AB

2.2 Thinking, Problem-solving, Judgement, and decision-making-100%

  • Cognition
    Definition: The mental processes involved in acquiring knowledge and understanding through thought, experience, and senses.
    Example: Solving a math problem or planning a trip.

  • Nudge
    Definition: A subtle change in the environment that influences behavior and decision-making without restricting options.
    Example: Placing healthy snacks at eye level in a cafeteria to encourage healthier eating.

  • Metacognition
    Definition: Awareness and understanding of one’s own thought processes; thinking about thinking.
    Example: Recognizing when you don’t understand a concept and deciding to review it.

  • Gambler's Fallacy
    Definition: The belief that past events affect the probabilities of future independent events.
    Example: Thinking a coin is "due" to land on heads after several tails.

  • Concept
    Definition: A mental grouping of similar objects, events, ideas, or people.
    Example: The concept of "dog" includes various breeds and sizes.

  • Sunk-Cost Fallacy
    Definition: The tendency to continue an endeavor once an investment in money, effort, or time has been made.
    Example: Continuing to watch a movie you dislike because you paid for the ticket.

  • Prototype
    Definition: A mental image or best example of a category that helps in categorization.
    Example: A typical bird (like a sparrow) as a prototype of the category "bird."

  • Functional Fixedness
    Definition: The tendency to think of things only in terms of their usual functions, hindering problem-solving.
    Example: Not using a screwdriver as a lever because you only see it as a tool for driving screws.

  • Schema
    Definition: A cognitive framework that helps organize and interpret information.
    Example: A "restaurant" schema includes expectations about menus, ordering, and dining.

  • Insight
    Definition: A sudden realization of a problem's solution, often occurring after a period of contemplation.
    Example: Suddenly figuring out how to rearrange furniture to fit better in a room.

  • Assimilation
    Definition: The process of incorporating new information into existing schemas.
    Example: Seeing a zebra for the first time and calling it a "horse."

  • Confirmation Bias
    Definition: The tendency to search for, interpret, and remember information that confirms one’s preexisting beliefs.
    Example: Only reading news articles that support your political views.

  • Accommodation
    Definition: The process of altering existing schemas or creating new ones in response to new information.
    Example: Learning that a zebra is not a horse and creating a new category for "zebra."

  • Executive Functions
    Definition: Cognitive processes that enable goal-directed behavior, including working memory, flexible thinking, and self-control.
    Example: Planning a project and managing time effectively.

  • Fixation
    Definition: The inability to see a problem from a new perspective, often due to mental set.
    Example: Struggling to solve a puzzle because you are stuck on one approach.

  • Algorithm
    Definition: A step-by-step procedure for solving a problem that guarantees a solution.
    Example: A mathematical formula for calculating the area of a rectangle.

  • Intuition
    Definition: The ability to understand something instinctively, without the need for conscious reasoning.
    Example: Knowing which candidate to vote for based on a gut feeling.

  • Heuristic
    Definition: A mental shortcut that allows for quick decision-making and problem-solving but does not guarantee the right answer.
    Example: Estimating the number of jellybeans in a jar by looking at the size of the jar.

  • Overconfidence
    Definition: A cognitive bias where a person’s subjective confidence in their judgments is greater than the objective accuracy.
    Example: A student feeling overly confident about passing an exam without studying.

  • Representativeness Heuristic
    Definition: A cognitive bias where people judge the probability of an event based on how much it resembles a typical case.
    Example: Assuming someone is a librarian because they are shy and wear glasses.

  • Belief Perseverance
    Definition: The tendency to cling to one's initial beliefs even in the face of contrary evidence.
    Example: Continuing to believe in a debunked theory despite evidence against it.

  • Availability Heuristic
    Definition: A mental shortcut that relies on immediate examples that come to mind when evaluating a specific topic or decision.
    Example: Overestimating the likelihood of plane crashes after seeing news reports of one.

  • Creativity
    Definition: The ability to produce new and valuable ideas or solutions.
    Example: Inventing a new product or coming up with a unique solution to a problem.

  • Mental Set
    Definition: A tendency to approach problems in a particular way based on past experiences.
    Example: Using the same method to solve a math problem even when it’s not applicable.

  • Divergent Thinking
    Definition: A type of thinking that generates multiple solutions to a problem.
    Example: Brainstorming various uses for a paperclip.

  • Priming
    Definition: The activation of certain associations in memory, influencing perceptions and responses.
    Example: Hearing the word "yellow" may make you think of "banana" more quickly.

  • Framing
    Definition: The way information is presented, which can significantly affect decision-making and judgments.
    Example: Describing a surgery as having a "90% success rate" versus a "10% failure rate."

  • Convergent Thinking
    Definition: A type of thinking that focuses on finding a single best solution to a problem.
    Example: Solving a math equation that has a specific answer.

    • Heuristics do not guarantee a solution and are more error-prone than algorithms.