Mirror Reflection
Reflection
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Light rays are always straight lines
Normal ray is perpendicular to the mirror
Incident ray is to inicial ray and reflected ray is the after
Angle of incidence = angle of reflection (measured from normal
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SALT (Size, Attitude, Location, Type)
- If it's more opaque, it is real, since light can not penetrate it
- According to the law of reflection, we find the reflected line and extend it over the mirror, and where they meet is the point.
- After reflection, it must pass through focal point
How to find reflection of an object in a concave mirror (3 rays):
- One ray is vertical to the object (may or may not pass F)
- Second ray passes focal point
- Third ray passes focal point
- After reflection is perpendicular to principal access (just draw line down from the PA to the intersection)
*If object is in between F and C, there will be an image (larger, upright, virtual)
- C is 2F the length from V on PA
*If object is on F, there will be no image
*If object is in front of F, it would be a virtual image (behind the mirror)
*If object is on C, there is an image (same, inverted, real)
*If object is behind C, there is an image (smaller, inverted, real)
How to find reflection of an object in a convex mirror:
- One ray is parallel to PA and will reflect along F (passes through F)
- Second ray has the same angle as the first, but on the other side of PA
- Third line is just a parallel line from point A’s reflection
*All images in convex is smaller than original as well as virtual, and it would usually only be the first two rays
*If object is in front of F, there is an image (smaller, upright, virtual)
*If object is between C and F, there is and image (smaller, upright, virtual)
- Refraction bends images
- Water - 1.33 (index of refraction)
Snell’s Law
- Air = optically less dense
- Water = optically more dense
*Whichever is denser, light travels through it slower
- The angle from the normal ray for a more dense object is smaller
Formulas:
R = 2F
- R is also referred to as “C”
Mirror Equation — 1/F = 1/Di + 1/Do
Magnification Equation — m = image height/object height = Hi/Ho = -Di/Do
Keywords:
Virtual — can’t be touched (considered a type)
Use dotted line
If screen is placed at the image position, no image will appear
Real — can be touched (considered a type)
- If you placed a screen at the image position, an image would appear on the screen
Magnification — larger same size smaller
Index of Refraction — defined by speed of light in a vacuum over the speed of light in that material
- Must be greater than 1
Position — ack
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Concave — curved inwards
Convex — curved outwards
PA (Principal Access)Â
F (Focal point)
R (Focal length)
- Positive for concave
- Negative for convex
V (Vertex) —
Center of Mirror —
Ho — height of object
Hi — height of image
- Positive or images upright
- Negative for images inverted
Do — distance from object to mirror
Di — distance from reflection to mirror
- Positives for object in front mirror
- Negative for object behind mirror