likelihood of a behavior occurring
Positive Reinforcement: Adding something desirable to increase the likelihood of a behavior occurring
Negative Reinforcement: Removing something unpleasant to increase the likelihood of a behavior occurring
Primary Reinforcers: Naturally rewarding because they satisfy basic needs like food, water, and warmth
Secondary Reinforcers: Learned rewards, often associated with primary reinforcers
Ex: Money → can purchase food and water
Punishment: Trying to decrease the likelihood of a behavior occurring
Positive Punishment: Adding something unpleasant to decrease a certain behavior
Negative Punishment: Removing something positive to decrease a certain behavior
Discrimination: Individuals can tell which behaviors do and don’t get rewarded
Reinforcement Discrimination: Individuals learn to respond only to specific signals or cues that indicate that a behavior is to be reinforced
Generalization: Individuals apply what they learn through conditioning to similar situations
Reinforcement Generalization: Happens when a response that has been reinforced in the presence of one stimulus also occurs in the presence of a similar stimuli
Shaping: Reinforcement is used to gradually teach a complex behavior by rewarding small steps that lead to the final desired behavior
Skinner Box: Used to try and get rats to push a lever to get food
First, the rat would get food for going closer to the lever, then they would only get food after pulling the lever
Instinctive Drift: A limitation in shaping behaviors that is because certain natural behaviors are essentially hardwired into an animal
Superstitious Behaviors: People mistakenly believe that an action leads to a certain outcome, even though they aren’t actually connected
Coincidental Reinforcement: Caused by an accidental reinforcement because it coincides with a positive outcome even though the behavior itself is not the cause
Extrinsic Motivation: The individual is motivated to perform a behavior because of an external reward or to avoid an external punishment
Intrinsic Motivation: The individual has a desire to do something for their own sake, not because of a punishment or reward
Reinforcement Schedules:
Continuous: Reinforcement is provided every time a correct behavior is performed
Partial: Reinforcement does not occur with every correct behavior, making it resistant to extinction
Fixed-Ratio: Reinforcement is given after a specific number of behaviors
The fastest response rate
Variable-Interval: Reinforcement is given after an unpredictable amount of time
Slowest rate of responding
Fixed-Interval: Reinforcement is given to an individual after a certain amount of time has passed
Has a scalloped response pattern
Variable-Ratio: Reinforcement is provided after an unpredictable number of correct behaviors, leading to a high and steady response rate
Learned Helplessness: An individual or animal believes they cannot change or influence an event in life, even when in reality they can
Generally occurs when the individual or animal is repeatedly in a situation where no matter what they did they had bad outcomes
This leads to them believing that they are powerless
Predictability: The ability to guess and react when an event might occur
Cognitive Map: A mental representation of the layout of one’s environment.
For example, in the Tolman and Honzik experiment, rats, after exploring a maze, show signs of developing a cognitive map of it
Latent Learning: Learning that occurs but is not apparent until there is an incentive to demonstrate it
Insight Learning: Solving problems through sudden insight, which contrasts with strategy-based solutions
Sultan the Chimp Experiment: Sultan was given a stick to grab fruit with, but the fruit was placed out of his reach. This led him to discover other solutions. He could use his stick to reach a longer one to get the fruit
Observational / Social Learning: Learning by observing others, not necessarily by experiencing consequences ourselves
Social Learning Theory: Individuals learn social behaviors by observing and imitating others
Modeling: The process of observing and imitating a specific behavior
Bobo Doll Experiment: A kid and an adult in the same room are working on art and toys respectively. Suddenly, the adult starts attacking an inflated clown for 10 minutes yelling stimulating things such as “hit him” and “kick him”. The kid is then taken to a room full of toys in which the kid is told that the toys are for other children, making the subject child angry. Then they are sent into a room with an inflated clown, where the kid begins to attack it
Vicarious Conditioning: The act of learning things through observing reactions, attitudes, and emotions of others rather than direct exposure
Mirror Neurons: Neurons that some scientists believe fire when we perform certain actions or observe another doing so
The brain’s mirroring of another’s action may enable imitation and empathy
Theory of Mind: The ability to understand that others have thoughts and perspectives as well
Prosocial Behaviors: Positive, constructive, and helpful behavior
Antisocial Behaviors: Negative, destructive, and harmful behavior
UNIT 2:
Perception: The process of interpreting the information we obtain through our 5 senses
Interpreting a stimulus
Sensation: The raw data or information that we receive from our sensory receptors
Detecting a stimulus
Top-Down Processing: Using prior knowledge and experiences to interpret the information
It helps us process things in a relatively efficient and quick manner but sometimes can lead us astray
This can lead to skewed interpretations
Proofreaders Illusion
Bottom-Up Processing: Building perception from the ground up, organizing and interpreting information as it comes in without relying on prior knowledge
A stimuli or experience is complex and not familiar to the individual
It takes longer than top-down
Schemas: A mental framework built from past experiences
Essentially, it is a cognitive structure based on someone’s experiences
Guide our perception and help us interpret and organize our environment
You can describe what a birthday party is like because you have been to them before
Environmental factors: Does 13 look like a 13 or a B
Perceptual Sets: A mental shortcut that your brain uses to quickly interpret what you are experiencing.
Different from a schema because perceptual sets are used to perceive something by categorizing it
A car is a vehicle or an apple is a fruit
Mood, culture, emotions, and other internal factors can interfere with both perceptual sets and schema and can lead us astray.
Muller Lyer Illusion: An illusion in which 3 lines with the same length have different ending arrows, so the lines appear to be different in length
Selective Attention: When we focus on a particular stimulus, we often tune out other stimuli in our environment
You are at a party with a lot of loud music and people talking, but you are still able to focus on a single conversation with someone
Helps manage sensory information
Cocktail Party Effect: The ability to focus on a single sound or conversation
Inattentional Blindness: When our attention is divided, we often experience inattentional blindness, which is the failure to notice stimuli in our field of vision due to our attention being focused elsewhere
Change Blindness: A type of inattentional blindness where we fail to notice changes in the environment
Apparent Movement: Perceiving motion even when nothing is moving
Stroboscopic Motion: Showing a series of images in rapid succession to create the illusion of movement
Commonly found in animation, most notably stop motion
Phi Phenomenon (Loading symbol): Occurs when lights blink on and off in a sequence, resulting in perceiving objects as moving even when they are stationary
Induced Movement: A stationary object appears to move because of the movement of surrounding objects
Autokinetic Effect: A stationary point of light in a dark environment seems to move
Gestalt Psychology: This psychology focuses on how humans naturally group elements together to form meaningful patterns
It helps to explain how we organize our perceptual world
Principles of Gestalt Psychology:
Proximity: This principle states that when objects are placed close to each other, they are often perceived as a single group, while objects that are spaced farther apart are seen as separate entities
Similarity: This principle refers to how we perceive a group of similar objects or patterns as one cohesive unit
Even though each object is slightly different from the other ones, we still perceive this as one group
Anomaly: When an object is different from the others it becomes the focal point and stands out
Closure: This principle explains how our brains subconsciously fills in missing information when viewing a familiar but incomplete object
Figure/Ground: This principle describes how our visual system separates what we see into two categories
Figure: the object in focus
Ground: background
Symmetry: This principle describes the situation in which objects that are symmetrical to each other are perceived as one object rather than individual, separate elements
Continuation: This principle addresses why our eyes naturally follow continuous lines or paths
Exit sign with an arrow leads your gaze outward in the direction of the exit
Depth Perception: The ability to perceive the relative distance of an object in one’s field of vision
Monocular Cues: Only requires one eye to help us perceive depth on flat or 2D surfaces
Relative Size: Objects close to you are bigger than objects far from you
Shading and Contour: Parts of an image that appear to be hazy and have less detail appear to be farther away than objects that are more clear and in focus
Relative Height: Objects higher in our visual field appear to be farther away
Linear Perspective: When parallel lines appear to converge at a point in the distance, this helps us to understand our position and depth
Interposition: When an object is blocked by another object, then the one being blocked is farther away
Texture and Gradient: Similar to shading and contour, objects that are clear and in focus are closer than objects that are blurry and lack details
Tree in background vs. Car on the left
Motion Parallax: Objects closer to you are more blurred and move quickly, whereas objects farther from you move slowly and are more in focus
Binocular Cues: Relies on both eyes working together
Depending on the distance of an object, our eyes will shift their positions in a process called convergence
Retinal Disparity: The difference between the two retinal images
Perceptual Constancy: The ability to perceive objects as having consistent shape, size, color, and lightness, even when their appearance changes due to varying conditions
Size Constancy: Our brain’s tendency to perceive objects as the same size
Color Constancy: Perceiving the color of an object to remain constant even if the lighting changes
Shape Constancy: The tendency of the brain to perceive an object’s shape as the same, even when it moves
Lightness Constancy: This refers to our ability to perceive the blackness, whiteness, and grayness of an object as consistent even under different lighting conditions
This is essentially the shading of an object
If someone moves towards you, they arent getting bigger they are getting closer
If someone moves their head while talking, the head is not changing shape
If someone turns on a light, their skin color does not change
Cognition: All forms of knowing and awareness, such as perceiving, remembering, reasoning, judging, conceiving, imagining, and problem-solving
Concepts: Mental categories that help us organize and understand the world
Prototype: The most typical or basic example of a concept. It serves as a mental image that illustrates the concept and acts as a cognitive reference point or benchmark
Concept: Ball
Prototypes: Basketball, Soccer Ball, etc.
Assimilation: Fitting new information into existing schemas
Accommodation: Changing a schema to incorporate new information
Executive Functions: Cognitive processes that help individuals generate, organize, plan, and carry out goal-directed behaviors as well as engage in critical thinking
Linked to the frontal lobe and prefrontal cortex
Rely on skills such as language, judgment, logic, and reasoning
Algorithm: A person tackles a problem step-by-step in a systematic way
If you lose your phone, the algorithmic way of finding it involves searching every room one at a time
Heuristics: Mental shortcuts based on past experiences
Common uses for heuristics:
Reduce the mental effort needed to make decisions
Simplify complex and difficult questions
Fast and accurate way to arrive at a conclusion
Helps with problem solving
If you lose your form, the heuristic way of finding it involves retracing your steps and focusing on areas in which you most recently had your phone
Representative Heuristic: Involves making judgments based on how much something resembles or represents a typical case or stereotype
Availability Heuristic: Involves making judgments based on how easily examples come to mind.
This might lead to clouded judgment based on the most recent information and not all information
Mental Set: A cognitive framework that relies on past experiences and successful strategies to solve new problems
Different from schema because a mental set is specific to problem-solving, whereas a schema is specific to organizing information
Priming: The phenomenon where exposure to one stimulus influences how we respond to a later stimulus
Repetition Priming: Occurs when you are exposed to a specific stimulus that makes it easier to recognize that same or similar stimulus later.
If throughout a video you see the word subscribe, and at the end of the video is a list of words, you are more likely to recognize subscribe first because of prior exposure
Semantic Priming: Involves the influence of one word on the interpretation of another, related word
If you see the word doctor you are more likely to quickly recognize or process related words like nurse or hospital. This is because the first word primes your brain to expect related content
Framing: Refers to how information is presented, which can shape how we interpret and react to it, often influencing our decisions and judgment.
20% fat vs 80% fat free
$100 shoe vs $180 shoe discounted to $100
Creativity: We as individuals create new original ideas and solutions
Divergent Thinking: When a person explores many possible solutions, expanding the range of options for solving a problem
Convergent Thinking: Narrowing down the possibilities to identify the single best solution
Robert Sternberg’s 5 Key Components:
Expertise: The more knowledge one has about a subject, the more likely they are to apply it in new and innovative ways
Intrinsic Motivation: Individuals must have an internal drive to pursue a goal for personal satisfaction rather than external rewards
Venturesome Personality: The individual must be willing to seek out new experiences and embrace challenges that will help them grow and see things from different perspectives
Creative Environment: Individuals who surround themselves with other creative people and put themselves in creative environments tend to foster innovation and promote creative thinking
Imaginative Thinking: An individual must be able to view concepts in unique and creative ways instead of focusing on the traditional perspective
Functional Fixedness: Limits a person to using an object only in its traditional way
Cognitive Biases:
Gambler’s Fallacy: The mistaken belief that if an event occurs more frequently than normal during a given period, it will happen less frequently in the future, or vice versa
If the roulette table’s last 10 spins landed on red, you predict it will have a higher chance of landing on black on the 11th spin
Sunk-Cost Fallacy: The tendency to continue to pursue an action in which you’ve already invested money, time, or resources, regardless of its future value
Memory: Information that persists over time acquired through various experiences and can be stored and retrieved later
Metacognition: The awareness of your own cognitive processes (different from memory)
Explicit Memory: Involves information that we consciously recall – memories that require thought and effort
Episodic Memory: Relates to personal experiences or events
Semantic Memory: Involves knowledge, facts, and general information
Implicit Memory: Consists of information or skills that we learn without being fully aware of it
Procedural Memory: Helps us recall how to perform tasks, such as motor skills and routines
Prospect Memory: Involves remembering to perform future actions, like recalling to take medication at a specific time or attending a meeting next week
Retention Questions:
Can you recall the information?
Can you recognize the information?
Can you quickly relearn the information?
Parallel Processing: Your brain is handling multiple streams of information simultaneously
Long-Term Potentiation (LTP): Process that strengthens the synaptic connections between neurons in the brain through repeated activation
Working Memory Model: This model explains how our primary memory system, known as working memory, processes and temporarily holds information for cognitive tasks
Central Executive: Control center of working memory
Tasked with focusing attention, prioritizing tasks, switching between different activities, and integrating information
Phonological Loop: Deals with verbal and auditory information
Phonological Store: Holds spoken words and sounds for a short period
Articulatory Rehearsal Process: Helps you repeat and rehearse verbal information to keep it active in your working memory
Episodic Buffer: Explains how long-term memory integrates with working memory and how different types of information, such as sounds and visuals, are combined
Acts as a temporary storage system
Visuospatial Sketchpad: Handles visual and spatial information, allowing us to visualize objects and their location
Multi-Store Model: Explains how information is processed, stored, and retrieved, focusing on three key systems that information must pass through if it’s going to be remembered
Always start with a stimulus, that goes to our sensory memory
Sensory Memory: Consists of the iconic and echoic memories
Iconic Memory: Visual sensory memory; lasts for a fraction of a second
Why you can see the sparks of a sparkler
Echoic Memory: Auditory sensory memory; lasts for 1 to 4 seconds
Why you can remember the last words someone said even if you weren’t paying attention
Automatic Processing: The information is gathered with little or no conscious effort
If something is detected that is interesting, then the information moves to the working memory (short-term memory)
To extend the length something stays in the working memory, you can do two things
Maintenance Rehearsal: Repeatedly going over information to prevent forgetting
Reciting numbers over and over to remember it
Elaborative Rehearsal: Connecting new information to something you already know, which makes it easier to remember
Encoding: The process that moves information from the working memory to the long-term memory
If attention is divided, this will disrupt the encoding process and make it harder to retain and recall information
This is why removing distractions is so helpful
Full diagram of the multi-store model below:
Levels of Processing Model: There are three levels of encoding to memory
Structural Processing: The focus is on the physical appearance or structure of the information
Phonemic Processing: The focus is on how information sounds
Semantic Processing: The focus is on the meaning of the information
Encoding: The process and strategies we use to take in information and store it in our long-term memory
Visual Encoding: Encoding information based on the observed visual elements
Different fonts of writing and titles
Acoustic Encoding: The encoding process is assisted by sound elements
Creating rhymes to remember information
Tactile Encoding: Encoding information with the feeling of touch
Remembering the textures of objects
Organizational Encoding: Processing information in terms of a specific sequence
Lists, groups, hierarchies, relationships, etc.
Elaborative Encoding: Pairing new information with prior knowledge
Creating connections between what you just learned and what you already know
Semantic Encoding: Encoding information with a focus on the meaning and context of the information
It is used with deep processing and is one of the most effective methods of encoding
Mnemonic Device: Remembering information more easily by organizing it in a way that is easier to recall
They commonly consist of rhymes, acronyms, associations, or visual images
Method of Loci: Remembering information by associating it with specific locations in a familiar setting
Chunking: Grouping individual pieces of information into larger, more manageable units
Spacing Effect: When information is learned all at once, we get a false sense of understanding, but when we space out studying and use distributed practice, we have better learning and retention
Serial Position Effect: When studying, we might have a set order in which information is presented to us, which can affect our ability to remember and connect the right information.
Information at the start or end of a list is much more likely to be remembered than information in the middle of the list
Primacy Effect: Information at the beginning of a list is more memorable because it has had more time to be rehearsed and encoded
Recency Effect: Information at the end of a list is more memorable because it is the most recent information received
Types of Memory:
Sensory Memory: The briefest form of memory, only lasting for a few seconds
Iconic and Echoic memories are a part of this
Short-Term Memory: This form of memory holds around 7 items at a time, for around 20 to 30 seconds
Working Memory: A more dynamic form of short-term memory, not only storing but also processing information
Long-Term Memory: This form of memory has an unlimited capacity and can store information for long periods
Frontal Lobe and Hippocampus store and process new explicit memories
Cerebellum and Basil Ganglia store implicit memories
Memory Consolidation: The process by which short-term memories are transformed into long-term memories
Flashbulb Memory: Very clear memories that are often formed around events that are extremely stressful, traumatic, or emotional
Autobiographical Memory: Involves memories that are connected to our own lives, generally those are more memorable because of the personal relevance these memories have
Highly Superior Autobiographical Memory: An extraordinary ability to remember events from their own lives, often due to the individual's biological processes
Damage to the Hippocampus:
Left side: Struggling to remember verbal information
Right side: Struggling to remember visual information
Amnesia: The temporary or permanent loss of memory
Retrograde: A person can no longer retrieve past information, normally happening due to a blow to the person’s head
Anterograde: A person can no longer form new memories, a type of amnesia almost always involving something happening to the hippocampus
Source: A person can remember the information but cannot remember where or how they learned it
Infantile: An adult cannot remember personal experiences from the early years of their life
Recall: Retrieving information without any hints or cues
Giving your phone number at a store or to a new person
Recognition: Retrieving information after using retrieval cues to help access it
Taking a test with multiple-choice options
Context-Dependent Memory: Retrieval is improved when you are in the same environment as when you first learned the information
Mood-Congruent Memory: You are more likely to recall memories that match your current mood
State-Dependent Memory: Retrieval is improved if you are in the same physical or mental state as when the memory was encoded
Testing Effect: An enhancement in the long-term retention of information as a result of taking a memory test
Forgetting Curve: A model developed by Herman Ebbinghaus that illustrates how people lose information over time if they don't try to retain it
Forgetting Curve with memory retention strategies
Encoding Failure: Information is not stored correctly, mostly due to attention being divided during the encoding process
Tip-of-the-Tongue Phenomenon: Knowing what something is but not quite thinking of the word for it
Proactive Interference: Older memories interfere with the recall of newer memories
Proactive means forward-acting
Retroactive Interference: Newer memories interfere with the recall of older memories
Retroactive means backward-acting
Distress: Stress that is perceived to be detrimental, often caused by negative life events
Eustress: Stress that is perceived as beneficial, often caused by positive life events
Types of Ego:
Ego: Located in the conscious and works with others by controlling reality
Superego: Located in the preconscious and consists of ideals, judgments, and moral components
Id: Located in the unconscious and strives to satisfy a person’s basic pleasure
Defense Mechanisms: Mechanisms allow the Ego to protect itself and reduce anxiety.
Generally, these mechanisms focus on distorting reality and happen unconsciously
The most basic mechanism is the repression of memories
Repression: Believed to be an automatic process that shields a person from confronting difficult emotions or experiences
Constructive Memory: When we are remembering information, the brain combines actual stored information with additional elements such as assumptions, expectations, and even new information
Misinformation Effect: If an individual alters a memory with misleading or false information it can distort it.
General Ability Debate:
(Spearman’s Theory) If intelligence is a general ability, then people who perform well in one cognitive area then they will perform well in others as well.
If intelligence comprises multiple abilities, then intelligence is not a single trait but a combination of skills such as emotional intelligences, creativity, and problem-solving
Cattell-Horn-Carroll Intelligence Theory:
Fluid Intelligence: The ability to quickly reason and break down abstract problems which decreases when we get older
Crystallized Intelligence: The accumulated knowledge and verbal skills an individual has which increases when we get older
Savant Syndrome: A condition in which a person otherwise limited in mental ability has an exceptional specific skill, such as computation or drawing
Gardner’s Eight Intelligences:
Naturalist
Linguistic
Logical-Mathematical
Musical
Spatial
Bodily-Kinesthetic
Intrapersonal
Interpersonal
Sternberg Triarchic Theory of Intelligence:
Analytical Intelligence: Assessed with intelligence tests with questions that have a single right answer
Creative Intelligence: Innovative smarts: the ability to adapt and generate new ideas
Practical Intelligence: Required for every day tasks that may be poorly defined that may have multiple solutions
Alfred Binet: Creator of an early intelligence test who introduced the concept of Intelligence Quotient (IQ)
IQ = mental age / actual age x 100
IQ tests no longer compare mental and actual age but rather performance compared to those around you in the same age group on a standardized scale
In the 20th century, there were immigrant IQ tests for US entry
IQ tests can be biased and are also affected by outside factors
Flynn Effect: Over time, IQ test scores have generally increased because of access to better education, economic stability, healthcare, nutrition, and learning resources
More variation in groups than between groups
Groups consist of people of the same race, gender, or socioeconomic status
Socio-cultural responsiveness
Stereotype Threat: The fear or anxiety an individual may feel when they are at risk of confirming negative stereotypes about their social group
Stereotype Lift: An individual benefits from positive stereotypes about their social group
Psychometrics: A branch of psychology that focuses on the quantification of mental attributes. In order for an intelligence test to be relevant and beneficial to an individual, they must follow the psychometric principles:
Reliability: A test produces consistent results each time it is given
Test Retest Reliability: The consistency of test results over time when the same person takes a test again
Split Half Reliability: The consistency of results within the test itself, such as comparing the results of two halves of the same test
Ideally, there should be a high correlation between the scores for two halves
Validity: The test must satisfy one of the following types of validity
Content Validity: The extent to which a test inquires about the information or behaviors that are of interest to the test
Construct Validity: The degree to which a test can actually measure a specific trait or concept to ensure that the test accurately measures the specific concepts or trait it is supposed to
Criterion Validity: Checks to see if the test correlates with any outside variables or measures.
If this is low the test may not be valid
Predictive Validity: Predicts future performance, this validity can only be used when there is a large data set
This is used to predict trends and patterns
Standardization: Standardized tests allow the test to be administered in a consistent way.
Achievement Tests: Designed to measure what someone knows at a specific point in time
Example: AP Tests, Finals, etc.
Aptitude Tests: Aims to predict how someone will perform in the future
Examples: SAT, ACT, etc.