Final Exam Study Guide: Group and Interpersonal Influence

Final Exam Study Guide Chapter 8: Group and Interpersonal Influence

Reference Groups & Influence

  • Reference Group:

    • Definition: A reference group is any individual or group that serves as a point of comparison or source of influence for a person’s beliefs, values, attitudes, or behavior. These groups can include family, friends, social classes, coworkers, celebrities, or any group a person identifies with or aspires to join.

    • Influence: Reference groups impact an individual’s evaluations, aspirations, and behaviors. The influence is exerted through social norms, peer pressure, and the desire for acceptance or emulation.

Types of Groups:

  • Aspirational Group:

    • Definition: An aspirational group is one that a person admires and wishes to join, but does not currently belong to.

    • Example: A junior employee mimicking the dress code of upper management; a college student following the lifestyle of successful entrepreneurs or influencers.

  • Dissociative Group:

    • Definition: A dissociative group is one a person belongs to but actively rejects and seeks to avoid.

    • Reasons for avoiding products associated with this group:

      • To protect self-image and avoid seeming similar to disliked groups.

      • To signal identity by choosing not to use brands or styles associated with that group.

      • To avoid stigma or judgment from social circles; for example, a teenager avoiding a clothing brand worn by a group considered unfashionable.

  • Membership Group:

    • Definition: A membership group is a group to which an individual currently belongs and interacts with.

    • Example: Following the norms of a sports team, religious group, school club, or work department.

Word-of-Mouth (WOM):

  • Comparison with Advertising:

    • WOM: Information shared between consumers (friends, family, coworkers, strangers online). Has higher credibility since it is perceived as more genuine.

    • Advertising: Paid, controlled messages created by a company; typically seen as less credible.

  • Speed of WOM Spread:

    • Positive or negative WOM: Negative WOM tends to spread faster than positive WOM due to the negativity bias, which emphasizes adverse feedback over favorable comments.

    • Negativity Bias: The psychological phenomenon where negative events or perceptions have a greater impact on an individual’s psychological state than positive ones.

Opinion Leaders:

  • Key Characteristics of Opinion Leaders:

    1. Social connection

    2. Power (the ability to influence others)

    3. Specific product knowledge (expertise in certain categories)

Social Power (French & Raven):

  • Power Bases:

    • Legitimate Power:

    • Definition: Power derived from a position of authority within a structure.

    • Example: A boss has legitimate authority over employees due to their position in the organization.

    • Referent Power:

    • Definition: Power based on admiration or a desire to be like someone.

    • Example: A consumer desires to join a local Rotary club because they admire its members.

    • Expert Power:

    • Definition: Power that comes from possessing knowledge that others seek.

    • Example: Individuals seek health-related information from the American Dental Association.

    • Reward Power:

    • Definition: Power derived from the ability to provide rewards.

    • Example: Sports teams rewarding a team member with MVP honors.

    • Coercive Power:

    • Definition: Power based on the ability to punish for non-compliance.

    • Example: A college football player being kicked off the team for using illegal substances.

Household Structure & Roles:

  • Boomerang Kids:

    • Definition: Grown children returning to live in their parents’ home.

    • Statistics: Approximately 15% of 25-35 year olds currently live with their parents.

  • Sandwich Generation:

    • Definition: Individuals caring for both their children and aging parents simultaneously.

Household Purchase Roles:

  • Influencer:

    • The person who seeks to sway a potential purchase within the household.

  • Gatekeeper:

    • The individual who controls the flow of information into the household.

  • User:

    • The individual who will ultimately use the product being considered.

  • Purchaser:

    • The person who completes the transaction of buying the product.

    • Note: The purchaser is not always the same person as the user, as someone may buy a product for others.

Role Conflict:

  • Definition: When a person faces contradictory expectations from two or more social roles they occupy (e.g., a heavy metal fan having parents who disapprove of that music).

  • Effects: Experiencing role conflict can lead to stress and anxiety.

Chapter 9: Consumer Culture

Culture Basics:

  • Ideology:

    • Definition: The mental characteristics of a society that shape its values, priorities, and perspectives on various aspects of life.

  • Myths:

    • Definition: Stories that express key values within a culture and contain symbolic elements.

    • Example: The Trojan Horse myth exemplifying cunning over brute force.

Norms vs. Sanctions:

  • Cultural Norms:

    • Definition: Rules that govern appropriate behavior in specific situations within a culture.

    • Example: The Western norm of shaking hands as a greeting, while bowing is customary in many Asian cultures.

  • Cultural Sanction:

    • Definition: The penalties associated with violating cultural norms.

    • Impact: Can lead to social discomfort or be perceived as rude behavior, even if unintentional.

Glocalization:

  • Definition: A marketing strategy that acknowledges the need for local implementation of global marketing plans.

  • Example: McDonald's utilizing the same business model globally but varying its menu to match local tastes.

Global Marketing: Hofstede’s Dimensions of National Culture

  • Dimensions:

    • Power Distance:

    • High score: Acceptance of hierarchy and inequality.

    • Low score: A striving for equality.

    • Uncertainty Avoidance:

    • High score: Discomfort with ambiguity and uncertainty.

    • Low score: Comfort with risk-taking and lack of structure.

    • Masculinity vs. Femininity:

    • Masculine: Emphasis on achievement, competitiveness, and traditional gender roles.

    • Feminine: Focus on values like caring for others and quality of life; gender roles are more fluid.

    • Long-Term vs. Short-Term Orientation:

    • Long-term: Ability to delay gratification for future gains.

    • Short-term: Focus on immediate fulfillment.

    • Indulgence vs. Restraint:

    • Indulgence: Pursuit of enjoyment and gratification.

    • Restraint: Emphasis on duty and discipline.

    • Individualism vs. Collectivism:

    • Individualism: Valuing independence and individual rights.

    • Collectivism: Emphasizing interdependence and group well-being.

Learning Culture:

  • Enculturation vs. Acculturation:

    • Enculturation: The process of learning one's native culture.

    • Acculturation: The process of learning about and adapting to a different culture.

    • Level of Acculturation: Refers to the degree of assimilation to a new culture.

  • Acculturation Speed:

    • Definition: How quickly an individual or group adapts to a new culture, including adoption of norms, values, language, and behaviors.

    • Factors affecting speed:

    • Quick: Female, younger individuals, low ethnocentrism, low ethnic identification.

    • Slow: Male, older individuals, high ethnocentrism, high ethnic identification.

  • Cultural Distance:

    • Definition: Represents how different one nation is from another regarding values, beliefs, behaviors, and social norms.

Chapter 10: Subcultures & Demographics

Generational Cohorts

  • Baby Boomers (1946–1964):

    • Affluence: Very affluent, enjoy a life of luxury.

    • Economic Impact: Significant purchasers with a total buying power of $2.6 trillion.

    • Age Perception: Feels younger than their chronological age.

  • Generation X (1965–1980):

    • Affluence: Somewhat affluent but often financially stretched due to mortgages and caregiving.

    • Economic Influence: Quietly powerful with strong earning capability and decision-making ability.

    • Age Perception: Aware of aging, feeling their age.

  • Millennials / Gen Y (1981–1995):

    • Affluence: Generally not affluent, battle against high education debt.

    • Economic Impact: Major influencers reshaping work, technology, retail, and lifestyle segments.

    • Age Perception: Mixed feelings regarding age; emotionally younger yet financially older.

  • Generation Z (1995–2010):

    • Affluence: Not affluent yet; still early in their careers.

    • Economic Influence: A strong cultural force dictating trends and brand behaviors.

    • Age Perception: Feels older than their actual age.

  • Silent Generation (1928–1945):

    • Affluence: Wealth built on pensions and strong economic times.

    • Economic Impact: Important in healthcare spending and holding accumulated wealth.

    • Age Perception: Recognized as the oldest generation.

Age Concepts

  • Cognitive (Perceived) Age vs. Chronological Age:

    • Chronological Age: The numeric age of an individual.

    • Cognitive Age: The age an individual feels or experiences mentally (e.g., a 60-year-old feeling 45).

  • Age Cohort:

    • Definition: A group of individuals who have experienced significant events or changes that shape their core values and outlook.

    • Example: Shared memories from significant events like 9/11 or COVID-19 can bond a cohort through common experiences.

Ethnic Subcultures

  • Hispanic Americans:

    • Population: 18.7% of the U.S. population; projected to make up one-third by 2060.

    • Growth: Highest percentage in New Mexico (47%); California has the largest population (14 million).

    • Growth Rate: Increased by 23% from 2010 to 2020 census data.

  • African Americans:

    • Population: 12.4% of the U.S. population; significant buying power of $1.6 trillion (9% of total U.S.).

    • Growth Rate: Grew 5.6% since 2010 for those identifying as Black or African-American only; grew by 88.7% if considering combined races.

  • Asian Americans:

    • Population: About 6% of the U.S. population; concentrated in states like California, New York, and Texas.

    • Income: Higher household income (median is $93,759 compared to the U.S. average of $65,712).

    • Challenge: Diverse within cultural and linguistic backgrounds complicates targeting this demographic.

Social Class

  • Components of Social Class:

    • Based on three primary factors: Income, occupation prestige, and education level.

Privilege:

  • Overprivileged:

    • Definition: Families with incomes significantly above the median for their class, allowing indulgence after meeting essential needs.

    • Example: Working-class families who own boats, snowmobiles, etc.

  • Underprivileged:

    • Definition: Families with incomes below the median for their class, often struggling to afford peer-equivalent items and resorting to prioritizing expenditures on socially visible goods.

Income Trends:

  • Impact of Working Mothers & Higher Education:

    • Economic growth: Increased income levels and decreased unemployment rates.

    • Issues: Balancing work and child care leads to potential burnout challenges.

Chapter 11: Situational Influences

Types of Shopping & Purchases

  • Planned Purchase:

    • Definition: The item was intended for purchase before entering the store; a deliberate decision with prior contemplation.

    • Example: Shopping with a prepared list.

  • Impulse Purchase:

    • Definition: Purchases driven by sudden urges, characterized by emotional involvement and disregard for consequences.

    • Example: Buying candy or accessories on a whim.

  • Unplanned Purchase:

    • Definition: Occurs when need recognition arises within the store after seeing an item, prompted by a situational trigger or memory.

    • Example: Realizing you need a flashlight for a trip once you see it displayed in the aisle.

Shopping Value:

  • Types of Shopping Value:

    1. Acquisitional Value: Shopping with a clear purpose for specific items (utilitarian).

    2. Epistemic Value: Exploring products with the hope of gaining information (educational).

    3. Experiential Value: Shopping undertaken purely for enjoyment or relaxation (hedonic).

Atmospherics & Environment

  • Atmospherics:

    • Definition: How store elements (lighting, music, scents) influence consumer behavior in terms of mood, shopping duration, and overall experience.

  • Crowding vs. Density:

    • Density: The mathematical count of people per square foot.

    • Crowding: The subjective negative feeling experienced when density is perceived as too high.

    • Relationship: The correlation between crowd levels and satisfaction is not linear; higher numbers do not necessarily equate to higher satisfaction.

Consumer Self-Regulation

  • Action-Oriented (High Self-Regulation):

    • Characteristics: Adheres strictly to shopping lists and is not swayed by in-store promotions or emotional triggers.

  • State-Oriented (Low Self-Regulation):

    • Characteristics: More vulnerable to environmental influences and emotional responses, leading to impulse purchases.

Fearful Consumer:

  • Impact of Fear on Purchase Behavior:

    • Fear may cause consumers to buy less due to narrowed focus and increased risk aversion.

    • Results in rapid decision-making, minimizing browsing and engaging less in pleasurable shopping experiences.

Chapter 1: What is Consumer Behavior & Why Should I Care?

Core Concepts

  • Difference Between Needs vs. Wants:

    • Need: A basic requirement for survival; essential for well-being.

    • Example: Hunger, safety, belonging, rest.

    • Want: A specific manifestation or preference—molded by culture and personal experiences—of satisfying a need.

    • Example: Chicken sandwich (want) versus the need for sustenance (need).

Role of Value in the Consumption Process

  • Value Equation:

    • Formula: ext{Perceived Value} = ext{Perceived Benefits} - ext{Perceived Costs}

    • Consumers seek the option that maximizes perceived value by balancing functional, emotional, and perceived costs (money, time, effort, risk).

    • Value assessment determines whether a purchase feels “worth it.”

Research Methods

  • Qualitative Research:

    • Focus: Understanding emotions, meanings, and consumer experiences.

    • Data: Words, stories, observational data.

    • Methods: Interviews, focus groups, ethnographic studies.

    • Characteristics: Subjective and reliant on the researcher's interpretation; seeks to understand the underlying reasons for consumer behavior.

  • Quantitative Research:

    • Focus: Numerical data measurement, predictions, and patterns.

    • Data: Surveys, experiments, statistical analyses.

    • Characteristics: Objective, hypothesis-driven, involving larger sample sizes.

Chapter 2: Value & the Consumer Behavior Framework

Value Types

  • Distinction:

    • Hedonic Value: Derived from emotional experiences, pleasures, and gratification.

    • Example: Purchasing stylish shoes for aesthetic appeal.

    • Utilitarian Value: Derives from functionality and practicality of products.

    • Example: Getting a coat purely for warmth