Definition of Sports Biomechanics
Various topics included in the course
Importance of biomechanics in sport
Study and analysis of human movement patterns in sport (Bartlett et al. 2007)
Bio: Biological systems
Mechanics: Study of motion in time and space
Application of mechanics (maths & physics) to biological systems
Historically termed kinesiology:
Kine: Greek for 'movement'
Ology: Study of
Field is too broad; encompasses functional anatomy and human movement science
Understanding the body's structure and its functions.
Describes motion without considering forces.
Involves the analysis of forces and torques acting on a body.
Examination of movement with respect to linear and angular positions, velocities, and accelerations.
Focuses on the motion of the human body.
Not concerned with causes of movement but rather describing:
How far, how fast, and consistency of motion.
Valuable for athletic performance analysis, identifying strengths/weaknesses, and determining the effectiveness of interventions.
Linear (Translational) Motion: All body parts travel the same distance and in same direction.
Angular (Rotational) Motion: A body or segment rotates about an axis.
General Motion: Combination of linear motion of the center of mass and rotation of body segments.
Types of linear motion:
Rectilinear: Straight line movement
Curvilinear: Movement in a curve, but body remains fixed.
Position: Location in space versus a baseline. Recorded as x, y coordinates (or x, y, z for 3D).
Reference Systems: A coordinate system must be established for kinematic analysis.
Position Vector: Defined by components in x and y directions.
Vector Representation: Vectors depict position, distances, and orientation. Length and direction represented graphically by arrows.
Distance: Total path covered during motion (scalar)
Displacement: The straight-line distance between initial and final positions (vector).
Example: Swimming 3 lengths in a 50m pool.
Distance: Total distance swum.
Displacement: Straight-line path from start to finish.
Scalar Quantities: Defined by magnitude only (e.g., distance, speed, time).
Vector Quantities: Defined by magnitude and direction (e.g., displacement, velocity, acceleration).
Examples in Sports Context:
Total distance (scalar) vs. displacement from start to end (vector).
Vectors can be summed using methods such as:
Nose to Tail
Parallelogram Method
Speed (Scalar): Total path length divided by time.
Velocity (Vector): Change in position divided by time.
Example: Calculate Usain Bolt’s average velocity in 100m sprint.
Defined as the rate of change of velocity with time.
Can be positive (increase in speed), negative (deceleration), or zero (constant speed).
Distance and speed: scalar quantities; displacement and velocity: vector quantities.
Resultant vector and angle can be calculated using Pythagorean theorem and trigonometry.
Average acceleration: change in velocity divided by time.
Kinematics provide a framework for analyzing movements classified by type (linear, angular, general) and measured by specific parameters.